Agent_Buckshot
2010
(Solid remaster, didn't play 2 & 3 but here's my review for 1)
This is one of the most frustrating platformers I've ever played. On one had the game's presentation oozes personality across the board from the artstyle, characters, locations; for a PS2 era game it's really impressive how good it looks by today's standards. On the other hand you have a collectathon platformer mixed with: one-hit kill system, rage inducing minigames, & floaty controls in game with many moments requiring precise input.
This is one of the most frustrating platformers I've ever played. On one had the game's presentation oozes personality across the board from the artstyle, characters, locations; for a PS2 era game it's really impressive how good it looks by today's standards. On the other hand you have a collectathon platformer mixed with: one-hit kill system, rage inducing minigames, & floaty controls in game with many moments requiring precise input.
2020
Solid sequel to OOT with great atmosphere & creative sidequests. The main objective is solid enough, but the real meat of the game is found in the sidequests. Almost every quest in the game has a unique objective & story, making the world feel much more real than most JRPG's & MMO's filled with typical NPC dialouge & fetch quests. Now I'd be lying if I said I didn't need a few online guides here & there to help me, not all of the objectives are always made clear which can be really annoying if you have to start from the beginning again. Speaking of starting from the beginning, let's talk about the 3 day mechanic. This in of itself isn't too cumbersome and it also adds to the atmosphere of the game. You also have ways of both slowing down & speeding up time depending on what you're doing. My only real gripe comes with how you save progress in these games, being by going back to the first day or finding an owl statue. This is fine for the sidecontent but you really want to save right before a dungeon just incase you can't make it in one go. Last thing you want is to have to repeat everything you did before the dungeon plus the dungeon itself.
(This is how you do a remaster, great visual overhaul & QOL improvements make this THE way to play OOT)
One of the all time great RPGS. Starts off strong & keeps the momentum going pretty much all the way to the end. Only really takes 10-15 min to get into the action with the first dungeon, and from there you jump right into the world of Hyrule. The variety of dungeons & available weapons to use keeps things interesting, no place really feels like a retread or chore to get through. Compared to future Zelda titles with ambitious overworlds & narratives, this feels much tighter. Great story, music, gameplay, & just a well rounded experience.
One of the all time great RPGS. Starts off strong & keeps the momentum going pretty much all the way to the end. Only really takes 10-15 min to get into the action with the first dungeon, and from there you jump right into the world of Hyrule. The variety of dungeons & available weapons to use keeps things interesting, no place really feels like a retread or chore to get through. Compared to future Zelda titles with ambitious overworlds & narratives, this feels much tighter. Great story, music, gameplay, & just a well rounded experience.
One of the all time great RPGS. Won't get into graphics too much since games in general from this time period don't have the best models/textures & so on. Starts off strong & keeps the momentum going pretty much all the way to the end. Only really takes 10-15 min to get into the action with the first dungeon, and from there you jump right into the world of Hyrule. The variety of dungeons & available weapons to use keeps things interesting, no place really feels like a retread or chore to get through. Compared to future Zelda titles with ambitious overworlds & narratives, this feels much tighter. Great story, music, gameplay, & just a well rounded experience.
2003