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Celeste
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I'd love more games like this. Like the purest form of a roguelike. Very satisfying knowing your solutions are truly your own, not predetermined like in a puzzle game or something, but in such a dynamic environment that could easily be impossible to navigate, unlike most roguelikes. Good atmosphere for it too, nice abstract kinda vibes. Just good fun.

Also it's only $5, just get this game dude. Great at what it does.

It was decently fun.

It was pretty frustrating, though. It has an annoying combination where you have limited lives per level before it forces you to restart it, and there are many, many attacks that aren't really telegraphed.

So, the fight does something random that screws you over, does that multiple times, and you have to start all the way from the beginning.

Which, ya know, the levels are autoscrollers, so when you've already gotten past a slower/easier part, it's really annoying just kinda waiting to get back to where you were (especially if you end up getting hit on the way because you stopped paying attention).

It would be a lot better if it just did one or the other: either give unlimited lives per checkpoint, or properly telegraph the attacks. It's weird to design it for a trial and error approach but punish errors this much. At least for casual mode, which is what I was using; I don't see any reason they need to force you to restart levels when you've already selected a mode specifically for you to be able to just casually go through levels. I don't really care as much about what the game is like without casual mode since that's for other players.

The levels are pretty short and decently easy (I think the most a level ever took me was two tries), so restarting isn't the worst thing in the world, it's just annoying and made me get so much more frustrated with even the smallest slip-ups that made me take any damage because I knew it was bringing me one step closer to starting aaallll over. Ya know, kinda gets in the way of the "casual" part of Casual Mode.

I also didn't really care for the music, which is supposed to be a pretty big component. I guess it's just not for me, because it felt pretty repetitive and I can't remember a single specific song in the game right now, it didn't really do anything for me. It was serviceable though, just nothing special to me.

I did still enjoy the aesthetics of the levels, they were a vibe. Most of the levels did a good job of being pretty creative and interesting.

I have nothing against this game, I'm cool with it and glad it exists. Sure a lot of people enjoyed it more, which is good, I'd like for a game like this to have traction. Just had some issues that got in the way of me properly liking it.

Incredible. Just about perfect for an art simulator. You can do so much! Has very useful tools, along with some cool items to paint on. You can also paint the environment, which is pretty cool! Nails the chill vibes with the music and environment, too. The gallery area is greatly appreciated, and I like the camera you can use to easily get screenshots of your art.