More specifically abandoning the original N64 version and restarting on the 3DS remake. Ocarina of Time is a good game and absolutely has a place in video game history and all, but I don't really think the original version has aged all that well. Even running with the community-made PC port which does add a number of quality of life improvements, there's so many little things that I just find annoying enough that the 3DS version ends up fixing in some manner. Inconsistent hitboxes, sometimes odd heavy feeling movement, and there's a lot of stuff that at least for me and my modern pea brain tends to fail to comprehend with the original version. The 3DS version adds more hints and makes certain puzzle objects more obviously seen which sure, makes it an easier game, but more importantly a more fun game for me to play. There's too many moments in the original release where it's overly vague for no good reason, even down to items lacking descriptions so it feels out of left field when the game expects you to use an item in a completely new way that you've never had to use before and never knew was capable of.
I'll admit that I can be incredibly dense and can't pick up on basic things, but Ocarina crosses a weird line for me because a lot of the game is pretty easy and simple. One moment the game is hand-holding you every step of the way to the point that arrows are literally placed on the floor giving you the solution to something, and then the next you're just expected to know that the Hookshot can latch onto chests despite never being told so? It's these little things that the 3DS version handles significantly better, just an extra bit of guidance during those specific moments that make it far more enjoyable. I like the original art style and the uncanny creepy moments it can have because of it, but I eventually had to realize that the 3DS version is just an overall better playing game.
I'll admit that I can be incredibly dense and can't pick up on basic things, but Ocarina crosses a weird line for me because a lot of the game is pretty easy and simple. One moment the game is hand-holding you every step of the way to the point that arrows are literally placed on the floor giving you the solution to something, and then the next you're just expected to know that the Hookshot can latch onto chests despite never being told so? It's these little things that the 3DS version handles significantly better, just an extra bit of guidance during those specific moments that make it far more enjoyable. I like the original art style and the uncanny creepy moments it can have because of it, but I eventually had to realize that the 3DS version is just an overall better playing game.
Got all items, equipent, heart pieces, gold skulltulas, and upgrades (except for the last Deku nut upgrade because of a glitch that makes it impossible to get after a certain point in the game). In the dozen or more times I've beaten this game, I've never done that. So that's cool.
This is the first time it's occurred to me that the reason Mido and King Zora are sadly sitting outside the celebration at the end is because they're sad that Saria and Ruto are gone. I always just assumed they were being excluded because nobody likes them.
This is the first time it's occurred to me that the reason Mido and King Zora are sadly sitting outside the celebration at the end is because they're sad that Saria and Ruto are gone. I always just assumed they were being excluded because nobody likes them.
Called the greatest Zelda game of all time, it really isn’t. This game is fun, I enjoyed going through it, but nothing felt more than “basic” and the puzzles were decent. This is a staple of the N64 era, but of what I saw it seems that Majora’s Mask smashes this game in terms of quality despite being rushed.
My subjective and objective opinions of this game are at war here. Objectively, Ocarina of Time has a lot of room for improvement and it can be confusing and frustrating at times. But subjectively, Ocarina of Time is so special to me that none of the problems with it matter. I have no idea if this game holds up, because I simply cannot look at without a bias. Big ol' shrug from me on this one.
Ocarina of Time is quite simply the worst thing to happen to gaming ever. Its forced profundity has caused millions of people all over the world to pretend to like what is nothing more than an exercise in repetition.
Miyamoto has no idea what he is doing here. The game jumps around at his discretion with little to no sense of purpose or coherence. The great game developers of the world create a series of events that contain clarity of objectives and a fun gameplay loop, something Zelda couldn't bet its life on.
What is the purpose of what is going on here? Is there any coherent storyline? I have heard suggestions that it is about the inevitable march of time and the horrors of adulthood, but is it really? Or is that just a small thematic backdrop to a series of clichéd and disjoined events? Is the game actually FUN to play? Would even diehard "fans" say yes?
The Zelda series is just Madden or Assassins Creed for the Nintendo crowd. The same boring game remade a million times over. Nobody actually likes this game, they just like to be seen liking it.
Miyamoto has no idea what he is doing here. The game jumps around at his discretion with little to no sense of purpose or coherence. The great game developers of the world create a series of events that contain clarity of objectives and a fun gameplay loop, something Zelda couldn't bet its life on.
What is the purpose of what is going on here? Is there any coherent storyline? I have heard suggestions that it is about the inevitable march of time and the horrors of adulthood, but is it really? Or is that just a small thematic backdrop to a series of clichéd and disjoined events? Is the game actually FUN to play? Would even diehard "fans" say yes?
The Zelda series is just Madden or Assassins Creed for the Nintendo crowd. The same boring game remade a million times over. Nobody actually likes this game, they just like to be seen liking it.
Es un juego abrumador, en muchos momentos te hace dudar de que sea un juego lanzado el '98, los templos son desafiantes, buena historia, pero en lo que mas destaca es en el gameplay, puedes hacer tantas cosas o avanzar en el juego de maneras diferentes, porque el juego tampoco te cuenta mucho, debo decir que en mas de un momento me quede colgado, pero ahí esta un poco la gracia a mi modo de ver, tratando de descubrir como seguir el hilo o como encontrar x templo, conoces las locaciones, te embarcas en quests que te llevan a otra quest y esa quest te da un objeto que te hace estar op para la mazmorra que toca, o igual no te enteras de nada y te pulverizan, en mi caso para no ser un amante de los puzzles debo decir que disfrute bastante el juego, pero no es uno de esos que volvería a rejugar por lo pronto, larguísimo
This review contains spoilers
8.5/10
My favorite of the Zelda games I've played so far, by a good margin. I played the Ship of Harkinian fan port, but I didn't change much from the original N64 experience aside from some minor graphical tweaks and making boots into toggleable items to reduce the amount of irritating menuing required in places like the Water Temple.
Hyrule in this game is just a joy to explore, with satisfying puzzles to solve, little secrets hidden everywhere, and NPCs with tons of personality to interact with. I didn't end up needing to resort to a walkthrough very often, although there were a couple of needlessly obtuse moments required for progression that felt like that old "subscribe to Nintendo Power" school of game design.
OoT also has a great soundtrack, and I was surprised to find out just how many of the Zelda themes I recognized from Smash Bros and elsewhere were from just this one game. It really contributes a lot to the atmosphere and helps to evoke the feelings of adventure and mystery that the game does so well.
The combat is one of the weaker areas of the game, but thankfully never becomes too difficult or tedious, so its one-dimensionality isn't too much of a problem, and the boss fights are mostly very well done with only a couple of misses.
My favorite of the Zelda games I've played so far, by a good margin. I played the Ship of Harkinian fan port, but I didn't change much from the original N64 experience aside from some minor graphical tweaks and making boots into toggleable items to reduce the amount of irritating menuing required in places like the Water Temple.
Hyrule in this game is just a joy to explore, with satisfying puzzles to solve, little secrets hidden everywhere, and NPCs with tons of personality to interact with. I didn't end up needing to resort to a walkthrough very often, although there were a couple of needlessly obtuse moments required for progression that felt like that old "subscribe to Nintendo Power" school of game design.
OoT also has a great soundtrack, and I was surprised to find out just how many of the Zelda themes I recognized from Smash Bros and elsewhere were from just this one game. It really contributes a lot to the atmosphere and helps to evoke the feelings of adventure and mystery that the game does so well.
The combat is one of the weaker areas of the game, but thankfully never becomes too difficult or tedious, so its one-dimensionality isn't too much of a problem, and the boss fights are mostly very well done with only a couple of misses.
Ocarina of time é um exemplo de jogo com conteúdo vasto e bem aproveitado, sabendo muito bem equilibrar entre história e gameplay, e já que mencionei a história, tenho que falar, a narrativa desse jogo é linda, mesmo tendo muitas outras que são superiores a essa, e o ganondorf a principio é mais um vilão genérico, o cara quer dominar o mundo porquê sim kk. Mas dando meu veredito final, the legend of zelda: ocarina of time é um EXCELENTE jogo, mas na minha opinião, ele não é um jogo tão bom ao ponto de ser considerado o melhor de todos os tempos.