This game despite it's greatness just serves as a further reminder of the creative incompetence of both Activision and Hasbro. A wonderful sequel that manages to improve on almost every aspect of an already great game, the one major critique I can think to mention is the choice to not continue the co-op features of the previous title for this campaign, not quite a deal breaker just a little disappointing. Still a ton of fun.

Like GTA Online I have lost countless hours playing this game, however, unlike GTA Online I don’t really regret any of those hours, and given what happened to GTA Online I’m still unsure if it’s abandonment was a curse or blessing.

What a time it was to play this game during its redemption, it’s still too soon to use a work like nostalgia, but a certain fondness definitely persists.

I was always aware of the popularity these games possessed, but honestly I was still completely blindsided the first time I played them, highly recommend to any fan of Sci-Fi or RPGs.

Pretty cool real-time-strategy game, but I think we all know that mods were this games true saving grace.

This is my idea of the perfect Borderlands game, fun world, characters and quick wit, but without the repetitive gameplay, apologies if that ruffles any feathers. Tales however managed to tell a compelling story and bridge the gap between myself and this franchise which on account of the fascinating world is done almost effortlessly.

I played this game only after it was patched, so obviously my views are more positive than others, that being said I loved the setting, characters, quests and story. Or in other words, this game is very nearly my idea of the perfect RPG.

Halo 3: ODST is one of those sleeper hits that as time goes on, you feel more and more fondness for. I’ve played it countless times, as I have all mainline Halo games, but each time I do I find that ODST has something new for me to appreciate, whether it be fine details, B plots, deep mysteries or a strangely compelling mood. It’s not the most active fun, nor the best designed nor the most complete package, but despite this it does manage to be my guilty favourite from the franchise.

Looking back on this game and it's siblings produced by High Moon, it really does seem clear that Activison, and to a greater extent Hasbro were sleeping on gold. Make no mistake this is far from the best third-person shooter out there, but for me, it surely scratches an itch few other games can. So let me reiterate, it is a colossal shame that this series was axed.

Halo: Combat Evolved is by today’s standards a fairly quaint shooter game which is far more arcade than competitive, however, I find that it has aged much better than you might expect. It’s gameplay is surprisingly well balanced and fun, its story is maybe a little simple but by no means bad, it’s level design is also very good but unfortunately is often found recycled after the halfway mark.

Halo Reach is a very special game for me as It was my first Halo game and also my first game I ever owned on the Xbox 360, so there will be no surprise I have deep rooted nostalgia for it, honestly I have difficulty seeing any of this games flaws, however, it's Legendary mode is notoriously difficult and armour abilities have certainly received some flak, but I would argue that the gameplay is among the best the series has ever had and visually Reach is still yet to be surpassed.

I’m not crying, you’re crying.

Well, it’s no New Vegas…

Jokes aside this game’s alright, gunplay is kind awful and the story’s nothing special, but as a first entry into the franchise, you could do worse.

I can’t remember what age I was at the time but this was actually the first video game I ever played, no doubt some top-tier parenting right there…

Do I know how many hours I've played this game?
No.
Do I know it's a lot?
Yes.