CMike
BACKER
2019
2021
I have a lot of positive feelings about Sword & Sworcery, but many of them are undercut by the very elements I'm praising.
The game is beautiful with its pixel waterfalls and flickering lights, but also kind of ugly when the sprites and other 2000s Flash-like effects appear.
I love the story's weight in its simplicity, but it's grating to come across the many lines of dialogue that have that early 2010s online quirkiness to them. I could live with a little more gravitas and a little less totally random dancing boars.
It does a lot of really cool things and there are some inspired ideas. (The animation when you've taken damage! Becoming weaker as the game progresses!) But then does a little bit too much in some other areas, and feels like it's trying to be too many things at once.
All in all I can't say I didn't enjoy the melancholy walks through the woods and simple yet effective puzzles, and the game is oozing with style. I just wish they had leaned more into the things that really worked here.
The game is beautiful with its pixel waterfalls and flickering lights, but also kind of ugly when the sprites and other 2000s Flash-like effects appear.
I love the story's weight in its simplicity, but it's grating to come across the many lines of dialogue that have that early 2010s online quirkiness to them. I could live with a little more gravitas and a little less totally random dancing boars.
It does a lot of really cool things and there are some inspired ideas. (The animation when you've taken damage! Becoming weaker as the game progresses!) But then does a little bit too much in some other areas, and feels like it's trying to be too many things at once.
All in all I can't say I didn't enjoy the melancholy walks through the woods and simple yet effective puzzles, and the game is oozing with style. I just wish they had leaned more into the things that really worked here.
2013
A cool experience exploring the island for the first time, but subsequent trips to the newly generated islands are disappointing in their lack of variety. Sure they are in different places, but there is always one cabin, always a few statues at the top of a mountain, always a circle of headstones marking the entrance to the next season. Dreamlike, but not stimulating to the imagination.
2020
Great soundtrack and art design, doesn't run super well and the actual gameplay is so-so.
The end of the campaign has an extended sequence solely to feature the theme song that Chuck Ragan wrote for the game, and then exactly a minute later the credits start and it plays THE EXACT SAME SONG. Hilarious.
The end of the campaign has an extended sequence solely to feature the theme song that Chuck Ragan wrote for the game, and then exactly a minute later the credits start and it plays THE EXACT SAME SONG. Hilarious.
2021
2002
2018