Do you know those reviews where it says the reviewer played 500+ hours but wouldn't recommend it to a friend? That's me with the Sims 4.

It's great if you want repetitive gameplay to calm down and relax after a hard day. I hate that the clothes are practically genderlocked though.

I really miss playing this game. I miss having townies move out when I neglected the game, I miss being able to earn a lot of Bells by catching bugs on the island during sunset, I miss time travel having consequences, and I miss all the NPCs like Gracie that aren't in New Horizons. I'm gonna miss ACNL Dream Addresses like Aika Village when the 3DS Internet shuts down next year. I suppose this game embodies nostalgia for me, which I think is the point of the series, haha.

I am haunting Nintendo's walls until they make a sequel for this game.

I love this game way too much because I have always wanted an RPG starring my OCs since forever. Also, I didn't know I needed a Princess class until I played this game.

It's not a bad game, or even a bad Pokémon game. It's just a terrible remake.

I appreciate how it fleshed out a minimalist story and kept things interesting with stuff like Pokéathlon minigames. I just hate the level curve, encounter dex, and Kanto.

This was my very first Fire Emblem game and I remember finishing it back in May 2016, thinking "why the hell do people like this"

On a more serious note, the characters are mostly decent and sometimes really good (I loved reading Takumi/Leo fics, especially The Noh Mask) but every single character, especially the royal families, is seriously hindered by the child-making systems.

This review contains spoilers

Great gameplay mechanics (all of your choices matter!), great immersion in its world (it feels full of lively people who have their own stories going on), great characterization (important characters are not always likable, but certainly well-developed and interesting), TERRIBLE execution of ending (all of your choices matter until they suddenly don't!!)

I think the improvements it made on the original Miitopia were good to minimize the repetitiveness, but I was expecting more Jobs and postgame gameplay to justify being 20 USD more expensive.

I remember hating this game when it first came out, but I've grown pretty fond of it now that I've had time to replay it twice (the first time doing my very first Nuzlocke back in 2015 or so, the second being my current run using a Castlocke ruleset using my OCs). There are lots of flaws, of course (the lax difficulty, the unmemorable characters, the bland and wish-washy story), but there are loads of good things about this game (the Pokémon diversity, Mega Evolutions are my favorite battle gimmick, arguably the best clothing customization in the series) so I can't say I hate it too much. If you want a good story, it's much better to create them based on any Pokémon gameplay anyway.

Like Genshin Impact, it would be easy 4.5 or 5 stars without the gacha. Its QOL features make it better than Genshin though.

Never play a Nuzlocke on this game. It's brutal.

I beat this game 1 and 3/4 times and still haven't come to appreciate it, which is all I can say in comparison to how I feel about lesser Pokémon games like X. Still better than Shining Pearl though.

My hot take is that I think SuMo's story is better than the original BW games, even if I'm more partial towards the latter. I wish we weren't stuck in tutorial mode for so long though.