54 reviews liked by BellyIt


I'm 10. I stand in video game section of Family Video. I get mesmerized by the sprites on the back of the box. I rent this game. I rent it again. And again. I never beat it but I fall in love. I end up with the gameboy version and play it endlessly.

I'm 22. I drive an hour and a half to used game shop. Going to mostly browse, but I secretly hope I find this game there. I don't.

I'm 37. Nintendo adds it to the Nintendo Switch Online catalog and I finally beat it. The sprite mesmerize me the same as they did when I was a kid. The OLED screen of the Switch feels perfect for these happy and colorful sprites.

The game itself is repetitive and lacks the depth that future farming sims will create in the wake of this game. But this game not only inspired a brand new genre and slow life games as a whole, but really has charmed me into what is going to be a lifetime appreciation of the beauty of its sprite work and the relaxing, calming simple gameplay loop.

Animal Well really is a thing you need to experience with a controller in your hands and full focus because it is a living, breathing art piece that sucked me in. I bought this game 5 hours ago and I haven't put it down since. The way everything animated is like drinking cool water on a hot night. Refreshing.

Seeing the previews of this game, I thought "ok big youtuber videogamedunkey is firmly in his 30's and wants to expand beyond making shitposts and make money by becoming an indie publisher". I wasn't moved at all by any of the promotion for Animal Well. I am bored to DEATH of 2D platformers and this game only teased a pleasant art style which is not enough to make me care. Most 2D games all mostly play the same. I'm sleep.

Thing is I got 24.68 on my Steam Wallet, so why not give it a try.

It is a Metroidvania logic puzzler. There are no tutorials in Animal Well. You are left as to guess how you progress forward. It's not Baba is You go FUCK yourself hard. It is quite simple and natural gameplay that leads to bigger and bigger "ah-HA!" moments. The kind where you feel dumb and smart. Smumb. Darmbt. I felt like I was one of those things.

The gameplay mixed with the environments and ambient music just clicked with me hard. I was 45 minutes into the game after being cynical about the whole thing and my brain just snapped after a certain puzzle solution and I realized this game has a hidden power level of cleverness. It is so meticulously well thought out. It's not trying to reinvent the wheel. It just was catered for you to have a good time.

I recommend this game for everyone. I've been in a gaming slump where no new game releases has really excited me, but Animal Well is the game that pulled my brain out of that fog. Not saying it will do the same for you, but if you give it a shot, it just might.

It ain't as good as Hollow Knight, but this is right under that (so far) as a jaw dropping 2D game with content that keeps upping the ante in amazement.

Jamal Dunkey picked a banger to kick off his publishing venture.

(5-year-old's review, typed by her dad)

You get to be a Kirby and play with other people. You get abilities, you get apples as your money, and you get to buy stuff with the apples. Every time you get apples, the tree starts to grow, and also there's bosses!

When someone plays a game you’ve recommended, don’t you get a warm and fuzzy feeling? It’s an odd thing to get excited about, but it makes sense in a way, since it shows a level of trust in you. That person took the time out of their day, chose not to play the games they were certain of, and committed to the investment that goes into starting up a new game, all because you assured them it would be worth it. That’s why I take recommendations fairly seriously, both in giving a chance to the ones I receive, and carefully specifying the audience when giving them out myself.

I recommend Crazy Taxi.

I feel like I can do that without the usual parentheticals because this is a game that was designed to recommend itself. An arcade game had no other option but to try and be the flashiest, easiest to pick up, and most exciting attraction in a room full of competitors doing the same thing, and as one of the most enduring titles from that setting, it naturally excels at all the criteria. You just push start and immediately have fun, the 90’s jams start blasting, your wheels screech towards your first passenger, there’s no wasted time where the game tells you to invest your patience to hopefully get a return later on. The controls require no explanation if you’ve seen a car before, you don’t have to memorize locations around town when a giant arrow points the way, picking up and dropping off passengers on a timer is a simple premise understandable to anyone, it all just makes sense and feels good no matter where you are on the skill curve. Importantly, rounds also only last a matter of minutes, so no one needs to commit their time to getting oriented or in the zone; you can pick it up and put it down no matter how much free time you have.

So, if the formula for a recommendation is weighing the time investment and learning commitment against the possible payoff, how can I do anything but recommend it when the former side of the equation is nearly zero? The risks are low, but the return is high. I can speak from experience, this was another game taken from my “Games YOU want more people to play” list, suggested by users LukeGirard and DustyVita, with the former even taking the time to explain some of the optional techniques from the manual as I streamed my first play session. Connections like that are why we’re on this site after all, so go give some crazy games a chance!

It is an idea that is very fun on paper but as a game, it doesn't do anything too interesting with its concept. Eventually, all of the initial fun wore off and then you crash, and then you are like "Man I probably won't ever touch this again unless I want that bland comfort"

you know what fuck yall I like this game.

Okay, I can't always explain why I enjoy things sometimes, alright? Frame drops, glitches, and all I keep coming back to this and I don't have any profound explanation for it.

Marketing was so bad I thought this was a MOBA

One time, back when this came out, I was playing it while my new girlfriend was over at my place. She sat down and watched quietly for a little while, and I said, genuinely, "Here, I'll turn this off so we can do something else."

She replied, "No, keep playing. I like watching you be smart."

I beat this game 100% without looking anything up. We're married now.

Five stars.