December, 2020

08

2h 55m

Started

This game spooks me the fuck out and it has been a struggle just to play one hour of it without at least one person being there over my shoulder or in spirit with VC, which just goes to show how pussy shit I am for anything horror with video games. I'd rather watch this and not be scared, having a controller in my hand frightens me to no other level

The voice acting is kinda scuffed but it's fine tbh.

Music TOP TIER but I already knew that. You hang out in any VGM community you're going to hear this soundtrack 100 times and all I have to say is that it fucks and is a vibe.
The sound outside the music? Freaks me the fuck out. The screams from the enemies when you hit them freaks me out, it sounds like women screaming from torture or something. The crawlers too, got fucking jump scared from a van one. And they move so FAST aaaaaaaaaAAAAAAAAAA

Some kid stepped on my hand and kicked a key away what a M E A N I E

WHAT THE FUCK touched James' hand through that hole, WHAT THE FUCK. My controller vibrated I DON'T LIKE THIS

Pyramid head on the other side of the bars is just staring at me can I file a restraining order before I get to him

The first puzzle was neat! It was easy as soon as I figured out what the names meant, but that's half the battle imo.

Did Eddie kill a guy? Is he just a nervous big guy? O.O

That moment with Angela and the knife was weird as fuck.

2nd puzzle with the safe was easy sauce. Third puzzle wasn't so easy, took me a bit to realize it wanted the coins.

Everyone in Silent Hill is totally normal and did absolutely nothing wrong :)

Pyramid Head boss fight was... something. I didn't get hit once because I stayed away the whole time and just shot at him.

The game is becoming less scary and more of a vibe, but the sound design still gets me spooked. I have trouble going around corners when I hear the radio freak out

I met Maria and all I have to say is..... huh.
"Don't I look like Mary" O.O

The escort isn't bad. Most enemies have attacked me first anyway instead of her, and a lot are becoming really easy since I've collected so many bullets.

Music for Bowl-O-Rama? Woke. Heaven's Night? Bespoke. Stayed there for longer because it's so damn good.

Oh shit James is a drunkard

Yes James chase that girl who seems to know more about you than yourself into that abandoned looking hospital. Surely nothing will go wrong.

Started

01

18h 17m

Finished

Gerudo stealth was boring, and I tanked most of the hits against the minibosses save for the one that's untankable which is uh.... interesting.
Kinda weird how Link has to restore the Gerudo liking men by showing his battle skills, what the fuck Nintendo
Horseback archery made me miss the 3DS port god some of the horseback controls were fucked on N64

I've gotten to the point where I have enough magic equipment that the Eye of Truth using magic makes sense, but it came so late, whereas in the Shadow Temple you use magic so infrequently it's just... there
I want to know if anybody who has played OoT has ever used Nayru's Love, and if so was it remotely worth it, because to me it seemed like filler

I think the Spirit Temple is pretty well designed, probably my 2nd fav dungeon of the game? I like its puzzles, it probably has the best puzzles of the entire game. It also doesn't use the past-future gimmick in as an annoying way as I expected it to be, but I'm also disappointed by what it wasn't
I wish some of the puzzles weren't so cheesable (one of the Anubis puzzles you can literally just shoot fire arrows, they should've made that not a thing)
The dungeon is also better paced than Forest Temple, since that one had more pacebreakers
The new enemies were also more interesting save for Iron Knuckle which is just a pleb filter
Twinrova is more waiting game.... but the dialogue at the end was hilarious. SOUL

Always a reminder that the Skulltulas are not worth collecting past 50, just ignore them at that point they're not worth it, being rich means nothing except being able to buy more Blue Potions

The Gerudo Training Grounds are neat challenges, but the aesthetic being so schizophrenic doesn't fit and it feels the most cobbled together of all the dungeons. I also never used the Ice Arrows

Ganon's Castle is aesthetically better... kinda. It's so drab and bleak on the base floor, and the puzzles themselves are really bleh and just ask for as much item usage as possible, as opposed to being challenging. I do love Ganon fucking killing the organ once you get past the base floor, though. The climb up is probably the best part because it's just setpieces
Ganondorf boss fight really showcases a thing synonymous with all of OoT: the sound design is really good. I love the crackle of getting hit by the ball, and all his moves. The fight itself is kind of a joke in terms of just being tennis fighting and shooting arrows, with the only challenge being from one mistake being SUFFERING...

Unless you got the defense upgrade, the most broken upgrade in all of the game and should've instead been an Easy Mode thing

Ganon fight is piss easy but I was soying out to the aesthetic, god the fucking lighting and him just towering over you, it was SO GOOD

The credits were really soulful too, I liked the credits a lot

Gerudo Valley music? Fucks. Spirit Temple music? Incredibly fitting. Ganon's Castle is also great, same with Ganondorf Battle and Last Battle. All great tunes.
End Credits is really damn good too

Finished

November, 2020

10

18h 17m

Started

Why are the text boxes so SLOW?!? I honestly don't remember them being this slow. Maybe I'm too used to 3D where they're super fast.
The title theme, first forest area music, deku tree dungeon music is still top tier. Especially the title theme, I actually let it play the whole way through before starting. :D
Still getting used to N64 controls again. Almost took a hit from the easiest boss in the game just because I hit the wrong button for shield like a dummy.

Started

August, 2020

June, 2020