Já tá virando piada entre amigos a quantidade de hot takes que eu tenho em relação a um bando de jogo famoso, eu juro que não é intencional, agora, falando do Zelda, esse carinha aqui é um dos mais ''graves'' desses hot takes.
Eu acabei não curtindo muito, a gameplay e o loop dela me agradaram bastante, assim como o gráfico e a trilha, mas acabei não curtindo o level design. Achei o jogo nem um pouco intuitivo, juro que a cada 20 min eu abria um detonado pra passar de uma dungeon ou então achar o jeito de progredir no ''open world'', e acabei passando muita raiva com isso.
E quando as dungeons não estavam sendo uma complicação do caralho de resolver, ela eram muito irritantes, posso contar no dedo quais que eu curti de verdade.
Uma pena, sério, Zelda era uma franquia que eu sempre quis conhecer e que pena que não curti um dos jogos mais aclamados dela, óbvio que não vou desistir aqui, quero pegar mais alguns pra ver se o meu problema é com ESSE jogo, ou com a fórmula da franquia, bem... isso apenas o tempo vai dizer.
Eu acabei não curtindo muito, a gameplay e o loop dela me agradaram bastante, assim como o gráfico e a trilha, mas acabei não curtindo o level design. Achei o jogo nem um pouco intuitivo, juro que a cada 20 min eu abria um detonado pra passar de uma dungeon ou então achar o jeito de progredir no ''open world'', e acabei passando muita raiva com isso.
E quando as dungeons não estavam sendo uma complicação do caralho de resolver, ela eram muito irritantes, posso contar no dedo quais que eu curti de verdade.
Uma pena, sério, Zelda era uma franquia que eu sempre quis conhecer e que pena que não curti um dos jogos mais aclamados dela, óbvio que não vou desistir aqui, quero pegar mais alguns pra ver se o meu problema é com ESSE jogo, ou com a fórmula da franquia, bem... isso apenas o tempo vai dizer.
I often say that I don't like games from the NES era. All of the games from this time are either rushed out to cash in on the huge gaming rise, made by inexperienced devs with no knowledge of good game design, or made infamously difficult so that playtimes are increased. I still stand by this and in my opinion the only NES games that stand up to time are Super Mario Bros. 3 and Punch Out!! However, when we hit the 90s, and the SNES era, is when I think games actually start getting good. The SNES is home to so many classics that are still amazing to this day; games that took what devs were trying to do with the NES and fleshing them out into actually great expiriences. In my opinion, no game is a better example of this than A Link to the Past.
ALttP is a treasure of a game and an all time classic. It took what worked with the first Zelda and expanded it. Going from a dull slog of working through bullshit fights and simple block moving traps to full on dungeon crawling adventure through a genuinely beautiful world.
The exploration is actually fun here. I'm sure at the time, collecting Nintendo Power and sharing gossip on the playground was super dope, but now it's just shitty design. ALttP however is designed in a way that when you explore your are actually awarded with something. It's not just cryptic, broken English hints telling you that there MIGHT be a wall you can bomb. Call it skill issue but it's genuinely not. It's good game design.
The dungeons are also evolved to something that is amazing. It's no longer just traversing through rooms of enemies just to get keys and fight a boss. Here there are actual puzzles. Actual trials that require you to use your head and think your way through instead of brute forcing your way to a dull boss fight.
ALttP, arguably, is the most influential Zelda to the future of the franchise. A lot of the lore, characters and locations, and gameplay loop started here. Even though the dungeons are greatly expanded compared to Zelda 1 they can still be pretty simplistic, which is very sad because future Zelda games, including Link's Awakening which came out right after, have some amazing dungeon and puzzle designs. However when the dungeons do start to get good in ALttP is also when the enemy placement starts to become a problem. (Beamos in this game suck.)
Overall this game is genuinely amazing in almost every way. A joy from start to finish and required playing for any Zelda fan who is somehow missing out. From the beautiful SNES graphics to the grand and heroic soundtrack, this game is spectacular. The only game preventing it from being my favorite SNES game is Chrono Trigger.
Link's Awakening is better >:]
ALttP is a treasure of a game and an all time classic. It took what worked with the first Zelda and expanded it. Going from a dull slog of working through bullshit fights and simple block moving traps to full on dungeon crawling adventure through a genuinely beautiful world.
The exploration is actually fun here. I'm sure at the time, collecting Nintendo Power and sharing gossip on the playground was super dope, but now it's just shitty design. ALttP however is designed in a way that when you explore your are actually awarded with something. It's not just cryptic, broken English hints telling you that there MIGHT be a wall you can bomb. Call it skill issue but it's genuinely not. It's good game design.
The dungeons are also evolved to something that is amazing. It's no longer just traversing through rooms of enemies just to get keys and fight a boss. Here there are actual puzzles. Actual trials that require you to use your head and think your way through instead of brute forcing your way to a dull boss fight.
ALttP, arguably, is the most influential Zelda to the future of the franchise. A lot of the lore, characters and locations, and gameplay loop started here. Even though the dungeons are greatly expanded compared to Zelda 1 they can still be pretty simplistic, which is very sad because future Zelda games, including Link's Awakening which came out right after, have some amazing dungeon and puzzle designs. However when the dungeons do start to get good in ALttP is also when the enemy placement starts to become a problem. (Beamos in this game suck.)
Overall this game is genuinely amazing in almost every way. A joy from start to finish and required playing for any Zelda fan who is somehow missing out. From the beautiful SNES graphics to the grand and heroic soundtrack, this game is spectacular. The only game preventing it from being my favorite SNES game is Chrono Trigger.
Link's Awakening is better >:]
alttp is always constantly being talked about in reference to super metroid, both being action adventure games in which you explore an open world, slowly unlocking items and keys to open up more and more of the map unlocking more and more dangerous areas, in a way that's very fun and interesting. i love super metroid to death, but alttp doesn't scratch the same itch.
obviously, super metroid had an extra 3 years of polish, learning lessons taught not just by alttp, but by itself from metroid II, released the same year as alttp.
i won't lie, the light world dungeons and exploring the light world exclusively was very fun, everything was fresh, the world was fresh, that fun dwindled over time in the dark world, where all there was to do was dungeon after dungeon after dungeon... super metroid lets you off in a similar way, but i think the fact that super metroid blocks off a lot more of the map via item restriction then alttp makes exploring more fun, since you don't have to tread through the entire game to find an object of interest, just a small portion. and i'd argue it makes it more rewarding.
some of the design later on was pretty frustrating and tedious, the game doesn't do difficulty too well? like, the fucking boss 1 rematch in ganon's tower is harder than ganon, save for the random ass required item for the ganon fight that's not needed anywhere else in the game.
i still enjoyed my time with it, it's incredibly interesting how much of this game's dna seeps into the general zeitgeist of game design, but a lot more was learned post alttp. it's just not my cuppa joe.
obviously, super metroid had an extra 3 years of polish, learning lessons taught not just by alttp, but by itself from metroid II, released the same year as alttp.
i won't lie, the light world dungeons and exploring the light world exclusively was very fun, everything was fresh, the world was fresh, that fun dwindled over time in the dark world, where all there was to do was dungeon after dungeon after dungeon... super metroid lets you off in a similar way, but i think the fact that super metroid blocks off a lot more of the map via item restriction then alttp makes exploring more fun, since you don't have to tread through the entire game to find an object of interest, just a small portion. and i'd argue it makes it more rewarding.
some of the design later on was pretty frustrating and tedious, the game doesn't do difficulty too well? like, the fucking boss 1 rematch in ganon's tower is harder than ganon, save for the random ass required item for the ganon fight that's not needed anywhere else in the game.
i still enjoyed my time with it, it's incredibly interesting how much of this game's dna seeps into the general zeitgeist of game design, but a lot more was learned post alttp. it's just not my cuppa joe.
Honestly I think my least favorite game of the series so far weirdly enough, I thought it wasn't that much more instinctive than the original, but didn't have the complexity of Zelda NES when it comes to dungeons and the sheer triumph that is beating one through how rough it is and how simple but hard to master the combat is.
Nothing was really wrong with it, just every thing from the combat (honestly at some point the sword (which hits a really weird angle and you never get used to it) becomes kinda useless), the dungeons (some were great, but the number of them and their similar designs and ambiances made them feel more like chores than anything), the world and its diversity, the side quests, the NPCs, everything felt lacking and I was a little disappointed.
I know it set the standard for the whole franchise and for that, I think it's a very good game, but the others I've played I think gave me more of a reason to come back to them.
Nothing was really wrong with it, just every thing from the combat (honestly at some point the sword (which hits a really weird angle and you never get used to it) becomes kinda useless), the dungeons (some were great, but the number of them and their similar designs and ambiances made them feel more like chores than anything), the world and its diversity, the side quests, the NPCs, everything felt lacking and I was a little disappointed.
I know it set the standard for the whole franchise and for that, I think it's a very good game, but the others I've played I think gave me more of a reason to come back to them.
Played this one much later on and it's still pretty damn good. Not one of the peaks of the series for me but it really was the foundation that the series would follow for many years to come. While I’d rather play Link Between Worlds over this, I can still appreciate what this game has done for a series I love
Focussing on keeping my thoughts based on the hardware at the time…
This game is a revolution. Exploration, aesthetics, colours, role-playing aspects, the mirrored world mechanic… all revolutionary!
This game is so rewarding of exploration. The open world is a joy to spend time in. The story is interesting. The characters are memorable. Weapons, upgrades, items, all brilliant.
I would’ve loved to have played this at the time it released to fully appreciate just how game changing it was.
The only bad thing was the frustration of not knowing what to do with certain items or where to go next in certain sections. The game sometimes doesn’t give you specific information of what item to use where and a guide was needed in multiple occasions. Maybe it was just me, but once reviewing a guide, l thought that I would never have guessed to do that in a million years.
Looking forward to the rest of the Zelda series.
This game is a revolution. Exploration, aesthetics, colours, role-playing aspects, the mirrored world mechanic… all revolutionary!
This game is so rewarding of exploration. The open world is a joy to spend time in. The story is interesting. The characters are memorable. Weapons, upgrades, items, all brilliant.
I would’ve loved to have played this at the time it released to fully appreciate just how game changing it was.
The only bad thing was the frustration of not knowing what to do with certain items or where to go next in certain sections. The game sometimes doesn’t give you specific information of what item to use where and a guide was needed in multiple occasions. Maybe it was just me, but once reviewing a guide, l thought that I would never have guessed to do that in a million years.
Looking forward to the rest of the Zelda series.
The Legend of Zelda: A Link to the Past is an absolute classic that set the standard for adventure games on the SNES. The gameplay perfectly balances exploration, puzzle-solving, and combat, while the dual worlds of light and dark keep things interesting. The pixel art is charming, the music is iconic, and even with its retro difficulty, it's incredibly satisfying to conquer. If you're into classic 2D Zelda or adventure games in general, it's a must-play.
After playing Zelda 1 I can appreciate this game since it builds on the concept of its open world and weapon collectible with such massive upgrades in terms of the visuals. The art style looks incredible with very cute sprites along with its iconic soundtrack. Something like The Dark World theme, Fairy Fountain, and Dark Mist are truly timeless. The game is filled with many more items and unique secrets but, they are still very convoluted and would require lots of backtracking so a guide would be suggested to get through. I like how this time around there are more healing items like the fairies in a bottle are super nice. I think this one is worth playing since it's what lays the foundation of future 2D Zelda titles.
Started this up after beating Tears of the Kingdom, then took a month and a half break after a few dungeons in the Dark World to go through Zelda II. Needless to say, was very happy to return to this one after that.
A fun game, and after playing through the OG Legend of Zelda and now Zelda II, I'm okay with calling this one the definitive game that made Zelda the series it is. Fun dungeons and dungeon items, interesting combat with varied bosses (although a bit too much bumping for my taste), and best of all, two world maps that really capture the spirit of exploration.
My favorite part of Zelda games is finding secrets and being rewarded for figuring out environmental puzzles, and this one captures that spirit without being obscure (random bombable walls @LoZ) or infuriating (@all of Zelda II). Really reminded me of exploring in my first Zelda experience, Twilight Princess. And puzzles traveling between the two worlds, like the flute puzzle and the chest following you, were very rewarding to figure out as well.
Some obscure parts that I did have to look up - not knowing I had to run into the bookshelf for the Book of Mudora was a bit annoying, and I likely would've never found the extremely important literal Silver Arrows if not for checking the guides and repeatedly talking to the Fortune Tellers.
Overall though, for a game that came out four years after the heap of mistakes that was Zelda II, this one had few missteps and made up for it in spades with its exploration, amusing atmosphere, and great gameplay.
A fun game, and after playing through the OG Legend of Zelda and now Zelda II, I'm okay with calling this one the definitive game that made Zelda the series it is. Fun dungeons and dungeon items, interesting combat with varied bosses (although a bit too much bumping for my taste), and best of all, two world maps that really capture the spirit of exploration.
My favorite part of Zelda games is finding secrets and being rewarded for figuring out environmental puzzles, and this one captures that spirit without being obscure (random bombable walls @LoZ) or infuriating (@all of Zelda II). Really reminded me of exploring in my first Zelda experience, Twilight Princess. And puzzles traveling between the two worlds, like the flute puzzle and the chest following you, were very rewarding to figure out as well.
Some obscure parts that I did have to look up - not knowing I had to run into the bookshelf for the Book of Mudora was a bit annoying, and I likely would've never found the extremely important literal Silver Arrows if not for checking the guides and repeatedly talking to the Fortune Tellers.
Overall though, for a game that came out four years after the heap of mistakes that was Zelda II, this one had few missteps and made up for it in spades with its exploration, amusing atmosphere, and great gameplay.