very much enjoyed seeing the change in enemy designs here especially at the end.

American interpretations/reimaginings of Japanese media usually don't go well but this is the only game where I can face off Cammy & Andore while listening to Slipknot & MF DOOM so I'll let it slide just this once. It makes absolute sense here that a city that has been crime ridden for decades to just be this gritty & run down with the citizens acting Slimy & Edgy to each other. The dialogue and presentation is so committed to the edge that it can come off as unintentionally funny & cheesy at times. This game had a pretty short development time which is both impressive and very much explains why some segments just feel unsatisfying to go through. The approach is very weird on what it wants to let the player get away with and its so inconsistent that I can't tell if I cheesed a boss fight or just outskilled him with a solid combo. If I was a Final Fight purist I'd probably hate this game with a passion but its actually possible to have a good time here when you don't try to force yourself to be upset over a game that hasn't been canon in almost 2 decades. They gave Guy some seriously clean outfits here the Street Fighter dev team needs to take that white suit as an outfit if they ever return him.

This game is about as difficult as you want it to be. I'm mostly here for the interactions amongst the SNK characters though, love the attention to detail to properly make a character be treated as if they were in their respective game.

Finally played Co-op on this and while it makes crowd clearing a lot more easier and the game go buy a bit faster, the boss fights still feel like I'm at an instant disadvantage.

This is the definitive beat em up experience for final fight especially coming off of the 2nd game. gameplay introduces refined comboing options and supers alongside dashes and sprints to truly give the player control and freedom from cheap shots.

Don't know if its an emulator issue but the game feels way too sluggish compared to the first game on arcade

The Reuse of assets is interesting, kind of wish we saw more of the newer content that was going on near the end though it leaves much to be desired with how abrupt it ends.

I didn't expect this game to be so rich with mechanics that actually feel cohesive and complement each other (for the most part). the visuals are good and the gameplay feels satisfying to play but I definitely still spent a decent bit of my time trial and erroring certain areas and how they challenge the player.

SF3 and the SF Alpha games are hard carrying this collection for sure. its cool that they have included an online for this even if the game isnt packed with players. the save states are nice but id prefer the reverse button from the Capcom Arcade Collection so I don't have to play complete rounds vs CPU to win. If i had to nitpick here its a damn shame this game doesn't include the final updated release of Alpha 3 which is still stuck on PSP for some reason, the puzzle & gem fighter games are missing, the original SF2 HD release (which I know they're aware it exists because they released a new variation of it a year before this). and all the other final renditions that were exclusive to Street Fighter Collection. X-Men Vs. Street Fighter and the EX games would have been a nice bonus as well but I'm sure licensing scared them away way before this game even got to development. another nitpick would be the lack of information on SFV an IV in the tab with the development releases. I'd only suggest getting this if you're a Street Fighter enthusiast while its on sale otherwise fightcade is an option for those who seek the online aspect.

Didn't expect the game to play out the way it does but it's simplicity is not really a problem for me. They knew what they wanted to do with this game because the presentation is pretty dope, I can't think of many fighting games where the stages have no walls.

The improvements here are insane, the gameplay felt way more fleshed out here. The visual improvements on the background scenery and the models themselves are appreciated I thought this game was gonna be stuck looking like the early Tekken games

The gameplay is pretty good here, I enjoy the gimmick of being able to cancel a super early to let it go into another super

I like how quickly they abandoned the military aspect of the game and just said fuck it and went with mummies, aliens, and sewer monsters to spice up the variety of enemies to kill here.

It's a shame this game had such a weak launch because it pretty much feels like a game worth picking up with what it currently has to offer years after release. I always found the multiplayer here to be very satisfying even during the game's abysmally small & lackluster launch, now you can feel some variety to be had with forge and the introduction of new maps & modes. I initially played single player when it launched on game pass but I never really felt too inclined to put money for another month, when I finally bought the single player on sale I was kind of surprised to see how close I was to the end on my first save doing a new playthrough with a friend (albeit on Easy now & with the tank gun glitch because I was primarily playing to help them 100% the achievements). In a lot of ways calling this game Infinite as opposed to 6 makes a lot of sense when you consider how radically different the single player experience was changed and how strong the reaction was to seeing running on reveal (very much how I imagined how strongly people reacted to reach Reach and its gimmicks pre and post launch). The campaign being "open world" on a halo ring is an interesting premise for sure however I understand the complaints on the lack of variety in map design coming off of the older titles being set in large scale war zones across many different environments. I enjoyed Weapon's and Echo-216's mindsets and personalities reacting and at time clashing themselves with Master Chief's monotone and stern personality it definitely made for some good dialogue. I don't think I understand the complaint of gameplay being repetitive with the amount of side quests and objectives the single player has to offer because it feels like most Halo single player experiences have always been some variety of Moving to objective to objective and not being allowed to move forward until all enemies are dead in an area. I think the only real miss is that they're still pricing single player at full price (60USD) when two thirds of the game is already available for free and there really isn't enough content to have justified the price range like the older titles, I am pretty much aware this is an business executive's choice but the game should have been 20 bucks at most if they really wanted to convince people who aren't big fans of the series to want to go out of their way to buy it. All positives this game has to offer and yet the possibilities of what could have been still affect this game's reputation, whether you're bummed they cut split screen, neutered the single player multiplayer rewards system, introduced microtransactions yet again(which I know is the biggest criticism for an astounding amount of people), and not even mentioning the looming feeling of how they already gave/given up with their initial post launch content plans and other inconsistencies from now and then. At the end of the day though I'm not someone whose been overly critical to the point of rage consuming this game so I would still give myself the opportunity to play it and recommend others who are unsure of picking up what very could well be their first Halo experience.

They really put all their resources into this game. games got great visuals and is pretty fun to play but I can't believe some people really put coins in the machine just to get one tapped twice from an ungodly enemy placement and boss carpet bombings and actually still walked away saying they had a great time on this game back in the day. If I had to have something negative to say about this game is that the slow down gets unreasonable for the engine because it stopped me from moving while on the turret.