Electrify the homeless. Drain the city. Resuscitate the person you just maimed to keep your karma in check. Life is just a gray box of super-anti-hero bad boys.

Understands DMC's juvenile chaos and matches it with equally puerile political satire. Big goofy fun.

What a chore it is to be an intellectual. Perhaps someday we will discover philosophy. Until then there are only audio diaries.

Like all "good" Sonic games, Colors is perfectly fine. What it lacks is the gleeful ambition, the wild reach beyond what can be achieved. It's fine and nothing more.

Flat and unsophisticated. Cyberpunk as cultural black hole from which only the most unconfrontational and recognizable elements can escape.

A terrifying 2 hours that is actually 10. Its clever approach to found footage is wasted on asylum tropes and kiting big dudes around while you hide in a cabinet.

A curiosity that cannot withstand modern criticism. The title theme defies time and space.

A beautiful treatise on loneliness and the inescapable violence of "heroism."

Cosmic horror is spatial audio and an inner voice insisting "one more time."

A playable indie dramedy. Accessible and heartfelt, it is wish fulfillment but well intentioned.

The best game about games. It hates you. It is intoxicating. We do not know how to appreciate games like this.

2003

Sanitizes Tricky's character for open-world girth. A grim omen of the decade to come.

A made-for-CBS movie of a game. Nothing justifies the slog, it merely exists and can be experienced. All memory immediately evaporates.

A gift. Like a Dreamcast game from a time that doesn't exist. Bold and warm and earnest.

2020

Cute micro-game-of-micro-games that warps a bunch of arcade staples and finds clever ways to transition between them. Reminiscence of Metamorphabet but instead of letters it's breakout and mini-gold. A bit uneven but fun to watch unfold.