AdorableLaurie
FInal Fantasy games dominated my childhood and I always vibed with the incredible OST of those games. Back in the early 2000's I would constantly listen to bruned CDs with a random assortment of them, or boot up a random FF on the PS1 just to afk in a zone and leave the music playing in the background while doing other stuff in my room. I've grown to like rhythm games a lot after discovering DDR and Stepmania, so Theatrhythm is basically THE most appealing game that could have ever released for me.
The first one was a nice distraction but seriously lacked content. Curtain Call fixed this slightly but still felt meh to play on a touchscreen because it would randomly refuse to register some inputs correctly. Final Bar Line is the ultimate revision that fixes every complain I had about the game, brought even more tracks from more obscure Square RPGs, and added tons of cool features such as online battles, coop play and extra difficulty settings.
By far my favorite rhythm game I've ever played.
The first one was a nice distraction but seriously lacked content. Curtain Call fixed this slightly but still felt meh to play on a touchscreen because it would randomly refuse to register some inputs correctly. Final Bar Line is the ultimate revision that fixes every complain I had about the game, brought even more tracks from more obscure Square RPGs, and added tons of cool features such as online battles, coop play and extra difficulty settings.
By far my favorite rhythm game I've ever played.
2011
2007
2003
2003
Played this game in the early 2010's and had to force myself through the first few hours cause I didn't really vibe with how the game presented itself. Felt a bit too dated even for 2003. Then I persisted and almost everything feels like a blur now. Something clicked and played the entiery of it over the course of a week. By the end of it when the credits rolled, I was having an odd feeling of nostalgia for my first hour of the game. Reminiscing and reflecting on my journey, how far we've all come.... Incredible experience that still makes me want to come back for more from time to time. Sometimes the games calls out to me like the green goblin calls out to norman osborn.
2002
This game committed the crime of have one of the most beautifully attractive cover made entierlly in pixel art and then the gameplay looks like some boring, sedated shoot em up that has absolutely nothing going for it. The editor looked cool but what's the point in creating anything when the gameplay itself has no value
They turned Fatal Frame into Resident Evil 4 and somehow made it even better. Using the gamepad as the camera itself was not only a cool gimmick but actually made the gameplay incredibly fun. Precision aiming is made effortlessly thanks to the gyroscope, and rotating the the frame around so you can optimize your combo and damage is one of the most satisfying feeling I've ever had while playing a video game. I highly recommend playing this on the Wii U.