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Phoenix Wright: Ace Attorney - Spirit of Justice
Phoenix Wright: Ace Attorney - Spirit of Justice

May 06

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Shadow of the Colossus

May 06

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Chrono Trigger

Apr 22

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Final Fantasy VII Rebirth

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Phoenix Wright: Ace Attorney - Dual Destinies
Phoenix Wright: Ace Attorney - Dual Destinies

Feb 28

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The art direction, story/mood, and creative direction in this game are all phenomenal, but the gameplay was so frustrating that it made it really difficult to appreciate those things while playing, and while I look back on my time with it. Wander, Agro, and the camera all control like a drunk man who has had so much alcohol that he looks as if his point of gravity is always moving. This is the biggest problem with the game, it can be so frustrating to just do anything and this takes my attention away from how cool most of the colossi encounters actually are ( the bird, sandworm, and giant flying guy being the best imo). This does not mean that there are no bad colossi though, the 9th, 11th and last are horrible imo, it was incredibly frustrating to get all three of those to behave the way the game wants you to. My main takeaway with this game is I would have enjoyed it a whole lot more if the game didn’t control so badly at all times.

This review contains spoilers

"Art is either so abstract that it means nothing, or it's as subtle as a sledgehammer" - Apollo Justice.

Before I had begun this game, I was excited to play the black sheep of the mainline ace attorney games, and to form my own opinion on it. Ironically this quote from the games third trial is an accidental commentary on the whole game. This game is not subtle at all about its' main messages, and that can get really exhausting. While there are things the game does well, they are largely overshadowed by the problems. Here are the things I think it does well.

Pros - The newly added characters Athena Cykes and Simon Blackquill are great, even with the seemingly lack of focus on their dynamic up until the final trial.
- The quality of life improvements are awesome, especially being able to teleport to whichever location without having to travel through a bunch of other rooms to get there.
- The soundtrack is non-shockingly good, with my standouts being the cross examination theme, investigate theme, Blackquill's theme, and Wandering Heart.

Here are things I don't like
Cons- The game feels too full of main characters, which is a big issue I have with this game. The game has to juggle 3 main protagonists, and their stories, but I don't think it does it well at all. Apollo gets absolutely shafted in this regard, as he gets little to no development from his previous game, and the characters associated with that game get no love either. Klavier shows up in the background of trial 3, Trucy is reduced to a babysitter at the office, and Ema makes no appearances whatsoever. This feeling of lack of balance even extends to Phoenix as well. Even though he gets more time in the spotlight, it feels like they just use him and characters from his game purely for fan service, like both Pearl and Edgeworth's appearances in the final trial. They didn't seem to make any huge efforts In really developing either Phoenix or Apollo as characters in this game.
I could make peace with this if I felt like they did Athena's stuff really well, but I don't think they really nailed it on that front either, mainly because all of her connections with Blackquill and the final trial all come out right at the end of the game. My main critique is that it feels like this game lacked focus, and I think a part of that is because the game is to cluttered with main leads, and intstead of developing the ideas and characters from the 4th game, they just abandoned it and made Athena's entire plot line.

Another big issue I have with the game, is the lack of subtlety and the kind of plot piece known as "The Dark Age of The Law". From trial 3 onwards this game constantly reminds you that you are in an age where nobody trusts the law, and both prosecutors and lawyers fake evidence to get the verdict that they want. The main issue I have with this is that this game would rather tell you over and over again that you are in this Dark Age, but the game does nothing to show that fact. Like the trials are just like normal, and throughout each trial we still uncover the truth, an even Blackquill as a prosecutor doesn't commit crimes to win cases. The whole stakes that this game is built upon just falls flat because nowhere in the game do I feel like I am truly in a dark age, where all members of judicial system are corrupt, and that the public distrusts and hates the system. No character represents this game better than Aristotle Mean. He lacks subtly, is shallow, and would rather yell at you "The Ends Justify the Means" over and over again than show you his convictions through action.

As a conclusion this game is really held together by the fact that it has the ace attorney formula. While it's still fun, it's just sad to see the wasted potential from result of in my opinion a bloated cast, and its' insistence to tell you the plot rather than show you. Unfortunately for me this game falls under the sledgehammer archetype of art.

This game is extremely charming and incredibly unique. The whole mystery story paired with puzzle solving gameplay works really well, and the game offers tons of unique and many difficult puzzles. The difficulty of some of these puzzles really shocked me and it felt great when I was able to solve them. The story does feel simple at times, and the twist at the end doesn't really feel that earned to me, but overall I had a good experience.