BlurMarsh
Different people rate games with different criteria in mind, and my personal one is "how well does a game do what it sets out to do?"
You do, indeed, have a really good time chilling through europe in a truck. It does the one thing it sets out to do extremely well and I've already sunk way more hours into it than I should.
You do, indeed, have a really good time chilling through europe in a truck. It does the one thing it sets out to do extremely well and I've already sunk way more hours into it than I should.
1997
This game legimitely surprised me! After hearing for years that Armored Core was a series defined by its incredibly hard controls and punishing slow gameplay I wasn't ready for this game to be almost weirdly accessible.
The single biggest difficulty hurdle with this game is getting used to its weird non-stick control scheme, from there you get the freedom to customize your mech however you want and buy and resell parts 1:1 which means there's no penalty from just selling and redoing your entire build from scratch. Certain strategies and parts benefit certain missions, and the game obviously wants you to experiment with it. Even if the customization isn't as in-depth as later games it's still fun figuring out the best way to handle problems and making a cool looking robot.
Fuck that final mission though.
The single biggest difficulty hurdle with this game is getting used to its weird non-stick control scheme, from there you get the freedom to customize your mech however you want and buy and resell parts 1:1 which means there's no penalty from just selling and redoing your entire build from scratch. Certain strategies and parts benefit certain missions, and the game obviously wants you to experiment with it. Even if the customization isn't as in-depth as later games it's still fun figuring out the best way to handle problems and making a cool looking robot.
Fuck that final mission though.
1994
2022
Very neat little RPG Maker horror game, it goes for a dreamy Silent Hill-esque vibe and tells its story through what feels like mangled memories. It's relatively short and the true ending is pretty intuitive to get even on your first try, which might or might not be a negative depending on how you like to play these short multiple ending games.
I really love basicly everything about this game, from its visuals to its writing to its weird music and more than anything to the very novel concept, but I think this is a game I ended up ruining for myself: the way the game is setup with 22 endings and a neatly placed ending counter under your save files makes it inviting to try to get as many as possible, but the game's slowburn story and gameloop feels incompatible with this sort of completionist drive to get as much as you can.
You're probably not really meant to play the game like that, it might be a thing of just inviting replayability over time. But admitedly I got burnt out very quick after a few playthroughs and reloads, specially given the many variables and small decisions that affect the final outcome of the story that make aiming for specific results sort of tedious.
Overall though, I think what this game tries to do is incredibly unique and it's an experience worth having. If you're the kind of person to just get an ending or two in a game like this and leave it at that you're probably going to enjoy it a lot. My dumbass that tried to 100% and tapped out at 10 endings isn't representative of how most people would approach a game like this, but I ultimately rate games based on my own subjective experience with them.
You're probably not really meant to play the game like that, it might be a thing of just inviting replayability over time. But admitedly I got burnt out very quick after a few playthroughs and reloads, specially given the many variables and small decisions that affect the final outcome of the story that make aiming for specific results sort of tedious.
Overall though, I think what this game tries to do is incredibly unique and it's an experience worth having. If you're the kind of person to just get an ending or two in a game like this and leave it at that you're probably going to enjoy it a lot. My dumbass that tried to 100% and tapped out at 10 endings isn't representative of how most people would approach a game like this, but I ultimately rate games based on my own subjective experience with them.
2022
Had a damn good time with this one, I don't have any particular nostalgia for Sonic beyond trying out some of the games for the first time a few years ago but I had a lot of fun despite minor annoyances like the slow speed/ring upgrades or cyberspace being kinda nothing.
People are right that the game loop is extremely simple but it clicked with my brain and made the game extremely fun, I actually had to conciously try to stop 100%'ing every island cause I wanted to finish this before new years. Can't really say who this game is for but if you're the kind of person who unintentionally burns hours playing stuff like Trackmania, it might just be the thing cause it was for me
People are right that the game loop is extremely simple but it clicked with my brain and made the game extremely fun, I actually had to conciously try to stop 100%'ing every island cause I wanted to finish this before new years. Can't really say who this game is for but if you're the kind of person who unintentionally burns hours playing stuff like Trackmania, it might just be the thing cause it was for me
2022
2022
See, based on the promotions and boxart you'd assume this is just a regular old F1 racing game, and you'd be wrong. Trackmania is a fucking insane arcade racer with barely any regard to the way cars and physics actually function and that makes it one of the most, if not the most fun racing game I've ever played.
It's literally free so you don't lose anything by giving itr a try.
It's literally free so you don't lose anything by giving itr a try.
2018