AdorableLaurie
2019
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2018
Absolutely incredible game. I've heard about Ace Combat for a long time and mistakenly assumed it was just a generic war game about fighter jets. Every single thing about this blew me away. The story, the presentation, the commentary about the horrors of war, about human relationships, about forgiveness and moving on with your life.
I loved every single second of this game and it never slowed down for a single second. It was short and sweet, and the last mission made such an impact on me that I came out of it a changed woman.
They don't make em like this anymore........
I loved every single second of this game and it never slowed down for a single second. It was short and sweet, and the last mission made such an impact on me that I came out of it a changed woman.
They don't make em like this anymore........
Jumped straight onto Ace Combat 5 after finishing 4 and while the gameplay and controls felt a little bit better, I thought the story dragged on for way too long. I still liked its themes and you definitely feel like you have a closer bond with your teammates compared to the previous entry, but it almost turned it a bit campy and unserious considering what the story is about.
Not gonna lie, the goofiness of the banter despite the sheer horrors happening, all that talk about "demons", the cult-like behavior of the Belkans........ I thought the game was going to pull a Drakengard on me by the end of it and having me fight actual otherworldly demons like some sort of reverse scenario of Ending E, which would have been both funny and incredibly ballsy to pull off but would have made the journey entirely worth it for me. Saddly it wasn't and while it's still a good game with good themes, I don't think it will stick with me like Shattered Skies did.
Not gonna lie, the goofiness of the banter despite the sheer horrors happening, all that talk about "demons", the cult-like behavior of the Belkans........ I thought the game was going to pull a Drakengard on me by the end of it and having me fight actual otherworldly demons like some sort of reverse scenario of Ending E, which would have been both funny and incredibly ballsy to pull off but would have made the journey entirely worth it for me. Saddly it wasn't and while it's still a good game with good themes, I don't think it will stick with me like Shattered Skies did.
2021
I actually tried to play this way back when the original released but dumb teenage me thought it was a horror game and dropped it really fast when nothing scary happened. Alan Wake 2 got me interested in the franchise so I gave the game a second chance with the remaster.
I'll say this: I love the premise, and i think the "shine light at shadow people" is a cool gimmick, but the gameplay really really..... sucks. It's executed real bad, so much so that i can't give this game anything more that a 3.5 just for how obnoxious it started to become past episode 2.
What's more bizarre is that I played American Nightmare right after, and I had a good time. Enemies in that game get stunned by the light MUCH faster, and if you time your flashlight uses correctly you basically never run out and need to use batteries. I always saw batteries as a clutch when you get stressed and fuck up the optimal use, kinda like a medkit, but in the first game you kinda need to spam to batteries near the end of the game if you don't want to get comboed to death by a group of random high level enemies that just refuses to drop their shadow shield.
I don't know if they changed anything gameplay-wise between the OG and the Remaster, but whatever came out of it: that wasn't it. Could have easily reused the faster paced flashlight gameplay and made the game a much more enjoyable experience.
Hopefully all this suffering will be worth it once I'm done with the other games Remedy made over the years and get to AW2
I'll say this: I love the premise, and i think the "shine light at shadow people" is a cool gimmick, but the gameplay really really..... sucks. It's executed real bad, so much so that i can't give this game anything more that a 3.5 just for how obnoxious it started to become past episode 2.
What's more bizarre is that I played American Nightmare right after, and I had a good time. Enemies in that game get stunned by the light MUCH faster, and if you time your flashlight uses correctly you basically never run out and need to use batteries. I always saw batteries as a clutch when you get stressed and fuck up the optimal use, kinda like a medkit, but in the first game you kinda need to spam to batteries near the end of the game if you don't want to get comboed to death by a group of random high level enemies that just refuses to drop their shadow shield.
I don't know if they changed anything gameplay-wise between the OG and the Remaster, but whatever came out of it: that wasn't it. Could have easily reused the faster paced flashlight gameplay and made the game a much more enjoyable experience.
Hopefully all this suffering will be worth it once I'm done with the other games Remedy made over the years and get to AW2
2019
Honestly i wasn't feeling like playing it at first but a week later i'm 50 hours deep and still hunting for secrets and documents to understand the world building of Remedy games as much as possible before jumping into Alan Wake II. The combat and exploration is really satisfying. I'm usually not a big fan of the "secret government agency does shady things with paranormal entities" but for once it really hooked me and it was also pretty funny at times
2001