Bio
I was gifted Sonic 06 when I was 4, it all went downhill from here.

19 / French / Computer Engineering and Physics student / Forever confused amateur indie dev and aspiring physics engine developer.
Personal Ratings
1★
5★

Badges


1 Years of Service

Being part of the Backloggd community for 1 year

Full-Time

Journaled games once a day for a month straight

Loved

Gained 100+ total review likes

Donor

Liked 50+ reviews / lists

Pinged

Mentioned by another user

GOTY '23

Participated in the 2023 Game of the Year Event

Popular

Gained 15+ followers

Gone Gold

Received 5+ likes on a review while featured on the front page

Best Friends

Become mutual friends with at least 3 others

Well Written

Gained 10+ likes on a single review

On Schedule

Journaled games once a day for a week straight

Elite Gamer

Played 500+ games

Busy Day

Journaled 5+ games in a single day

Liked

Gained 10+ total review likes

Noticed

Gained 3+ followers

Shreked

Found the secret ogre page

Gamer

Played 250+ games

N00b

Played 100+ games

Roadtrip

Voted for at least 3 features on the roadmap

Favorite Games

Moon
Moon
Kentucky Route Zero
Kentucky Route Zero
EarthBound
EarthBound
Umineko no Naku Koro ni
Umineko no Naku Koro ni
Yume 2kki
Yume 2kki

722

Total Games Played

062

Played in 2024

020

Games Backloggd


Recently Played See More

Drakengard
Drakengard

Apr 28

Final Fantasy V
Final Fantasy V

Apr 26

Juice Galaxy
Juice Galaxy

Apr 22

Hello Charlotte Ep.3: Childhood's End
Hello Charlotte Ep.3: Childhood's End

Apr 22

Hypnospace Outlaw
Hypnospace Outlaw

Apr 22

Recently Reviewed See More

Ninth bar.
"My, my, my", you say as you take a sip from your 300$ cup of Dom Pérignon, "what a misstep from a professional violinist that is..."
Little did you know that only a couple of minutes later you will get blown off orbit by Alfred Schnittke, inevitably staining your way-too-expansive-for-the-average-joe-huh costume.

For a (broad) genre that is so commonly associated with elitism and bourgeoisie, using atonality in classical music has always been a hell of a thing as it directly challenges orthodox forms of Western music but also goes against the conservatism way of seeing everything under the veil of """beauty""".

Most of the droning conversations surrounding Drakengard are about its janky (to say the least) gameplay and whether or not this was Yoko Taro's intent (as if meaning slipping away from the artist's hands would undermine all artistic value).
There's little to no room for discussion about these ear-scorching violins, making a soundtrack exclusively out of unapologetically aggressive sound collages in a world of grand melodramatic orchestras and nice subtle ambient tracks is a hell of a feast from Nobuyoshi Sano and Takayuki Aihara.

Heck, I'd even argue that it doesn't even serve as a mere companion piece for Drakengard, this is as much of an incredible exploration of the cycle of violence as the whole design use of detachment from death games usually provide, and both the soundtrack and the core game are much more effective at doing so than most works wearing their "so subversive" title up their sleeves I've experienced yet.

I want more abrasive and nightmarish soundscapes to drown in, this is pure hell through and through, I am crying, I am curled up in a ball, I feel like shit, I am gasping for air, I need more.

It's definitely surprising to see a piece of feminist interactive fiction in an age where video games were barely a thing, especially those written by women (although the genre did get into more political matters), and even more so one that provides a twist on the genre : leaving the room only for polar questions instead of more complex answers.

The deeply detached and uninterested mentality you're put into, of course, doesn't stop the harassment from getting far worse and devolving into incessant sexualization and objectification despite all.

To think La femme qui ne supportait pas less ordinateurs, released in 1986, would not only still hold up to this day, but also ring true more than ever is a shame, really.

Post Void somehow manages to sit comfortably in the very closed list of games that actually made me cry, not due to any kind of emotional resonance or relatability but because looking at this for more than one hour straight is genuinely so painful holy shit