This game is really cool and interesting than it is actually good. It's mechanically totally serviceable, the writing and voice acting is all generally fine. It's a little light on puzzles with only a handful throughout so most of the game is either wandering around using/combining items or doing some light combat. It's worth a look to any fans of the survival horror genre as an interesting bit of history.

Also, it's very ambitious and clever of the developers to license a big name IP and then attach their own original characters onto it, thus making their previous game Nocturne sort-of canon to the Blair Witch franchise.

This game has some really cool ideas and looks gorgeous and I know they won't ever make a sequel but they totally should, dammit. There's enough cool stuff (plus a cliffhanger ending) that it deserves to be given another shot.

This is a totally competent open world game if you like driving around and collecting things and completing objectives but oh my god Aiden Pierce is, by far, the least-likable video game protagonist I have ever seen. Any time I was reminded that I was playing as him it made me want to stop playing. He is terrible and the story written around him is awful. It's so bad that it's to the point that I feel this game is barely worth playing. There are so many other equally-competent open world games that people should play literally anything else before this.

ReCore has a lot of cool ideas and sometimes those come together into a really fun game but just as often they fall apart leave you with a frustrating mess.

The combat is the biggest weakness. It's easy to feel very overwhelmed by enemies due to sheer number of things they throw out at once, the very hard-to-see indicators for things outside of your view, and the lock-on not functioning very well in general. When only faced with two or three enemies it's fine but when it locks you into a small arena with seven or eight enemies, it's a massive pain to get anything done. Then, when you're out in the overworld, having enemies constantly pop up out of the sand feels like a nuisance after the first handful of hours.

The platforming usually feels quite nice. The combo of double jumping and boost dashing feels great. Then, throw in the spider climb and glider robot for some extra spice here and there and it's actually pretty good. But when I got into the dungeons that offer 'challenges' it starts to get messy. It's not always clear what they're asking you to do and so I ended up having to trial-and-error my way through it, occasionally feeling like I accomplished it in some unintended method that ultimately leaves it feeling very unsatisfying.

The story and writing isn't really anything special. It's not particularly good but it's not particularly bad. It gets the job done and nothing more.

I got the game on sale for five dollars and it's hard to recommend for getting if you'd have to spend more than that. It's a bundle of cool ideas that are interesting to see but it's too often veers into un-fun frustration to really be recommendable.

2017

If you've played or seen the developer's other game Stasis: It's like that but worse. It's mercifully short at only 2-3 hours long and it's free. But I still wouldn't recommend ever actually playing it. I genuinely don't think this game has any redeeming qualities to it.

I found this game to be serviceable but nothing special. First off, the puzzles aren't great. It's a lot of situations where you use everything in your inventory with everything else until something happens because you often have no logical reason to think to use or combine things in the ways the game requires you to. In addition to that, a lot of the gameplay ignores the ways the genre has modernized which results in a lot of deaths from walking into rooms or using an item incorrectly (neither of which you'd have any way of knowing how to avoid dying until after you've died once).

The horror aspects of the game are mostly jump scares and gore. The game is never really particularly scary (or really even creepy). The gore in particular starts to feel gratuitous to the point of being eye-rollingly edgy. Some of the 'creepy/spooky' sound design is quite good though, so I'll give them that. It's unfortunate that that alone isn't enough to salvage the game though.

The vast majority of the writing in the game is nothing to write home about. It does have some good bits here and there, mostly scattered throughout the PDAs that function as diaries for characters in the months leading up to their deaths. Little stories of who these people were, their role on the ship, their relationships with other crewmembers, and hints at their eventual deaths.

The art of the game isn't bad, per se, but I didn't find the vast majority of it to be particularly interesting. It probably doesn't help that game is so damn dark all the time.

Overall not a point and click I'd ever actively recommend but it's far from the worst one of the genre I've ever played. So you could do worse, I suppose.

A great follow-up to one of my favorite indie games! It expands on the original's mechanics a bit to add to the game in addition to just having a bigger world with more things in it. Getting 100% completion felt a bit more tedious that in the first game but I think that's an pretty small complaint compared to how much joy this game brought me overall.

At the time of writing this, it is exclusive to Stadia and I think that's a bad service so maybe wait until it's out on Steam or EGS or wherever and play it then.

A wonderful game with a charming cast of characters, an amazing story, and some incredible surprises packed away. The puzzles themselves are all fantastically done - challenging enough to keep a veteran interested while still accessible enough for beginners. It's an exquisitely done game and one of the best I've played in quite a while.

What there is is really great but it's unfortunately been left unfinished with very little word from the devs on if it'll be completed any time soon.

I'm not entirely sure what I just played but I'm pretty sure I enjoyed it.

It's funny, I actually enjoyed this game on launch and for quite a while afterwards but as they released patches to add more stuff and overhaul the systems I've enjoyed it less and less. I'm actually kind of sad that the game I liked as just a 'chill, fly around, and explore space' game is pretty much gone now.

Probably my favorite game in the 'hunting' genre. It brought several fresh ideas to the genre as well as refining what the first Toukiden had brought in.

It's hard to put how much I love this game into words without underselling it. Everything about it is absolutely wonderful. I especially adore the cast of characters and the writing around them. I love them all so much.

It's really unfortunate that the first part of the game is the worst part of it because it makes the first hundred hours or so an absolute slog. It certainly didn't help that it had one of the most hostile communities of any MMO I've played. People I played with via the matchmaking for dungeons were extremely quick to be extremely toxic towards anyone who wasn't playing absolutely perfectly.

God, I love this game so much. The haters are wrong. Lightning is cool as hell and so are all the other characters. My only complaint is how long the beginning feels because of how slowly it dripfeeds mechanics to you. Otherwise it's a fantastic game.