It's hard to put how much I love this game into words without underselling it. Everything about it is absolutely wonderful. I especially adore the cast of characters and the writing around them. I love them all so much.

The vibes here are incredible. Hiking around a mostly-empty bit of desert while the sun is low in the sky with nothing and no one around for who knows how many miles. It's intended as an experimental tone piece and I think it absolutely nails what it's going for.

I really love the first 90% of this game. Exploring this city, absorbing all the cool vibes, hangin' out and lookin' around. It's a great time. But that last ten percent was a rough time. If you play this one, just hang out in the city. Don't worry about what happens at the end. Spare yourself that. Just chill in this nice deserted city.

Very comfy, very cute, relaxing, meaningful, and relatable. Now you may be thinking, "But Alexa, you hate landlords! Why would you recommend a game about being a landlord?" to which I would say, oh don't worry, all landlords get what's coming to them :)

(cw for teeth and body stuff. not in a gross way, they're cute teeth and cute body stuff but, y'know)

I played around with this for about two hours before deciding I didn't need to see any more of it. When I had a rough fight or lost a run, it very rarely felt like I could have done anything better. Every run that died was because I would draw a card and have zero options for seven or eight turns in a row and, let me tell you, that feels real bad.

I've always heard this is a great game to play on your commute but I don't have one (and got this for free on EGS anyway) so maybe desktop is just a bad way to play it and I'd be more patient with it on-the-go.

It's a pleasant little game for the two and half or so hours it took me to do everything. Very cute art, nice music, fun characters to meet, and a comfy flow to the game. You paddle your little boat around, catch some fish, collect some fruit, and befriend various animal spirits. Near the end it becomes a bit of an idle game which isn't inherently a bad thing because doing everything manually would've been way too tedious. But it does feel like it needed something to help balance it out and give you some reason to move around and do things. It was a nice time but wasn't amazing. Just a good lil thing to play in an afternoon.

The story is forgettable and wrapped up much faster than I thought it would. The main character is, at best, fine but he's so inconsistent in tone and behavior that it's hard to really latch on to him.

The puzzles are okay, I suppose. They're mostly nothing to write home about except for the ones that are on strict timers but you'd only want to write home about how terrible and frustrating it is to have to die several times just to be able to see what your options to solve the puzzle even are. In the last hour or so the puzzles are replaced by minigames which weren't as bad as I thought they would be but they certainly weren't any good, either.

Also, I thought Christianity was supposed to be all about kindness and forgiveness or whatever but this game sure does have a grudge with sex workers and homeless people and drug users and several other marginalized groups. There is this quiet cruelty to the game where the man sent to supposedly save humanity ends up killing, maiming, and generally terrorizing an awful lot of the people he's supposed to save.

I cannot possibly recommend anyone actually play this game but I would recommend looking up the soundtrack because it legitimately slaps.

Have you ever wanted to go to hang out with your friends, race cars (but not actually race because your car broke down), and eat pears while Fall slowly rolls in with a cold breeze and fallen leaves? Then this game is perfect for you. Immaculate vibes.

It's actually impressive how dull this game is. The characters are all very bland and generic anime archetypes, the story is extremely predictable (evil church, magic stones, you can probably guess the rest), and the gameplay is downright boring. The combat has very few options so you end up just walking forward and attacking things all the time and the characters have essentially no customization to them.

The nicest thing I can say about this game is that there are some cute character designs but honestly games with cute character designs are a dime a dozen so that's barely even something in this game's favor when everything else about it is so weak.

"Hey so you know how our game has pretty bad combat"

"Yeah"

"What if we made a DLC devoted to really hard encounters that were mostly damage sponge enemies"

"Hmm, I dunno about that, I'm not sure that'll sell well"

"What if we bundle it with the patch to fix the ending that everyone hates"

"Genius!"

The best thing I can say about this is that the skills it adds to the skill tree are very useful. The best parts of the story are bland and the worst parts are outright offensive. A slog to get through and is, by far, the weakest part of an overall great game.

I just want to dig hole, find rock, and buy upgrade. That's all I want. But this game keeps wanting me to do platforming challenges (despite the movement not feeling very good) and combat (which also does not feel very good) and there's also some story happening that seems to be very charming or whatever but I'm sorry I just simply do not care because all I want to do is dig hole, find rock, and buy upgrade.

Deeply cursed. Very Clunky. Occasionally confusing. Cool as hell.

There are a lot of things I like about HZD. The enemy designs, the flow of combat, the way it tells multiple stories at once (and the way it paces them out smoothly). But also this game features some of the most egregious cultural appropriation I've ever seen. So while I love a whole lot of it, did everything, got the Platinum trophy, and still occasionally consider going back for more, I can't really fully recommend it without some pretty big caveats.