Bio
4.5-5: Love
3.5-4: Like
2.5-3: Mixed
1.5-2: Dislike
0.5-1: Hate



Personal Ratings
1★
5★

Badges


Replay '14

Participated in the 2014 Replay Event

Gamer

Played 250+ games

GOTY '23

Participated in the 2023 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

2 Years of Service

Being part of the Backloggd community for 2 years

N00b

Played 100+ games

Favorite Games

The World Ends with You: Final Remix
The World Ends with You: Final Remix
Disco Elysium: The Final Cut
Disco Elysium: The Final Cut
Touhou Mystia's Izakaya
Touhou Mystia's Izakaya

271

Total Games Played

009

Played in 2024

030

Games Backloggd


Recently Played See More

Buckshot Roulette
Buckshot Roulette

Jul 17

Class of '09
Class of '09

Jul 15

Zenless Zone Zero
Zenless Zone Zero

Jul 03

Paper Mario: The Thousand-Year Door
Paper Mario: The Thousand-Year Door

Jun 23

Super Mario Bros. Wonder
Super Mario Bros. Wonder

Jun 22

Recently Reviewed See More

I typically don't like games that fall into the themes of "cute" or "cozy" but Touhou Mystia's Izakaya manages to embrace it's cuteness while avoiding the typical boring tedium of such other games. When it came to my attention there was a Touhou-based (something I've been trying to get more into) diner dash style (a game I loved as a kid) game, I had to try it! It's honestly way better than any other diner dash type game. The "day" side of the game where you get to interact with characters, buy ingredients, and walk around does so much to the game. The Touhou girls have so much flavor to them, it's a joy building up bonds with them and getting more dialogue from them. As someone inexperienced with Touhou stuff, I've been like that one fresh prince of bel air meme looking at all the girls from x meme, or y meme, or z meme! What game is not better with a properly integrated inclusion of anime girls anyway? The pixel art strikes the right balance of beautiful and oh so cute! The game is also dirt cheap even with all DLCs and has sooooo much content. I have played quite a bit and still have not finished the main story. There are 5 DLC stories, each with 2 new locations and at least ~6 new characters... it's frankly ridiculous, and amazing. Hard to praise this game enough.

there's not really that much to the game tbh. you play, you make choices, get some endings, can be done pretty quick, is pretty repetitive. however, it does a lot of things really well. the writing of the texts is insanely good. it feels like it's actually a human being you could be talking to on discord and in my case what the fuck why is she saying and talking the same way i do -- crazy this isn't natively english. the aesthetic is really well done overall, i absolutely love ame chan and kangel's designs and characters. they've definitely far outsized the game itself for me. i have fumos of her and figures and they're my go-tos for pfps. she's literally me. really fucked up they fed my discord messages to make a chat bot without permission. i guess there's yaknow commentary on mental illness and all in here but that's for the non-mentally ill dudes to write some bs essay about. this is a game for the girlies. i have a p-chan position open. what am i even saying.

On 2023-11-16 I was browsing the "Anime" tag on Steam and stumbled upon the game demo "Unbeatable \[White Label]". It's just a demo, though it does have it's own listing on Steam. The full game doesn't even have it's own listing yet. This demo came out two years ago and there is no ETA on the full game. I came across reviews and some of the reviewers had tens of hours logged into the game. I thought "I can't imagine ever spending that much time on a demo, no matter how good it is". Then, within perhaps mere minutes of opening the game, I understood.

I recently (from today) watched a video that mentioned the concept of a piece of media hitting your heart before your mind. Unbeatable hit my heart, and it hit hard. It felt like when I first discovered my love for FLCL and The World Ends With You (TWEWY), my two favorite pieces of media ever. Any direct comparisons of Unbeatable to other media, as many Steam reviews bring up, is a disservice to how special Unbeatable is. The visuals are a beautifully, meticulously crafted yet rough aesthetic reminiscent of a nostalgic youthful sunny 90s summer. The world is within the character's grasp, yet so hard to grab. There's the feeling of freedom, but the fear and the anxiety that goes with such as well. The "game" part of it is ala Muse Dash but with much more curated visual flavor. The perspective frequently changes, notes coming from both the left and the right to make sure your eyes don't get complacent. After you complete the tutorial, you get a small peek at the "overworld" gameplay.

You walk into a building and there are your bandmates, waiting for your late-ass. They're rowdy. They're talking over each other. They show their distinct personalities within their first line of dialogue. The text in their speech bubbles match their personality and their tone with too many capitals to all lowercase to oversized text. They talk like a bunch of modern weird found-family kids. It feels intimate. There's slices of story before and after playing each original song for the first time. It feeds into each of those songs just right, giving your the information to enhance your interpretation of the lyrics. The original songs are so, so unbelievably awesome. Most rhythm games tend to just use electronic music, generic otaku music, collab music, etc. but Unbeatable's music is rock done by their very own band: Peak Divide.

"Empty Diary" and "Mirror" are my personal standouts. Playing these songs don't feel like how they do in your typical rhythm game where you're simply trying to get a high score or idly play to have something to do. It's a cathartic experience. It forces your soul to synchronize itself with the music and the feeling behind it. It's similar to the sink or swim beginning that many cult classics have. My soul resonated back to the game, allowing our feelings to become one in the same. It's a perfectly cultivated balance that can only be cultivated by pure feeling. Don't think too much, pick up the instrument, and start playing your fucking heart out.

My imagination can't stop running wild with just how good the emotional highs of the story can be with every single aspect of this game playing off each other. Rhythm games rarely have stories let alone the story being as important as the rhythming. Unbeatable is a low-profile project and I expect it to always be the way to that degree. It makes the experience feel deeply personal, moreso than otherwise. The creators are simply available to talk to on their Discord. These are people who could just be another friend of one's. Just, people, creating something so special. I think that speaks to what Unbeatable will manage to do in it's final form. I'll patiently await that form, for the song that Unbeatable sings, so that I can give it a meaning for myself.

See this writing and more on my website