Reviews from

in the past


so freaking charming. so much freaking content. wow! amazing game.

The WarioWare series in my life has always been like that friend that disappears for a while but every time you hang out it’s enjoyable. This is one of the ones I played less than the others but there’s still a lot of fun to be had here despite it being the beginning. I can recommend this whole series to just about anyone and this game isn’t an exception.

This art direction is just iconic. You can go from really colorful and beautiful designs to flat out hilariously ugly designs in the time span of a few seconds and it just works so well flowing into each other, shaping the identity of WarioWare. Not to mention the music and sound design in this game’s great too. There’s so much here that makes the game distinct and memorable.

All of the mini games are simple to play and feed into an addicting game loop that I really love. A few of them don’t make sense at first on what you had to do and the selection gets reused a bit but it’s not something that brings down the game too much. This whole cycle of continuing your streak of wins while the games get progressively faster and slightly more difficult is what makes it so fun. It’s perfectly designed to be picked up and played so that anyone can have a good time.

Walked so Rhythm Heaven could run! Wario has an astonishingly thick ass in the banana pool float game.

Funny, easy to learn, and challenging at the same time! It totally changed Wario as a character and made him less tied with Mario. He's got his own company and somehow friends. I still play it to this day.

- Played on NSO -
Lasts about as long as you’d expect a microgame collection to last, but quite fun the whole time! There’s not enough unique microgames here for even the very short campaign, but because of how quickly you have to react and some challenges being a bit less immediately obvious than others, I didn’t mind this, helped me get better at them faster. Some of the illustrations in here are cute, some are butt ugly, but I was surprised by how the little quirky cutscenes endeared me to the cast. It has lots of personality, and as it’s very first entry, it can only grow bigger and better from here. Onto the next one!


ALRIGHT!
The first in the WarioWare series, a collection of games I hold near and dear to my heart. This game on the other hand, is not as close to that heart. It's certainly got that WarioWare spirit, but there's just not much of it! Seriously the game's really small! I know that's an odd complaint for a WarioWare game (I mean, their entire shtick is minigames only a few seconds long) but when Microgames are being repeated through out multiple levels, I feel like they could have added just a few more. Gameplay aside though, this games presentation is amazing. It has some massive early 2000's vibes and the reused Wario Land 4 music fit the strange vibes perfectly. Overall, it's a decent package, I just still felt hungry after playing it.

Even in a different series, Wario is still a loveable jerk.

I recently traded for a GBA SP + this game, and I have so many fond memories with it…love how addicting it is and just how likable every character is

I have so much respect for this game. Nintendo rolled out what might be its greatest ensemble cast so unceremoniously. they pull up in every sequel and it just works

A little rough around the edges but still a great time killer

An absolutely awesome game, the characters are all freaks and we love them for it. The mini game collections are fun, I really enjoy the Nintendo throwbacks and the photorealistic challenges are really cute!

I like that a number of games are built upon into either longer form score attack or a two-person one-console format.

I can’t really fault it apart from perhaps some similarities between game objectives being same-y. For example, shoot the guy, catch the guy, stop it in place. Or maybe that’s the ingenuity of Wario’s wares.

WarioWare always felt understated, but really playing this in tandem with rounds of Game & Watch Gallery 3 solidifies the connectivity Nintendo has with simple gameplay objectives and hooks.

Warioware megamicrogames gets the job done and not a whole lot else. I love all the new characters this game introduces who later get thier personality's fleshed but thier all pretty cool. I really like the franchises style of gameplay it's addictive yet challenging sometimes when you don't know how a microwave works and then figure it out and go "oh." Other than that (and the visual style and music being bangers) that's it. I kinda wish there was a little more but all in all a very good game and I highly recommend becuase it only takes like what 2 hours to beat? (Also there's "don't go breaking my heart" in this game for some reason?)

This was clearly very bold and daring for the time, but I do wish there were more microgames because the ones we got were extremely fun.

i mean??? its good, playing it again. But its a little upsetting after digging into some of the later games that this one is. definitely pretty weak. Its got all the sauce, but literally 80% of the games in this one are "press A at the right time". fun, but there is defintely better ones in the series.

Maybe the most important game Nintendo ever made.
[Soul Calibur announcer voice] “The Soul of Games Stills Burns.”

Good concept, short micrograms with constant challenge

Somehow, even after so many WarioWares, the original still holds up. There's just something about that quick, reflex-driven, snappy gameplay, with a bunch of fun side modes to file through.

WarioWare, Inc.: Mega Microgames! is still, to this day, potentially the best WarioWare game to be made.

With some of the most addictive content to grace thumbs worldwide, a style well ahead of its time, atmosphere unmatched by any entry afterwards, and a yet unbeaten lineup of microgames, WarioWare, Inc. is the only handheld game that truly justifies its form factor in every way.

The most fun little time killer around. In fact, it feels revolutionary in this time of mobile games and the convenience and flashiness of them; only this game feels way more charming than anything on the App Store right now. Nintendo, release this on mobile you cowards! Or give us more Wario.

Nunca achei que fosse gostar tanto de uma coleção de minigames, amei absolutamente tudo sobre esse jogo!!!

Acho que o fator que mais me surpreendou foi a temática de cada "set" de desafios. Alguns são mais focados em reflexo, outros em matemática, outros em habilidades individuais (timing, destreza, button mashing, controlar personagem, etc), e todos eles são muito legais e com variações mais difíceis conforme você vai passando os desafios, além de que eles dão uma acelerada também o que torna um loop de gameplay que seria em tese super simples em algo extremamente viciante.

Uma supresa agradável, devo admitir!

love this game so much, the concept is so ingenious and addicting and it's backed up by a presentation loaded with SOUL between the multimedia visuals and Wario Land 4-style sample remix heavy sound. There are a few rough edges, a couple minigame ideas get recycled wholesale (take a shot every time you mash a or tap a when the bar is red) and sprinkling the starter minigames throughout every stage feels a little bit like padding. Always a great time to pick up and play

About as anarchic a game as Nintendo can make

I have ADHD, could you tell?

I love that this came with Dr. Wario. It makes Dr. Mario the most worthless GameBoy game of all time.

ADHD: the game. Wacky and wild with the different kinds of microgames that show up, and something you can breeze through in a day. Gameplay is overall alright, but the charm and bonus content bump it up that extra point. Mad respect to the Kat level for having all its text be untranslated Japanese.


Pros: ADHD heaven: the Game. It's creative gameplay, it's funny and stupid, it's visual variety, it's wonderful colorful characters, and it's an incredible novel concept of playing five second "micro-games" in succession one after another. It just works.

Initially, I couldn't wrap my head around what this game was when it was first announced... I thought... A minigame collection? Well, no, there are minigames, but that's not what this is. It's like... if video games were Flash Cards that test your gaming abilities, performance and reaction time, and keeping you on your toes, not knowing what five-second-game will come next. Well, there are multiple categories, though no game goes beyond the simple controls of d-pad and A button only, so you're never put in a place of too much confusion. There's also always a single prompt that appears when a microgame is introduced, and I feel it's just enough to suggest to the player what to do in the microgame. And these categories help separate the games into different modes so it's not too much unexpected in one place, and in WarioWare here, there are different characters that are keepers of these different gaming categories.

Firstly, Wario, the mascot who's used perfectly for this game and eventual franchise, as he matches the silliness and chaotic energy of the style of gameplay found here, even though it practically has nothing to do with the Wario games that've come before. But he's used great as a mascot here, and his likeness benefits the success of the product. And to differentiate him from his prior appearances, they've dressed him up in a wildly colorful biker outfit, and even given him a hog of his own to ride around town. Other characters are all brand new, and they're all fantastic too, yeah, all of them. Jimmy, the disco dancer, hosts sports themed games, Mona the fashionable ice cream shop worker hosts "weird" games, 9-Volt the nerdy kid hosts retro Nintendo themed games (which, was the huge draw for a Nintendo nerd like me), Kat and Ana host animal themed games, Orbulon hosts "thinking" games that take slightly longer than five seconds, Dribble & Spitz are a dog and cat duo and they host sci-fi games, and Dr. Crygor hosts "photo real" styled games, and then one final category is a Wario remix, where Wario is featured in new microgames that can fit snuggly into any of the above categories. It's a fun journey with a TON of variety, and little microgames that are so goofy and fun, that often you'll wish they were full-blown games all in their own right. And with these characters also comes great presentation, as each have their own little story intros and outros, as well as unique visual and audio storytelling, with some great music as well.

In addition to the main campaign, there's other modes where you can play each microgame for highscores, as they get faster and harder the more they loop. As well as "hard" and "thrilling" modes, as well as Boss Rush and such. Speeding things up, setting things to maximum difficulty, only giving you one life, etc. And then there's also unlockable minigames, separate from the microgames, little high score games like jump rope, skate boarding, and paper airplane, but also "multiplayer games" where one player uses the left side of the GBA and its L button, and another player uses the right side of the GBA and its R button, these minigames are frenetic and exciting, and a blast to play with a friend (Vs. Chiritorie and Vs. Dong Dong are favs of mine).

Cons: Some of the visuals can look rather janky, but I kinda chalk it up to charm, honestly, so much of this game is weird, and some moments that look off model, actually add to the quirkiness. Otherwise, I don't see any real issues here, some Microgames are more difficult than others, and sometimes you wish a prompt would clue you in more or less, but it's never to the point where you feel cheated, it works, and if they didn't throw you for a loop every now and then, it wouldn't have that chaotic energy that you want out of this game, which is a huge part of the fun factor!

What it means to me: Like stated above, when I first saw the announcement of this game, I didn't know what the heck I was looking at, thinking it was a minigame collection, but I remember seeing some of 9-Volt's NES games, like Zelda and Duck Hunt and such, and wanting to try this game out just for that... But... Once you try WarioWare, that's it, you're in, it was like no other game before it and especially if you're into highscore games, this one will keep you playing for a long long long long long time.

Wario ware is so unique, and they nailed the style right out the gate.

I've had this installed on my Miyoo Mini for months but thought I'd give it a go after it did so well in Back Page Pod's recent Best Games of 2003 draft. Not having played a Wario Ware game before, but knowing vaguely what to expect, I thought it was great fun. The daft animations and funny little noises made me laugh out loud frequently, and the creativity but also accessibility of each of the microgames was impressive - it's remarkable how immediately you know exactly how to do, often just from a one word prompt, like 'Dodge!', 'Find!' or 'Praise!'. Favourite games include the one where you have to shake hands with the border collie, and the one where you have to use scarab beetle Wario to guide a golf ball into a hole, after which he laughs maniacally.

I will say, however, that I completed the 'campaign', for want of a better word, in about sixty minutes one Sunday afternoon and then went back to the endless mode to play all of the games in each level, which only took a few more sessions. It's a very short game, then, but I guess this is missing the point: anyone looking for a rich single-player experience should look elsewhere; this is very much a game to have a quick blast on while you're waiting for the kettle to boil, or cooking dinner, or, as Wario would probably have wanted, when taking a dump.

I don't know that much about the series as a whole, but I understand that all of the sequels never quite captured the magic of this first game. That said, I'd be interested to know if people recommended either of the Switch games for multiplayer, as the formula feels like it could make for a great party game.

A kickass minigame collection with no real flaws, in my opinion. A perfect handheld title.