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Bojangles4th commented on NOWITSREYNTIME17's review of Zelda II: The Adventure of Link
You can reduce/avoid monster encounters by walking on the road btw

16 days ago



Bojangles4th followed fror

17 days ago



17 days ago


Bojangles4th reviewed F-Zero
Same people who lament no longer having interesting manuals to read in modern games mad about dead simple mechanic that's explained in the manual, making an average map the "big filter"; RTFM.

Booted this up somewhat on a whim to explore kind of what I consider to be a throughline of sorts for the kart racer subgenre, because while I wouldn't exactly call this one of em (some might, I prefer "HIGH OCTANE ACTION ARCADE RACER"), it left a noticeable imprint for how courses are designed (inc. hazards) and people usually make the connection whenever any other kart racer implements some kind of boost/meter/hybrid system (not a "boost" item).

Was very pleasantly surprised by the little comic that fleshes out the characters, enhancing their personality immensely and explaining some of their driver habits, like Pico's bloodthirsty driving style, and sure enough in races it felt like he had the least restraint when it came to ramming into me. Makes me want to go check out the OVA/series they made for this, honestly feels like the premise was ripped by Redline (2009) LOL

Anyways the game absolutely rips, the level of stage readability for a mode-7 racing game while keeping such a raw sense of momentum is fantastic. The granularity in maneuvering is also surprising for the time, when most of its contemporaries feel like glorified lane-racers or were arcade titles with both unfair, copious levels of specialized hardware and unfair level design. I adore the presentation, having one of my favorite compositions on the SNES (the melee rendition being one of my favorite tracks in all of gaming)

"When the first Grand Prix race was held, people were angered at the brutality of the competition. The organizers had, during construction, placed various obstacles and traps along the raceway. But as time passed, and people grew used to these dangers, they soon demanded even more excitement in the race. In time, winning this race meant earning the highest honor that could be bestowed on anyone in the Universe.

In a very short time, people came to call this Grand Prix simply, 'F-ZERO' "

17 days ago


Bojangles4th finished F-Zero
Same people who lament no longer having interesting manuals to read in modern games mad about dead simple mechanic that's explained in the manual, making an average map the "big filter"; RTFM.

Booted this up somewhat on a whim to explore kind of what I consider to be a throughline of sorts for the kart racer subgenre, because while I wouldn't exactly call this one of em (some might, I prefer "HIGH OCTANE ACTION ARCADE RACER"), it left a noticeable imprint for how courses are designed (inc. hazards) and people usually make the connection whenever any other kart racer implements some kind of boost/meter/hybrid system (not a "boost" item).

Was very pleasantly surprised by the little comic that fleshes out the characters, enhancing their personality immensely and explaining some of their driver habits, like Pico's bloodthirsty driving style, and sure enough in races it felt like he had the least restraint when it came to ramming into me. Makes me want to go check out the OVA/series they made for this, honestly feels like the premise was ripped by Redline (2009) LOL

Anyways the game absolutely rips, the level of stage readability for a mode-7 racing game while keeping such a raw sense of momentum is fantastic. The granularity in maneuvering is also surprising for the time, when most of its contemporaries feel like glorified lane-racers or were arcade titles with both unfair, copious levels of specialized hardware and unfair level design. I adore the presentation, having one of my favorite compositions on the SNES (the melee rendition being one of my favorite tracks in all of gaming)

"When the first Grand Prix race was held, people were angered at the brutality of the competition. The organizers had, during construction, placed various obstacles and traps along the raceway. But as time passed, and people grew used to these dangers, they soon demanded even more excitement in the race. In time, winning this race meant earning the highest honor that could be bestowed on anyone in the Universe.

In a very short time, people came to call this Grand Prix simply, 'F-ZERO' "

18 days ago


Bojangles4th played F-Zero
Same people who lament no longer having interesting manuals to read in modern games mad about dead simple mechanic that's explained in the manual, making an average map the "big filter"; RTFM.

Booted this up somewhat on a whim to explore kind of what I consider to be a throughline of sorts for the kart racer subgenre, because while I wouldn't exactly call this one of em (some might, I prefer "HIGH OCTANE ACTION ARCADE RACER"), it left a noticeable imprint for how courses are designed (inc. hazards) and people usually make the connection whenever any other kart racer implements some kind of boost/meter/hybrid system (not a "boost" item).

Was very pleasantly surprised by the little comic that fleshes out the characters, enhancing their personality immensely and explaining some of their driver habits, like Pico's bloodthirsty driving style, and sure enough in races it felt like he had the least restraint when it came to ramming into me. Makes me want to go check out the OVA/series they made for this, honestly feels like the premise was ripped by Redline (2009) LOL

Anyways the game absolutely rips, the level of stage readability for a mode-7 racing game while keeping such a raw sense of momentum is fantastic. The granularity in maneuvering is also surprising for the time, when most of its contemporaries feel like glorified lane-racers or were arcade titles with both unfair, copious levels of specialized hardware and unfair level design. I adore the presentation, having one of my favorite compositions on the SNES (the melee rendition being one of my favorite tracks in all of gaming)

"When the first Grand Prix race was held, people were angered at the brutality of the competition. The organizers had, during construction, placed various obstacles and traps along the raceway. But as time passed, and people grew used to these dangers, they soon demanded even more excitement in the race. In time, winning this race meant earning the highest honor that could be bestowed on anyone in the Universe.

In a very short time, people came to call this Grand Prix simply, 'F-ZERO' "

18 days ago


Bojangles4th is now playing F-Zero

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