November, 2022

October, 2022

August, 2022

20

NES

6h 8m

Finished

NES

Finished

July, 2022

02

June, 2022

23

1h 12m

Finished

I think Level 5 was largely my favorite run of levels, mostly because it took pretty cool use of bookshelves hiding crawling hands coming at you, and the bottomless pits in the containment tubes were easier to avoid and enemies typically didn't spawn to push you in them. The sewers and lab get a difficulty spike, but it's still a test of patience overall.

The portal level sucked. The amount of health just isn't enough for what is memorization of patterns with some otherwise unreactable segments in the chaos.

The seventh string of levels was also fine! The void's aesthetic is cool, and I like how the eventual escape is basically running away from Brawl's Tabuu with some glowing orbs. The difficulty of the second part, removing the girl from the crystal, is pretty punishing, though.

The final section of levels is where it really gets grating in terms of options and movement, though. The patterns of the elevator drop are fine, but the final boss is heavy reaction time + patterns with a high difficulty curve. It's not impossible and the difficulty is a challenge, but it really pushes how little your movement and combat options are, where the last section of the final boss requires nearly perfect execution with movement I already wasn't a fan of.

22

1h 12m

Started

This game is brutally hard, but the aesthetic fucks. The first level starts off pretty easy, with just a tough boss that will almost immediately make you lose a life as you get more used to the system. Wish the picking up weapons thing was telegraphed better, although I guess there's manuals for this sort of thing.

It's the second set of levels that are the real doozy, though. The elevator is unforgiving along with your lack of lives, but there's also the purple things that really test your movement along with patience. And then you have a boss which has patterns you need to learn quickly.

Really love the gory shit in the third set of levels with the boss here. First it throws scissors at you along with a chainsaw, but then you have to deal with fetus-looking marionettes that spit acid at you.

The fourth set of levels is where the bosses really get... well cheap is the wrong word, but unfun? The guy has your slide which has better frame data than you, so you have to have perfect jumps to hit back, as it's the only way to do damage and not receive any in return. It's a realllllly small gap. But then he morphs into a spider that really punishes you. I just wish you had more combat options than punch, kick, and jumping kick. Not being able to carry weapons to mix it up a bit into other sections of a level is annoying.

18

11

May, 2022

31

0h 42m

Started

METAL GEAR.... it begins....

I spent an embarrassing amount of time not using the box wondering why rooms were unfair until I realized you could just use the box for the cameras. I'm an idiot.

Abusing the ammo spawns so I can just use the suppresser on everything. I like how some rooms force you to learn guard patterns but also I'm sorry I just want to continue fast, pew pew

I like how the RA achievement for getting captured is "I M SO SMRT!!!"

Started