2017

A neat Tempest + Panzer Dragoon rhythm game (was that what Child of Eden was)? The soundtrack is all YouTube EDM which is...fine. I really enjoyed some of the creature designs which are all giant low poly animals. You've got the giant low poly sandworm, the giant low poly spider, and of course the giant low poly octopus on a spaceship. I wish you could play all the songs from the start as I could recommend it just for the octopus, but it was a fun proof of concept that just kind of ends.

A disappointing entry in Matthew Brown's typically stellar logic puzzle series. The rules are clever but puzzles rarely rely on straight logic, instead encouraging trial and error and "stumbling" into solutions. Some might prefer this softer style of puzzle game but I was disappointed in how often I would clear a puzzle without understanding how. A great ruleset doesn't mean much if the puzzles don't make use of it.

Flashback to crying myself to sleep, thinking I'm going to hell, wondering if it's worth continuing to live having already been damned. Childhood is full of absolutes and huge emotions. The devil doesn't compromise, they said, sin is absolute and god's word is law. But they don't know the devil like I do.

A surreal descent into capitalist alienation. The moments when the alien exterior breaks to reveal the human anxieties underneath are heartbreakingly sincere.

What initially presents as a twee grocery adventure unfurls into something far stranger and more expansive. Discovering what's hiding in the vents is a joy. Makes me wonder what my supermarket is hiding...

Umurangi Generation is the shitty future we occupy, the compromises and pain and small moments of joy all combusting at once. There are no good choices left, they’ve all been stolen from us. What do you do when the world’s on fire but you’re hungry and the landlord’s demanding rent? At what point does the dark comedy of capitalism finally break? Umurangi knows we’ve passed the point of no return but have to keep living like we still have time. It acknowledges our anger but refuses to give up on the people left behind.

Eclipses an already incredible game. Calling it DLC is unfair to other DLC.

Messy gay disasters on a road-trip to nowhere. The combat can be a pain but when the queer body politics hit, they hit like a motherfucker.

I don't know if I'll ever untangle my thoughts into anything coherent, so here are some dog brain feelings I had playing this:

- more games should use stock photos
- wowowowow I hate airports
- is AAFACRBD a strand-type game?
- falling in love is like swimming in the bluest water you've ever seen and all you want to do is keep swimming and for your lunges to hold out as you go deeper and deeper. But then you feel your chest tighten and your vision blur and it's too late to change your mind as your body flings itself to the surface leaving behind all the fragile potential that moments before seemed endlessly possible.
- Gorby are you OK?

Muddy survivor's guilt thematic centrism. Refuses to commit to anything and comes out brutally cynical and earnest as a funeral greeting card. Ironically, the natural conversation system only worked to over emphasize how artificial the script and performances felt. Maybe I'm not giving enough credit to the nerves of these teens, or maybe Oxenfree's reliance on "suicide as shock value" betrays a lack of sensitivity to the trauma it mines.

The best Mario Kart game. The best Sonic game. A game that shows nostalgic joy does not have to be confined to remakes and retreads.

A game of cosmic circumstances on a humble scale. It deals with questions of archetypes, destiny, an understanding of the self, and how our actions shape the world around us. It is a game that begs to be read as analogous to the hopeless pessimism that permeates modern life as well as a commentary on the tropes games so consistently employ, using our familiarity with both these elements to subvert the traditional hero’s journey.

Some of the humor can be a bit cloying (the anime stuff in particular), but it captures the earnest naivety of teen love better than so many of its peers.

Also, shoutout to Sonic Adventure 2, that game rips.

Truly have no idea why this moody Victorian horror game uses a synthwave musical number to tell you how to solve the puzzle.

Charming (if sometimes frustrating) diorama gyro-thon. This is a fantastic example of thematically queer games, where the world, the text, the mode of interaction is reinterpreting prior modes of play - Superman 64 is an obvious pull, but Lego Island also comes to mind - into something defiantly outside that context.

Good luck to the hens and their life of hat related crimes.