BiggestLeaf
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A near masterclass in designing a modern rpg. I can't lie and say that every single moment of my time with this game was good. The story has major fluctuations in its quality over the course of its 120 hours. But sitting here, writing this review in the odd hours of the morning just after the credits have finished rolling, I still can't help but feel as if finishing this game is a tearful goodbye, and that I'm going to go forward from here a different person than I was before.
A few mediocre bosses and music tracks doesn't invalidate the fact that this game's base campaign was a concentrated shot of fun directly into my veins. The level design had a fantastic flow, and each stage had great gimmicks and solid themes. I really don't know what people were expecting when all I see when I look at this is a solidly designed classic Sonic, but I'm also a freak who had way more fun with Advance's level design than Mania's, so maybe there's just something wrong with me.
...No, it can't be, everyone else must just be incorrect. Game fun!
...No, it can't be, everyone else must just be incorrect. Game fun!
If you enjoy the gameplay loop of exploring new areas and catching pokemon that the base game presents, filling your pokedex is a perfectly serviceable way to kill time with this DLC. But even as someone who was very optimistic and very excited to see more from SV's world and characters, this feels unnecesary, padded, and overpriced, failing to play into the base game's strengths and instead delivering what feels like filler content with a story and characters I care significantly less about than the ones that came before. If this was part of the base game, I might consider it impressive, but it's not. Hopefully the Indigo Disk is better (and has more ARVEN I stg.)