My only complaint is that I wish I had more of this game

A deceptively difficult Doom clone disguised as a children's puzzle platformer game. The main gameplay of Turbo Turtle Adventure will take you through 7 different areas (each with seven normal levels and some secret levels), and will mostly consist of the player finding colored blue, green, and red keys to unlock blue, green, and red doors as you progress through the levels (much like Doom), all while showing the Turtle's reacting to different parts of the level (very similar to Doomguy). Don't let the cutesy Turtle fool you, this game is hell, (s)hell. This game was made by 4 men who apparently hated children and it shows. All of this said however, the design of the turtle is very cute. 2 stars for the cute turtle.

Titanfall 2 is THE best multiplayer shooter in recent years, hell, the movement ALONE in this game sets it above and beyond others in its genre. I won't say much about it bc I highly recommend experiencing it yourself, but despite the singleplayer campaign being a highly advertised part of Titanfall 2, just know the multiplayer is the main attraction here. Though the single player campaign is great (I played it all in one sitting), it mostly serves as a tutorial to get you acquainted with the weapons and skills used in the multiplayer. Combine this with a lack of real replay-ability and the campaign just seems a bit dull compared to the multiplayer. However, despite all this I still highly recommend Titanfall 2 to anyone interested in a new first-person shooter experience.

A short and sweet little game about a bird climbing a mountain. Takes about an hour to complete, definitely recommend for a relaxing afternoon in (especially if you can get it for cheap).

While Metroid is an extremely influential title in gaming history, the advancements the world of gaming has seen since 1986 has left the original Metroid feeling dated, even when compared to its successor Super Metroid (which released only 8 years after the original Metroid), or its 2004 remake: Zero Mission. Overall, while the original Metroid hasn't aged well, it remains an important piece of video game history and nostalgia, but ultimate serves as a blueprint for something greater.

Let me start off by saying this game is the reason I made a Backloggd. It took me a while to get around to play Celeste, but when I finally did my god was it worth it. The platforming mechanics have been so finely tuned and your player character feels so good to control that I never found myself getting frustrated with the game's controls or any deaths, and if there's one thing you do a lot of, its dying. Death in Celeste was never frustrating to me because of three things: great controls/level design, short respawn time, and no loss of progress. Whenever you die, there's only a short little 1/2second death animation before you're placed at the beginning of the room, and with the hardest rooms only being a screen wide, this means the player rarely gets frustrated because their goal is always in sight, so death is only a slight setback. Unlike another difficult game, Dark Souls, where deaths can set you back up to 45 minutes of progress, and retreading your steps a third, forth time can feel like bashing your head into a brick wall, Celeste's approach to bite-size room challenges never manages to get frustrating. Not to mention most of the hardest rooms are complete optional unless you go for all the strawberries/cassettes. Because of this, the player always feels like they're progressing, one room at a time, getting closer to the top of the mountain one step at a time.

But that's just the gameplay, now time to talk about the story. When I started Celeste, I thought it was just a difficult platformer about climbing a mountain. Little did I know Celeste was a much deeper story about dealing with depression and anxiety. As someone who was struggled with both, I saw myself reflected in Madeline and her struggles. While the message of conquering your inner demons one step at a time isn't the most nuanced, its depiction of depression/anxiety is nuanced enough to compensate. The design of the game is also tightly interwoven into the story that you really feel connected to Madeline as she goes through her journey up the mountain. Any further and I'll begin to go into spoiler territory, so let me just sum up this review by saying Celeste is one of the greatest platformers in recent history, and should be played by anyone who has a love for platformers, and even if you aren't great with difficult platformers (or just want to see what the story has to offer) the assist mode is one of the best I've seen implemented into the game, so its definitely worth giving it a shot. 5/5 Stars.