7 reviews liked by Chriseltin


This review contains spoilers

Bug Fables is a really fun romp, the Paper Mario inspired visuals and the heavier focus on the worldbuilding and developing the characters in fun ways really makes for a really enjoyable experience.

Vi, Kabbu and Leif all are equally fun in different ways.

Vi is simple, lovable and while she might not have as much emotional angst as the other characters that helps balance the party out.

Kabbu is the best! I love how honourbound he is, but it seems like he struggles to keep that up during emotional moments.

Leif is dry, witty and reflective. Despite his quest being the most tonally different to the rest of the game it stuck out in a good way.

I generally enjoyed the combat, the action commands are satisfying to pull off, and getting a good medal composition can make your party unstoppable!

But I felt like the window for some action commands which involved rapidly pressing buttons wasn't long enough to fill the bar.

This game's biggest issues is that it's not built for platforming or stealth, those sections really frustrated me. Puzzles were a bit hit or miss.

Overall a very fun game! Highly recommend!

A game that’s clearly following in the footsteps of Paper Mario while still managing to carve out its own identity in the process. The characters are deceptively good considering this is a game about insects. The music is banging, as well.

Hey did you know that games can be art?

While it didn't quite capture the perfection of Paper Mario, it's the closest I've ever seen a game get. All the charm and elements that make PM great are here - the only thing missing is a few more party members to meet along the way.

The biggest pitfall of the spiritual successor, in my opinion, has always been the fear of upsetting a fanbase that it has no actual allegiance to. While indie games have the potential to be experimental, pioneering, boundary-pushing, spiritual successors are often derivative, inoffensive, fine but forgettable. The big irony here is that the OG Paper Mario can be looked at as the greatest spiritual successor of all time. While it's not technically a sequel to Super Mario RPG, it uses the concepts established in it as a springboard towards a totally unique identity. The half-baked action commands became the basis for one of my favorite turn-based combat systems ever, a strategic game of simple arithmetic and 1s and 2s instead of obtuse number crunching. The idea of an explorable Mushroom Kingdom was adapted into a cozy, easy to look at world where even the most basic of Mario enemies are given carefully considered characterization. It's a great game because it took lessons away from what came before it, not because it was trying to make Super Mario RPG, again.

Now: Bug Fables. What makes up its identity besides just being a spiritual successor to Paper Mario? The most obvious answer here is that it's party based. This doesn't separate its combat all that much from its spiritual predecessor, as the battles play out in similar fashion, but it's part of a larger effort to "RPG-ify" Paper Mario. Along with the party, the story's played more straight than goofy for example, and there's also a ton of sidequests. Most of these elements aren't very successful: the three main characters are poor even before their clumsy attempts at arcs, the sequence of events is dull, the setting isn't all that imaginative, as you've probably seen it done half a dozen times in various PG-rated films. But, there's one thing here that actually resonated with me, and, ironically, it's one of the only major parts of Super Mario RPG that Paper Mario didn't really attempt to adapt in any form: optional content. There's a surprising amount of secret locations, bosses, and abilities to find in Bug Fables, and a lot of them are accessed through sidequests that don't seem all that special at first glance. This really adds to the world in a way that's perpendicular to how Paper Mario does it, but there's also a problem with it. You need to get through 2 or 3 chapters of fighting recolored Goombas and Koopas to actually get to the good stuff, which is pretty representative of the game as a whole. It's much more interested in showing off what makes it like Paper Mario than what makes it unlike Paper Mario, which doesn't sit right. The original Paper Mario wasn't satisfied in just being an acceptable sequel to its spiritual predecessor, so why should this game be?

The more I play this, the more I love it. Going for 100% completion has been a blast. Such fun core gameplay. Don't really like the combat and the story isn't amazing or anything, but DAMN is this game fun to play. A beautiful blend of what I love about Jet Set Radio and Tony Hawk's Pro Skater. Just can't get enuf.

Also highly recommend the multiplayer mod for score attack competitions with friends. Get those combos up high!

An unexpected masterpiece of 2D platforming, one of the funniest and most beautiful games of 2023 - visually and mechanically. Bellissimo.