A fun collection of some largely mediocre titles. A built-in save state and rewind function is appreciated, and it's honestly really neat that these games got a rerelease at all. There are some bizarre omissions, though. I understand that it's meant to be a collection of "Classic" Jurassic Park games (so games that came out between the film's release and The Lost World), but even under those restrictions it's missing a few. Notably, this collection has most of the versions of the top-down Jurassic Park game (NES, GB, SNES), but not the PC or Master System/Game Gear Versions. Also not present is the Sega CD point & click game and most glaring of all, the Sega Arcade game. I can't help but feel like for most people, that arcade game would be the main appeal for a collection like this, especially since to my knowledge it has never seen a rerelease. It's be like if the TMNT Collection didn't have Turtles in Time.
Gripes with the selection aside, this is a nice enough Collection Title. I didn't have any issues with the emulation, there are optional filters if you prefer that CRT feel, there's a music player for every game (side note, none of these games feature any rendition of the film score, which is strange), and the UI does a decent enough job replicating that classic JP1-era aesthetic. It's a bit bare-bones, but servicable enough. I'm glad I bought it.

RANKING OF GAMES ON THE COLLECTION
1. Jurassic Park Part 2: The Chaos Continues (Game Boy)
2. Jurassic Park (NES)
3. Jurassic Park (Game Boy)
4. Jurassic Park: Rampage Edition (Genesis)
5. Jurassic Park (SNES)
6. Jurassic Park Part 2: The Chaos Continues (SNES)
7. Jurassic Park (Genesis)

There's lots of good things about this game. I think the story and presentation are pretty cool, the atmosphere of war-torn Cybertron is overwhelming (in a good way, helps with immersion), the vocal performances are strong, music's pretty cool, and you can play as Starscream. But the gameplay itself is surprisingly dull, with levels that feel like they go on forever and bizarre difficulty spikes that do not feel balanced in the slightest. Especially you, Trypticon.
I hear Fall of Cybertron is much better, I look forward to that. Grimlock is in that one, so I'm sure I will like it.

The perfect example of a good game let down by its hardware. The controls are great and the level design is solid, but playing this on an AppleTV consistently has frame drops (frequently dipping to single digits), abhorrent resolution and occasional crashes. I get the distinct impression that if this were on PC and Consoles, these issues would be significantly improved and we could have a genuinely great little game here. I was impressed, but I'd advise waiting for a potential escape from Apple Arcade hell before playing.

I'm not sure why this game is called "Super Mario Bros. Wonder" considering Toadette did all the work?

Great as always, tight controls and excellent level design with some fun powerups leading to a suprising amount of player freedom and creativity. The Wonder Flower level gimmicks never really get old, and never feel too zany to the point where it feels annoying. Sadly I did find the talking flowers a bit annoying, but when I found out you could make them speak another language they became more charming. I made them speak Spain-style Spanish!

I wouldn't say it's better than Super Mario World, but it is for sure the best 2D Mario game since 1991. Good stuff!

Generally passable level design with excellent controls sadly let down by a hit-or-miss soundtrack and terrible boss fights. Of the classic-style mainline games (being 1, CD, 2, 3&K, Mania and now Superstars), this is easily my least favorite. I hope to appreciate it more on more replays, I still have to play through it as Tails, Knuckles and Amy.
Trip is very cute and I enjoyed her playstyle.

On one hand, this game is an absolute mess. The mechanics are either explained poorly or not explained at all, battles mostly come down to spamming recovery items, moving between screens has a chance of having a hostile Digimon walk into you and initiate a battle before the screen fades back in, the translation is rough to say the least, et cetera et cetera. I can absolutely see how this could be called a bad game, and why it reviewed relatively poorly at release and is still seen as an incomprehensible chore to those outside its cult following.

However, having just finished it for the first time as a relatively new Digimon fan with zero childhood nostalgia for this game or this franchise, I must say that Digimon World is one of the most charming games I've ever played. The process of raising Digimon is cryptic, yes, but it is incredibly rewarding once you understand it (or, like me, are using a guide). The Digimon themselves are modeled very well by PS1 standards, there's a lot of personality behind their animations and sounds. Mojyamon's increasingly happy dances as you trade with him, Muchomon's confident little strut, Airdramon adorably curling up to sleep, all these little touches that add such life to these creatures without a single word of dialogue. But even then, the Digimon that do talk are equally charming. From little things like how Tanemon and Palmon remark about how relaxed they are sitting in their little plant pots, or Patamon's sudden curt and near monosyllabic way of speaking to you after getting a job as a shopkeeper, to larger quests such as Myotismon becoming so caught up in his research that he forgets to eat - nearly passing out in the process, or Ogremon trying to seek forgiveness after his game-long rivalry with you. These characters aren't the most fleshed-out ever written or anything, but they are definitely oozing with personality.
The main hub area, File City starts out pretty empty. Just a run-down house for Jijimon, an empty item bank, a toilet, a gym and a garden. But slowly, as you recruit more Digimon to the City, more buildings and NPCs are added. I tell you, few things in video games are as satisfying as coming back from a tough journey and finding out someone you met on said journey has opened up a new shop. Watching File City grow into a true haven is incredibly rewarding, to the point that I went out of my way to recruit every Digimon in the game to reach 100 prosperity points. Adding to that, the scenarios in which you recruit the Digimon to the city are all incredibly memorable. Some are a chore, namely the 5% chance encounters and Monochromon's godforsaken store minigame, but for the most part it's fun. Storming the Ogremon's numerous bases, Exploring the Grey Lord Mansion, Liberating Toy Town from the villainous WaruMonzaemon, going Curling with Penguinmon, there's hardly a dull moment.

I also want to give credit to the excellent atmosphere. The areas you explore feel simultaneously natural and unnatural. The dense jungles, open savannas, rocky cliffs and vast lakes are all filled with bizarre tech anachronisms. LED Signs built into the ground, outlets coming out of rocks, a mysterious invisible bridge, random PC terminals littered around, it's just so unusual and intriguing. These visuals combined with a soundtrack that ranges from environmental ambience to upbeat techno leads to a world that feels truly unique to explore.

Highly recommended, with a guide and a good amount of patience.

-IN MEMORIAM: THE DIGIMON WHO LAID DOWN THEIR LIVES TO HELP SAVE FILE ISLAND-
Grimbo the MetalMamemon (2022-2023)
Flipsy the Megadramon (2023-2023)
Donut the HerculesKabuterimon (2023-2023)
Frank the Monzaemon (2023-2023)
Chili the MetalGreymon (2023- ) (he is still alive)

very immersive gameplay, it's like I'm really sleeping

Mixed on this one, as a longtime fan of the games. Ordinarily, I'd write a review, but I think a simple pro/con list might be better suited for this.
Note: I am referring to the package as a whole, including the DLC. I had not played Origins until Plus was released.

Pros:
-all non-game gear games are in widescreen
-mission mode pretty fun, if simplistic
-cute new cutscenes
-background islands are cute
-playable amy rose
-coin system feels like a good replacement for lives, and makes the special stages bearable (I am a longtime special stage hater)
-probably the best official way to play the classic Sonic Games
-metal sonic is in this game

Cons:
-Sonic 3 has several music tracks replaced with terrible substitutes, meaning no Ice Cap Zone jams
-you apparently have to pay extra to look at the islands(???)
-you have to pay extra to play as Knuckles in CD for some reason (?????)
-new cutscenes are so short and don't add much to the story at all, and some from the trailers are not in the final game
-"classic mode" is not the original rom, instead just the "anniversary mode" but cropped
-bizarre lack of other Genesis Sonic games, namely 3D Blast, Mean Bean Machine and Spinball, despite the Spinball Island being featured and the Plus dlc including the Game Gear version of Mean Bean
-strange omission of far superior Master System versions of the 8-Bit games, namely Sonic 1 and 2
-how has Knuckles' Chaotix STILL not been rereleased to this day
-Amy is fun, but underwhelming in comparison to her moveset from Advance 1
-music player missing the Past versions of the CD tracks for some reason (???)
-absolutely terrible sound quality in the Game Gear emulation, getting the speed shoes and invincibility in GG Sonic 1 resulted in a horrible cacophony of noise
-Sonic CD's menus flip between the classic menu and the 2011 remaster menu with every selection
-physics are not exact to originals, but seem to be better now than they used to, resulting in a lot of sequences not working as intended (still fairly close, but there's no excuse for it to not be 1:1)
-really underwhelming selection of concept art, especially in the physical art book
-sadly the best official way to play the classic Sonic games
-no playable metal sonic

I still enjoyed my time with it, if only because Sonic 1, CD, 2 and 3&K are all excellent games. I suppose I would recommend it to first-timers, since it's the best official way to play these games, but it's disappointing knowing how much better it could have been. An entire generation of people are going to experience Ice Cap with the wrong music.
As a collection, it's inferior to Jam, Mega Collection Plus and Gems Collection. Game Gear Emulation was done better there, too.

tl;dr: It's fine, I'm just annoyed about what could have been and the lack of effort and blatant greed. Play it on PC with a mod to restore the S3&K music.
or just play S3 AIR

This game is great, but you have to buy the deluxe edition to get Melodies of Life and To Zanarkand. A travesty

I'm a bit torn on this one.

On one hand, this is my favorite Pokémon game in a decade. In terms of structure, it's exactly what I've wanted from the series since it went to 3D. Exploring a region and raising my Pokémon at my own pace is a lot of fun! I do kind of wish that the Gyms scaled with your badges, but it doesn't bother me that much. I like a lot of the new Pokémon, Tinkaton is by far the standout and is rapidly becoming one of my all-time favorites. I thought the characters had a lot of personality and were written well, and I found the story to be pretty good. Arven and Penny's stories especially were very effective, I was emotionally invested in helping them out, which is more than I can say for most Pokémon stories, especially compared to the bland and forgettable characters and story of SwSh. Probably my third favorite overall in terms of story, behind BW and SuMo. The music was fantastic, particularly the Team Star battle theme and the Area Zero music. Terastalizing is my new favorite of the 3D Generational "gimmick", since it's a bit more strategic (and much less pandering) than Megas or Dynamaxing. Overall, I'd say it's a massive step up from Sword and Shield in basically every way, though I cannot comment on its improvements from Legends Arceus as I skipped that one (which from what I've seen and heard, was a mistake on my part).

But on the other hand, by god this is the single most unpolished Pokémon game. The frame rate is incredibly inconsistent, to the point where I was worried the game had crashed because it had dropped to single digits. The draw distance is laughably small, which when paired with some incredibly small Pokémon models leads to numerous unwanted encounters with Pokémon I couldn't even see, in addition to shadows manifesting five feet in front of me. There's a lot of Texture Warping, something I was under the impression died off during the PS1 days but apparently not. Pokémon can spawn in walls (and clip through them to start encounters with you). Shadows disappear and reappear depending on the camera angle. And most annoyingly of all, the game can crash. Now I'm lucky, I only had the game crash around 4 or 5 times, but that's still unacceptable. I've never had a Pokémon game crash on me before, out of the thousands of hours I've poured into this series. It's disappointing to see it like this.

I will again stress that the game is a lot of fun, and I sincerely hope patches fix it more so I can rate it higher. I really did love this game, it basically rekindled my love for mainline Pokémon that had been all but killed off with the sheer mediocrity of everything Post-B2W2, especially XY and SwSh.

Delightful as always. Siactro games are always short and incredibly pleasant experiences, glad this one follows that trend! Looking forward to the next one.

Minor spoilers ahead.

The combat is excellent as always! But that does come with some caveats this time around, which is unfortunate. Thankfully though, most of the game is still the fantastic Bayonetta combat, which is largely the same from Bayonetta 2, but with a few more changes. The Umbran Climax has been removed, in favor of being able to directly summon demons and control them remotely. I found this change to be very fun! As a lifelong Kaiju fan, being able to summon a giant demon to fight mosnters at any time was a treat. The combat is a bit sluggish in comparison to the core combat, which I can definitely see as a problem for people, but I can't say it bothered me. I will stress however, that I didn't use it all that much, only bringing it out if I was in a pinch. I get the impression that if I wanted to get all Platinum ranks, I would need to use it more often, and I can see that definitely being a problem. Many of the chapters also end in massive kaiju battles, which were some of my favorite parts of the whole game. The dev team clearly loves kaiju movies, Sin Gomorrah especially is a walking tribute to both Gamera and Godzilla. You love to see it.
There are also a few chapters where you play as a brand new character, Viola. Viola is kind of rough ti get used to, especially if you're used to the dodge-heavy Bayonetta combat. Viola can still dodge, but she does not receive Witch Time from it like Bayonetta does, instead she has a new mechanic- a parry. The parry kinda sucks, to be honest. The idea is to time a parry right as the enemy attacks to activate witch time. But for some reason, the timing is completely different from Bayonetta's dodge, and is on a completely diffetent button, and I think you have to hold the button down for a little bit to get it to actually activate? I never truly got the hang of it, even after the grueling Witch Time Damage Only challenge she has in Chapter 10. I had to rewire my brain switching back to her after playing Bayonetta and vice versa. I did eventually get a bit better at it because of that terrible challenge, but I never mastered it. On the plus side, I really enjoy her use of Chesire, he gives off big Totoro energy and I am here for it. I also found her moveset to be otherwise really fun to combo with, my only gripe really is that awkward parry.
Jeanne also has occasional short side-scrolling stealth segments, which are inoffensive. They're over pretty quick, and I enjoyed them enough. I feel like my love of Jeanne kind of boosts my opinion of these stages a bit though, so your mileage may vary.

The level design continues the trend started with Bayonetta 2, being even more open and exploration-based than the previous entry. I found this delightful, exploring the environments in the new demon forms was pretty fun, and the optional challenges were (mostly) entertaining. I was compelled enough to do every challenge and find every chest, though I didn't get every Umbran Tear of Blood. Those frogs are easy to miss.
If I were just rating this based on the gameplay, i'd call it Game of the year. But sadly, this game's story really dragged things down.

Bayonetta's stories haven't been all that great to begin with, frankly. Bayo 1's story is nigh-incomprehensible, but had enough fun set pieces and likeable characters to distract from that. Bayo 2's story is half-great, the personal story of Bayonetta rescuing her closest "friend" from the pits of hell and bonding with the father she never knew were genuinely interesting, but the rest of the story fell flat. Bayo 3 goes for a different approach, by barely having a story at all while simultaneously trying to be some epic and grand conclusion to the whole saga. It's structured in an incredibly repetetive way: Bayonetta enters an alternate universe, finds an alternate version of herself, that version dies, Bayonetta has a fun kaiju battle (or rhythm game, which was awesome for the record), then that world collapses. Do that five times, spliced with occasional missions as Viola and side-scrolling spy missions as Jeanne. But during all of that, the characters get little to no development, and we seriously are never told why the hell the main villain wants to combine all universes. To make things worse, we never truly meet the guy until almost the end of the game, and it's presented as some grand twist that the villain is who he is, but since we know nothing about him whatsoever it means nothing to me. The final fight against him is spectacular though, a definite highlight of the game for sure. It doesn't beat Bayo 1's final fight, but really, what could?

And yes, the ending is really as bad as people say it is. It's not earned in the slightest, and the way it's framed makes it seem like nobody on the dev team really thought people were attached to Bayonetta as a character. It's almost like they wanted it to be like Devil May Cry 4, with a brand new character with a brand new gameplay style gets to carry the torch, but it just falls flat in comparison. Very confusing choice. Should there be a Bayonetta 4, I sincerely hope it's like Devil May Cry 5, and everyone is present once again.

I would still recommend the game overall, the gameplay is just that great, but the story is the worst in a series with already pretty mediocre stories. This is definitely the weakest Bayonetta game, but being a weak Bayonetta game still means it's pretty good.
For me, it's 2>1>3.

Bayonetta and Jeanne should have kissed. Fuck you I will die on this hill, I don't mind Bayo getting with a dude (she's always been Bi), but Luka??? Honey, Jeanne is right there. Come on, those egyptian counterparts were totally hinting at it.

Managed to make me, a salty Rayman fan, actually kinda like Rabbids. Pretty fun diet XCOM, looking forward to the sequel.

My other favorite guilty pleasure. Fantastic music, pretty bad gameplay. Would be 5 stars if just for the music.

Story isn't particularly engaging, but the characters are pretty charming and raising Digimon is very fun.