Reviews from

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This review contains spoilers

This is one of the most complex games to reviews since there are so many different avenues to examine it from. I guess it's important to start out with the basics.

First, the gameplay. Metal Gear Solid 5 is indeed what everyone has called it: one of the best stealth games ever, providing the peak of what the genre has to offer. The amount of player freedom, the choices of lethal vs. nonlethal play along with chaos vs stealth, and the massive arsenal of tools at your disposal are all facets of the gameplay that make it stand out as one of the most fun, addictive, and pristine gameplay loops out there. Personally, I found doing everything Nonlethal (except for that one... mission) and Stealthy was more fun than doing things Lethal and Loud as it made capturing outposts, recruiting soldiers to Mother Base, and completing the Main and Side Ops incredibly rewarding. And honestly, the controls are pitch-perfect.
Speaking of Mother Base, while the base itself doesn't have much to offer, the pure satisfaction from growing it through building new platforms and recruiting the best S Rank soldiers you can find is the true goal.
The Buddy System is also an excellent system with each companion having their own unique abilities with D-Horse who arguably is the least useful companion aside from alleviating wandering the open world slowly, D-Walker that can be customized for offensive and defensive combat, D-Dog who can stun, distract, wound, or kill enemies on command, and Quiet who can serve as extremely useful sniping power and covering fire. D-Dog and Quiet ended up being my favorite Buddies to use because of their fun endlessly helpful mechanics. (Also, as a side note, yes, Quiet is shamelessly objectified despite what Kojima has said otherwise. The excuse for her objectification with her only able to breath through her skin and photosynthesis is such a thinly-veiled justification and by the game, you just can't buy it anymore. So yes, Quiet's appearance did not have to be this way and I'm sorry if I'm wrong for pointing it out in the first place. Thankfully, the game allows you to give her two fully-clothed uniforms which are SO MUCH more fitting for her.)

Secondly, the story. Yes, there's no doubt that it's one of the main issues with Metal Gear Solid 5. It's definitely the weakest story in the main series with unfinished plot threads such as Eli/Liquid Snake and hijacking Sahelanthropus, underdeveloped ideas such as Skull Face and his agenda (I thought he was incredibly underwhelming compared to every other antagonist), and forced and contrived concepts such as Psycho Mantis and the Man on Fire. In particular to this last aspect, both characters feel like fan-service in the wrong way in comparison to Metal Gear Solid 4 which was fan-service done right and to its most extreme.
There's also the major plot twist with Venom Snake not actually being Big Boss which initially seemed like a sudden and half-baked twist, but after thinking about it after fully completing the game, I actually grew to accept and even like it. It felt like Hideo Kojima truly said goodbye to the series and his fans by saying that we are or can become a legendary soldier in the world.
Regardless, Metal Gear Solid 5 IS the weakest story, but to quote the words from Max Derrat on YouTube, "a poor Metal Gear Solid story is still better than most."

Lastly, the production of this game itself. It's hardly a secret that the troubles between Hideo Kojima and Konami resulted in Metal Gear Solid 5 being compromised, to say the least. With the discoveries of a lost Chapter 51: Kingdom of the Flies, the existence of repeated missions, and the somewhat rushed ending, it's really saddening and disheartening to see the last true Metal Gear game be like this. I have nothing but sympathy for Kojima and his team with what they went through and Konami should forever remain ashamed of themselves for prohibiting the man's ideal vision and for betraying the trust of their fans through Metal Gear Solid 5 and its treatment towards their other IPs.
And for those that argue that the game being incomplete strengthens its themes of loss, revenge, and phantom pain, I thoroughly understand that sentiment.
However, you can explore those themes of incompleteness while also providing a complete experience at the same time. Konami just shot themselves before they could do that.

Despite the controversies surrounding this game, I had a lot of fun with it and I'm grateful for my time with it. Welp, that's all! Time for Metal Gear 1!

the good things in this game and overall progressing through the metal gear solid franchise outweighs anything bad i thought about it

This game honestly had the potential to be one of the greatest games of all time, on one hand it has one of the best stealth action gameplay I've played, the cinematography is fucking god tier, great atmosphere, and ost.

On the other hand however while i actually like the story, i hate the way it was told. Like 80% of the game's story is told through audio tapes rather than long cutscenes the series was known for. Now less cutscenes and more gameplay is fine by me, but the thing that made these audio tapes such a slog to listen to is because whenever i listen to the important tapes while playing I'm always constantly interrupted by either Kaz or Ocelot which muffles any info on the tape. Now if i really want to listen to the tapes without interruptions i'd just listen to it on the helicopter but that shits lame to me personally.

I hate how chapter 2 is just repeat missions and other main missions that are just set up to an arc we never got

honestly even though we never really get eli's arc in the game it never really bothered me because we all know its gonna end with the big reveal anyways

The climax still didn't get made but I should just shut up and enjoy Quiet's butt.


This review contains spoilers

This is the first metal gear I played. I just saw it and I wanted to try it. It was a really fun game the gun gameplay is really cool. And I like the freedom and creativity it gives you. That was how I felt back then. Even though this is my least favourite metal gear. I liked it well enough to want to play all the games. And weirdly enough in hindsight it fits I started with this.

Negatives:

-Big boss has no personality. I headcanon it being because he's just venom. But he still could have had something different not just have nothing.

-The game just lacks personality in general. It has it in gameplay but in the story it's so bland. Ocelot, Mantis, and even fucking Liquid Snake all have so little personality it hurts to watch.

-Clash of clans wait 2 days for a weapon upgrade

-The fanservice got even worst somehow I hate quiet.

-The game gets repetitive, missions start feeling the same, only like 3 bosses, And a main antagonist somehow worst than volgin.


I want to end the metal gear series with the positives:

-I really like what they did with master miller. He's amazing here probably the best character in this game.

-I like the idea of Venom snake because even in metal gear 1 big boss acts different than in metal gear 2. This twist makes that make sense and I love that. I just wish he had that easily angered personality with a mix of stupidity in this game. That would have even worked well with miller and ocelot if they kept his personality. Wasted potential there.

-I love the Last cutscene. After finishing rising I came back to this game just to play the last mission. In this cutscene the actual big boss talks a lot, and that continues in the post game recordings. And then it just ends at the beginning. It all just makes sense. Both that it ends at the start of metal gear 1. And also because this is the first one I played. Easily my favourite series of all time.

Eu sei que a narrativa é bem mid, mas falando do mundo e sua gameplay, é uma perfeição sem palavras.

The base mechanics are great but the game is way too long while not feeling complete. I miss linear levels

Excellent jeu avec d'excellente mécanique de stealth. L'histoire est intéressante, malgré le fait qu'il y aille certains moments moins intéressants et un manque de cutscene évidents.

This review contains spoilers

Mission 43 changes a person. Fuck you Konami.

Finish ground zeroes and the prologue of phantom pain. So far shit going crazy, and I’m all for it. The stealth has become even better than before

Ground Zeroes is one of the greatest prologue chapters in gaming history, it's an absolutely perfect introduction to The Phantom Pain.
Speaking about TPP, its gameplay is one of the most fun experiences I've had in a game in a very long time, probably the best in the MGS series. The story is obviously the weak part of the game but unlike many others I think it has its good moments and also I didn't really mind the concept of listening to the audio tapes, some were actually really good (especially the ones you get after beating the game).
Overall despite the lack of KoTF (the infamous mission 51) I have a very positive opinion of this game, I still play it from time to time

Gameplay = 9/10, music and visuals = 9/10, story? 2/10. Overall 6.5/10 I don't think I buy the whole Kojima is one of the greatest story tellers. It's poor, fan-serviced filled game, with a couple memorable/funny moments, but it is not one of the greatest games of all time. It's gameplay however, is so good that I can ignore that and play it only for that and nothing else.

A Kojima masterclass that's considered incomplete and it still manages to wrap up this series to its end perfectly in my opinion.

This game serves to explain a lot of stuff in the metal gear solid series and fill in some gaps of knowledge we did not know before and also to pad onto metal gear and metal gear 2. MGS V also helps expand more on Big Boss legacy as a character as he is one of the most influential aspiring characters in this series. This games gameplay is also the peak of the metal gear solid series, absolute peak.

"Now do you remember? Who you are? What you were meant to do? I cheated death, thanks to you. And thanks to you I’ve left my mark."

"I'm Big Boss, and you are too. This story, this Legend, its ours... Carry that with you wherever you go. Thank you my friend."

One of my favorite games of all time

The best and smoothest gameplay in all of the series and one of the very best in all of gaming.

Se tem um Metal Gear que pode se vangloriar de ter uma gameplay deliciosa e democrática, esse Metal Gear sem dúvida é o MGS V (Ground Zeroes e The Phantom Pain), um jogo que premia todo o tipo de jogador, do pacifista ao mais ávido por promover uma carnificina, sempre valorizando os métodos escolhidos com uma quantidade absurda de equipamentos e possibilidades tanto em um método, quanto em outro.

Na minha análise de Peace Walker, eu apontei que a maioria das mecânicas deste jogo seriam herdadas pelo MGS V, afirmação que ratifico. É fato que MGS V é a demonstração definitiva das ideias de Kojima, e transforma Peace Walker em um mero protótipo, quando posto ao lado de MGS V.

E a quantidade de mecânicas disponível é tão vasta (já que aqui devemos considerar coisas que só podem ser feitas com determinados equipamentos), que mesmo com dezenas de horas, ainda será possível que você não tenha vislumbrado todas as possibilidades - e verdade seja dita: nem precisa! Pois o grande número de mecânicas não existe para serem dominadas, mas para possibilitar a perfeição na abordagem escolhida pelo jogador, seja sendo um fantasma, ou a encarnação do próprio Rambo; e é isso o que faz MGS V ser tão especial.

Mas apesar das similaridades com Peace Walker, MGS V tem suas novidades, sendo a mais evidente os Buddies - aliados que você pode levar para as missões, e que são muito úteis. No início do jogo você tem um cavalo, o que faz sentido em um mundo aberto, depois você tem o D-Dog (seu lobo de estimação), que basicamente marca tudo para você no mapa com seu nariz mágico, e depois temos a Quiet... e bem... é a Quiet!

A Quiet é uma personagem que merece um parágrafo ou dois só para ela. Por mais que ela seja construída de forma até sexista, já que ela é uma sniper que vai para o campo de batalha com um biquini fio dental, e não pode falar (coisa de japonês tarado), ela também é a personagem mais apaixonante e profunda de MGS V, e eu nem sei explicar como o Kojima conseguiu isso com uma personagem tão estereotipada.

E como Buddie, Quiet cria até um problema ao inutilizar os demais companheiros (fazer o quê se a mulher bonita consegue prevalecer até sobre um pet leal?). E isso não acontece à toa; Quiet marca todos os inimigos e pontos de interesse, nos salva nos momentos mais imprevisíveis, e ainda pode distrair seus inimigos ou simplesmente matá-los como moscas, e os sussurros delas são gostosos de ouvir... enfim! É simplesmente o melhor recurso que o jogo pode te dar.

E quantas as abordagens, o jogo ainda premia mais o stealth e o pacifismo, o que é justo, já que essa é a proposta; mas não se iluda, é possível promover um verdadeiro caos aqui. Uma coisa que gosto muito é que o jogo não tem suas mecânicas dificultadas para obrigar à abordagem furtiva. Controlar Snake é facílimo; o desafio aqui fica por conta da inteligência artificial dos inimigos, e da letalidade dos hits que você pega. Quer brigar? Briga! mas se prepare para lidar com inimigos que vão te acertar, te cercar, chamar reforços das bases vizinhas etc. etc. etc. É uma inteligência artificial muito bem aplicada, e é o jeito certo de incentivar qualquer jogador a não ser descoberto.

O jogo é de mundo aberto, o que pessoalmente é algo que não me incomoda aqui, já que essa construção de mundo permite uma certa variedade de possibilidades nas realizações das missões, mas acredito que o jogo não ficaria prejudicado, e talvez até se beneficiasse, da construção de fases mesmo, como foi proposto em jogos como Hitman, ou até mesmo em MGS 4. Mas é uma mera divagação, já que MGS V é bom com seus três mapas (um de Ground, dois de The Phantom).

Mas para falar em problemas reais, vamos às consequências da guerra Kojima e Konami.

A bem da verdade, essa Definitive Experience é o jogo que deveria ter sido vendido desde o início. Ground Zeroes não passa de uma primeira fase; é a abertura da história de The Phantom Pain, e isso é percebido quando só leva 1 hora para zerar a história principal desse capítulo. The Phantom Pain, por sua vez, começa imediatamente após o final de Ground, e ambos os jogos têm a mesma jogabilidade, gráficos etc. etc. etc. Logo, essa divisão é o primeiro sintoma da guerra corporativa entre o vaidoso Kojima e a corporação do mal Konami.

O segundo, e talvez maior problema dessa história, é o jogo estar incompleto!

MGS V apresenta inúmeros plots no Chapter II (que cobre da missão 32 até 50 da lista principal), mas não resolve esses plots, que sequer são mencionados em outros jogos. Ou seja, não dá nem para alegar que eles são fruto da semente para jogos futuras, já que teoricamente MGS V encerra a franquia. É nítido que o jogo tinha que ter um Chapter III (ou um Chapter II estendido), para fechar algumas pontas deixadas pela campanha; o que acaba não ocorrendo, e coisas importantes da narrativa não são resolvidas.

Outra questão que incomoda é a segunda metade de Phantom Pain ser muito inferior a primeira metade, já que se inicia um ciclo de missões repetidas nas quais 13 das 19 missões principais já foram jogadas no início do jogo, alterando-se apenas a dificuldade da missão (sendo Total Stealth, ou Extreme).

Tá certo que a experiência de jogar as fases em níveis mais difíceis de fato tira o jogador da zona de conforto, e obriga a novas estratégias, dando uma cara nova a essas missões; mas veja que essas missões não são secundárias, e pelo menos uma parte delas deve ser cumprida para ver os finais do Chapter 2; e só três dessas missões se prestam a avançar a história, o que é inaceitável!, já que a história está incompleta, com o desfecho de alguns personagens simplesmente não ocorrendo dentro do jogo. A sensação de encheção de linguiça é real aqui.

E daí vem que o jogo é narrativamente o mais fraco entre os títulos principais, tendo um enredo inferior inclusive em relação ao Peace Walker.

Não que a história não seja boa (isso ainda é Metal Gear), mas além do problema de história incompleta, a própria forma de contar sua narrativa não ajuda. E sim, estou falando das malditas fitas cassetes!

Essa forma de contar sua história é herdada de Peace Walker, mas se neste último ainda tínhamos uma história pessoal de superação e aceitação de Big Boss mostrada em tela, contada em missões e cutscenes, The Phantom Pain deixa seguimentos inteiros da narrativa, e explicações basilares do que está acontecendo por conta das fitas cassetes. O jogo até indica quais fitas devem ser ouvidas, já presumindo o tédio de ouvir todas as fitas com exposições infinitas.

Outro problema, também herdado de MGS Peace Walker, é o fato de se ter muitas missões que não significam nada; você é um mercenário no fim das contas, e muito do que você faz é contratos de guerra, que pouco vão contribuir na narrativa de forma geral. Não é que isso prejudique o jogo, mas como o jogo tem uma lista de missões secundárias extensas, parece um equívoco que as missões principais, muitas vezes, não signifiquem nada, sendo a diferença de uma missão principal para secundário, muitas vezes, o escopo e a complexidade da missão proposta, e nada mais.

Não nego que MGS V, apesar de ser um dos jogos mais viciantes que já joguei na vida, e que me prendeu por 80 horas, também é um pouco decepcionante para um fã da franquia. Já que jogar um MGS com uma narrativa tão largada, justamente nessa franquia, que sempre buscou se aperfeiçoar na arte de criar gameplays únicos em narrativas cinematográficas, só pode ser definido como decepcionante.

Mas em que pese a narrativa mais fraca e incompleta, o gameplay de um jogo perdoa muitos pecados, e a depender da qualidade e diversão proposta, até dispensa qualquer história (Super Mario e Doom não me deixam mentir). Por isso, ainda que eu tenha me decepcionado com a história de MGS V, considero esse jogo obrigatório, sendo seu maior defeito ele está incompleto (ainda que isso não mude o fato de ser um jogo que demanda ao menos 50 horas para ter um zeramento apenas das missões principais). Enfim, uma obra inestimável, ainda que inacabada.

to be honest i am a bit biased for the game as it was my first metal gear game due to it being the first mainstream pc release. however i love this game and i love the modding community that has got me to play this game again and again. the story is a bit all over the place at times but that doesn't detract from the fun i had in the sandbox.

Everytime i listen to "The man who sold the world" i get the urge to pick this game back up again, play a couple missions, get frustrated, and then shelf it again. What is wrong with me?

melhor meio jogo de todos

I finished the game but the game is unfinished. But what is finished was top tier stealth gameplay.

This review contains spoilers

Metal Gear Solid V is what I can only call a shattered masterpiece. Only by combining Peace Walker, Ground Zeroes, and The Phantom Pain, does Metal Gear Solid V live up to its predecessors. Most of the story elements are lost in Codec Tapes, the emotional base of the story lies solely in playing Peace Walker, which is only available on PSP and PS3. The entire thirst for revenge the story wants you to have lies in playing Peace Walker and then Ground Zeroes. None of The Phantom Pain's story elements work without playing those two games. Even the gameplay itself is shattered. Most of the pretty good stealth locations are broken across the empty maps. The bulk of the story and lore happens at the very end of the game, but not in the way it is done in past games. Rather than being slowly unraveled, spiraling down the rabbit hole, the game just dumps the tapes on you after a certain point.

The Phantom Pain is not Metal Gear Solid V. It is only a piece of it. From a story perspective, Metal Gear Solid V is often seen as the worst by far, but that is because people are only viewing the second act of a story. Peace Walker is not "optional". It is just as integral as any other game in the series. The choice to not number it was the biggest piece of damage done to the reputation of Metal Gear Solid V.

The voice actor for Snake was the worst part for me. The reason of "having a more serious tone" does nothing for me because it doesn't feel anymore serious than the previous games. It definitely takes itself more seriously than those games did, but ultimately, it was likely for a foothold into Hollywood. I still think Hayter should've had some kind of role in this game, as it's very clear he can more than handle more serious tones, as seen in Metal Gear Solid 4. The entire ending sequence with Jack Snake monologuing didn't hit as hard as it could've because it still doesn't feel like Snake. It still feels like his phantom talking. Kiefer Sutherland just didn't really fit his role, as much as I truly wanted him to.

Easily the best performance in Metal Gear Solid V was Robin Atkin Downes as Kazuhira Miller. He was able to capture so many different tones and balance so many different emotions with just his voice alone.

The balls of Konami to explicitly call this "The Definitive Package" knowing they sold Ground Zeroes separately is astounding. If you want an excellent introduction to MGS5 that isn't the 1 hour crawling simulator in the hospital, this is the way to go. At the time of writing, I have yet to finish Phantom Pain, but based off of what I have already experienced, this is the first Metal Gear game where I have truly enjoyed the gameplay, enough so that I want to delve back in to the earlier games with a new set of eyes.


Best gameplay in the series, but the new structure along with fatigue playing the series back to back kicked in and I put it on the shelf. Will be back soon though because I did enjoy what I played.

What do Rulers use to bring people together? It's Language.

And Ironically, like these words said by the code talker, I do wish this game stick to it's own story-telling language to communicate with us it's philosophy better unfortunately.

I don't know what can I say what hasn't been said numerous times, but anyway I will still want to convey my thoughts about this game.

When I started playing this game, I was already 1 year late so I heard all of the problems about this game. Also peace walker experience was still hot in my brain so my expectations was low as a pebble about this game. But strangely I found a game that actually had potential, even more than peace walker. Because rather than continuing the big boss's already concluded story, it "tries to do" something with other characters and villains. But decides to stop doing that and just wastes everything away.

Yet also, I love this damn game. It was a blast to go through for me from an other side. Because like I said, I really didn't had any "story expectations to begin with" after mgs4 ended everything conclusively.

(SPOILER WARNING)

Ground Zeroes

The tanker chapter of mgs2 but less impressive version of it. It does have the biggest single enemy camp in the entire mgs franchise(bigger then Groznyj Grad from mgs3). So it's fun to play inside it but unfortunately only have two objectives(if you don't care about side ops). That is: Save Chico and Paz. That's it. Because of that it doesn't have the feeling of you are part by part progressing a giant ship from mgs2 for me.

Story-wise it's a nice hype demo for the players. we learn Chico and Paz captured .Of course as a snake we want to save them because we care about them so we go to Camp Omega. But while we go there, there is an nuclear inspection going on at our mother base and ends in a cliffhanger.

It's a fine mission on it's own right. It's sets up a new villain and actually makes you wonder what the heck is going on with this new villain. It gives you hope for a potential of a new good mgs villain.

But once you learn the existence of casette tapes you learn how psycho he is. First it gives you more hope about the villain but if you think about it more than a second and think why the heck it's in a tape rather than a flashback scene and that thing is... actually a big first glance to upcoming mess that is mgsV's story telling.

MgsV-Main Game

After the events from mgsV, we open our eyes on a hospital Ocelot helps us escape? And we find ourselves on a new beginning. We set up our new motherbase, a robotic arm and then settle in afghanistan for our first mission to save Miller. After saving him we promise for VENGEANCE and with that game truly begins.

In the whole game, we save hostages, destroy camps, collect datas and try to get everything about Skull Face. Unfortunately game never goes deep in the story department and just fills you with tapes.

Then that finale mission hits. Everything ends in a rushed way and we of course get bunch of "Casette Tapes".

Wait... what?

I don't know if I manage to give you the impact of the cassette tapes, but this game botches it's own potential with relying to stupid casette tapes rather then let the cutscenes do the talking.

I watched all of them years later and yeah like I said they wasted every potential with tapes, especially in the "truth" tapes...

Also of course let's not forget about the cut finale 51. mission... no... "Missions" as well. Maybe I am gonna say something controversial but... I don't believe a sudden dlc for cut missions will fix this game. It's reliance on casette tapes hurts the story so much that not even a big witcher 3 level of dlc can save this game's story in my opinion. It's problematic in it's roots. It's impossible to save this story without redoing everything from scratch.

Btw when it comes to twist, tbh I don't feel anything about it. I know why everyone pissed about the "truth" twist but in my opinion it changes nothing. Story is already feels botched anyway because of the casette tapes. The twist itself is just a cream on the already badly cooked cake.

Unfortunately and ironically mgsv is a failure when it comes to communicating it's story to the players and because of that sends it's every potential to hell. But was it really that important story to get pushed to it's potential?

Not Really, Actually.

While truth tapes are really important, in the end of the day, mgsV is a phantom game. A story that doesn't need to exist in the bigger picture. It can just be in a lore file somehwere. I still consider everything ended with 4 and this game nor peace walker won't change that for me.

Gameplay

I said this game was a blast tho isn't it? Because it does one thing expertly, even better then every game I had ever played. What it does expertly is the freedom on stealth. I have never played a game where you can infiltrate in every way you want with the gadgets that feels almost endless, also with the buddy system that makes you feel like a commander, also with the shocking clever and defensive ai as well. Fixes all of my issues with peace walker for me.

Combine this with a more open soldier collecting system that gives you more choices to collect wherever you want that scales with you unlike peace walker's linear forced way of collect system. This makes the game 10 times more interesting when it comes to progressing.

I had so much fun with the gameplay that I stopped doing main missions and went with side ops all the way. After all who cares with that botched casette taped filled story right? Not me.

Only thing I can say bad about the gameplay is, open world feels unnecessary. We always go back to chopper anyway so.... I am not sure what is the point of this big of an open world I don't know. It just forces you to waste time with running to the chopper for hundreds of meters after every mission.

Also I heard some people pissed about there is no big base as big as camp omega in mgsv, I kinda get them but main game itself have lots of variety in it's missions when you combine them so I still left satisfied.

So yeah this is mgsV. A mess of a story but a brilliance when it comes to gameplay. You can consider this one the worst mgs story because of the botched telling but in my eyes...

It's the best stealth game I had ever played.