A pleasant little game. Cute writing and art. Not too difficult. Free. Short. But the controls feel kinda clumsy and it isn't always super clear what to do or where to go next. But it's worth a look anyways.

2017

If you've played or seen the developer's other game Stasis: It's like that but worse. It's mercifully short at only 2-3 hours long and it's free. But I still wouldn't recommend ever actually playing it. I genuinely don't think this game has any redeeming qualities to it.

Probably my favorite game in the 'hunting' genre. It brought several fresh ideas to the genre as well as refining what the first Toukiden had brought in.

I found this game to be serviceable but nothing special. First off, the puzzles aren't great. It's a lot of situations where you use everything in your inventory with everything else until something happens because you often have no logical reason to think to use or combine things in the ways the game requires you to. In addition to that, a lot of the gameplay ignores the ways the genre has modernized which results in a lot of deaths from walking into rooms or using an item incorrectly (neither of which you'd have any way of knowing how to avoid dying until after you've died once).

The horror aspects of the game are mostly jump scares and gore. The game is never really particularly scary (or really even creepy). The gore in particular starts to feel gratuitous to the point of being eye-rollingly edgy. Some of the 'creepy/spooky' sound design is quite good though, so I'll give them that. It's unfortunate that that alone isn't enough to salvage the game though.

The vast majority of the writing in the game is nothing to write home about. It does have some good bits here and there, mostly scattered throughout the PDAs that function as diaries for characters in the months leading up to their deaths. Little stories of who these people were, their role on the ship, their relationships with other crewmembers, and hints at their eventual deaths.

The art of the game isn't bad, per se, but I didn't find the vast majority of it to be particularly interesting. It probably doesn't help that game is so damn dark all the time.

Overall not a point and click I'd ever actively recommend but it's far from the worst one of the genre I've ever played. So you could do worse, I suppose.

Hey, you know how Still Life 1 ended on a whodunnit cliffhanger? Well this game looks at that and says "we don't care, it's solved and the characters know but you don't get to know". Then it goes on to just do whatever the hell it wants with a lot of pretty mediocre writing. The game was also very very broken for me. Several crashes, glitches causing softlocks, clunky controls, and a lack of saves made it way too frustrating to play. I really liked the first game but this was a massive disappointment.

I really want to like Whimsy. It's got a good art style, some solid writing, good music, and great vibes. But oh my god the puzzles. They're way too obtuse. Even the hints they give you about the puzzles are obtuse. I got to a color-based puzzle with different colors that are so hard to differentiate that I had to quit. I'm not even color blind! I can see just fine! But the colors chosen for the puzzle are just indecipherable. The cool art definitely got in the way of the puzzles in this game and it's a dang shame. It felt like my only choice was to brute-force a puzzle with thousands of solutions and, no thanks, I value my time too much for that.

One of my favorite puzzle games ever. Definitely a hidden gem that I think is criminally underrated. I adore nearly everything about this game, it's a truly joyous and wonderful thing.

A solid narrative picross game. The puzzles are never very difficult but the art and writing are very charming.

Teleportower Plus is a delightful little puzzle platformer. Clever central mechanic that is used in fun ways. It's pretty short too, so it never overstays its welcome.

It's cool! It's got a strong opening and an interesting world that makes it genuinely fun to find the collectables and learn all the little extra bits of lore. The story does fall a bit flat in the end but it's mostly pretty good.

I'm not great with horror games but this one was barely a horror game for most of it. The jumpscares are cheap in the exact ways that all jumpscares are cheap. The chase sequences are never really scary they're just occasionally frustrating. And the ambiance is never quite right to make it properly spooky. But for me that's all totally fine because it meant I could actually play the game to completion!

I did have some gnarly texture glitches with somethings being extremely low-res despite having quality set to high (making some puzzles un-solvable) and, very occasionally, textures were completely missing. It doesn't seem like a super common issue but your mileage may vary.

It's really unfortunate that the first part of the game is the worst part of it because it makes the first hundred hours or so an absolute slog. It certainly didn't help that it had one of the most hostile communities of any MMO I've played. People I played with via the matchmaking for dungeons were extremely quick to be extremely toxic towards anyone who wasn't playing absolutely perfectly.

What there is is really great but it's unfortunately been left unfinished with very little word from the devs on if it'll be completed any time soon.

As far as narrative picross games go, this one is okay. The puzzles themselves never got particularly hard which, for a picross sicko like me, is a little disappointing but I understand they probably want normal people to be able to complete the game too. I just wish there was one of these that really challenged me there.

The writing is trying to be charming but it really didn't do anything for me. I didn't think it was bad or annoying or anything, it just didn't hook me. Inoffensive but I had hoped for better.

Sometimes the actual critical path of where you need to go to keep doing puzzles is very unclear and so I ended up doing a lot of wandering around and not knowing what I needed to interact with to make the story continue.

Not the best narrative picross I've played but it's such a small genre that it's hard for me to be too hard on this game.

This game was a major step down from Volume 1. There's hardly any puzzles and there's way more combat which results in a pretty un-fun balance of what you're doing. Combine that with a less interesting story and it's overall not a very good game.