TophatGeo
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This review contains spoilers
This is the best darn fan-game I've ever played. If you want a story which captures the spirit of Toby Fox's work, then play this game. It's a project oozing with passion and love for the original.
Highly reccomend it if you have a passing interest in more Undertale.
Spoilers for ALL ROUTES below. I played Pacifist and watched the other runs:
I love how this game gets written. It has some teething troubles during the Dark Ruins and Snowdin, but once you reach the area beyond that, the writing really steps it up a notch.
I love how regardless of the route you pick, there's a big discussion around the idea of "Justice". What is justice? How do you enact it?
Each run comes to different conclusions and I love that. Writing-wise I adore how characters like Starlo, Flowey and Chujin were written. Ceroba is good but does somewhat overpower the story which felt like it was Clover's tale prior to the Steamworks. Dalv is definitely the least fleshed out.
Gameplay-wise I had a blast. The simple addition of a run button and infinite storage in the bag make for such a smooth experience.
But the balance for some battles can be wack. They start off introducing a mechanic slowly before rapidly ramping up the difficulty in ways that feel cheap or unfair (El Bailador, Pacifist AXIS, Pacifist Ceroba).
Most of the time this wouldn't be an issue, but every time you die, it'll take a while to get back to those attacks due to the dialogue, cutscenes and previous attacks.
But I can't stay mad at this game. It's a love-letter to Undertale: the art and animation are gorgeous and fluid, the music is catchy and utilises both pre-existing and new leitmotifs and man, they wrote Flowey SO well.
Highly reccomend it if you have a passing interest in more Undertale.
Spoilers for ALL ROUTES below. I played Pacifist and watched the other runs:
I love how this game gets written. It has some teething troubles during the Dark Ruins and Snowdin, but once you reach the area beyond that, the writing really steps it up a notch.
I love how regardless of the route you pick, there's a big discussion around the idea of "Justice". What is justice? How do you enact it?
Each run comes to different conclusions and I love that. Writing-wise I adore how characters like Starlo, Flowey and Chujin were written. Ceroba is good but does somewhat overpower the story which felt like it was Clover's tale prior to the Steamworks. Dalv is definitely the least fleshed out.
Gameplay-wise I had a blast. The simple addition of a run button and infinite storage in the bag make for such a smooth experience.
But the balance for some battles can be wack. They start off introducing a mechanic slowly before rapidly ramping up the difficulty in ways that feel cheap or unfair (El Bailador, Pacifist AXIS, Pacifist Ceroba).
Most of the time this wouldn't be an issue, but every time you die, it'll take a while to get back to those attacks due to the dialogue, cutscenes and previous attacks.
But I can't stay mad at this game. It's a love-letter to Undertale: the art and animation are gorgeous and fluid, the music is catchy and utilises both pre-existing and new leitmotifs and man, they wrote Flowey SO well.
One of the greatest uses of games as a medium. Toby Fox knows how to be both funny and deeply emotional. There's so much depth to this game.
You can tell the creators love RPGs but are still critical of them making the experience feel fresh and new. They will slip in all kinds of details which 99% of players will never see.
Easy to pick up and you can spend hours on this if you want to explore every tiny detail.
If you can, go into this game as blind as possible.
You can tell the creators love RPGs but are still critical of them making the experience feel fresh and new. They will slip in all kinds of details which 99% of players will never see.
Easy to pick up and you can spend hours on this if you want to explore every tiny detail.
If you can, go into this game as blind as possible.