180 reviews liked by CrispyBoy


Originally this was the only game in the series I had played and I was very excited to come back to it having played the first two. Having finished it again it builds off of everything fun about Just Cause 2 and makes it better. My favourite of the series and I don't see it changing.

First off the story, shock horror Rico is thrown into a politically unstable country and has to kill the dictator. However Just Cause 3 makes its main story much more interesting than the previous two. The Mediterranean island of Medici is where Rico was raised, coming back to it for the first time in years to kill the ruthless dictator General DiRaviello. This is my favourite version of Rico by far as he isn't just a one note action star that only speaks in one liners, he actually has relationships with the side characters and seems to care about who he is fighting against. Once again both Rico and Sheldon have been recast, I'm not sure as to why this is but the actor does a good job to not make Rico as one note as the previous games. DiRaviello is by far the best antagonist as he appears frequently enough so you don't forget about him. The small cast of side characters make for good interactions in cutscenes and it is nice to have meaningful characters other than Sheldon.

The gameplay is the best part of this. This game is a blast to playthrough. Everything great about 2 is here with updated fluidity and fixed the janky controls. Thankfully instead of the chaos system which Just Cause 2 had where you had to get a certain amount of chaos points before the next main mission unlocked, Just Cause 3 uses a liberation system where certain missions are locked until you have liberated enough provinces on the island. This is a way better alternative as it is just the dumb fun that this game is best known for. Rico can zip across power plants blowing up everything in his path and its the most entertaining part of the game. The gun combat is a little bit tricky to get the hang of as there isnt really a lock on feature and most enemies are armoured so it takes a while to kill them.

Visually the islands of Medici are stunning to look at. A lot of inspiration from Italian style architecture can be seen primarily in the villages. A couple decent tracks on the soundtrack but nothing I would seek out. Im very surprised for a 9 year old game that I experienced no frame drop even when loads of things were exploding around me.

There are a few things that I think bring this down a bit. I think that Rico is far too weak in this game. They switched up the health system where Rico no longer needs medkits to heal and will heal automatically and I suppose to balance this they made his health a bit lower. However pair this with the bullet hells that are clearing out bases and you will find yourself dying quite a lot. I also found a lot of loading screens that took especially long which kills the pace a bit, especially after dying. Ill put this more down to its age than anything else. Ironically there is a bit less fluidity in the animations, mainly when skydiving, I suppose this is to make grappling in mid air easier but its a shame when Just Cause 2 had very fluid animations for an older game.

Just Cause 3 is the perfect amount of dumb fun mixed with a fairly interesting story. If you want to play a Just Cause game but don't want to play the whole series, just play this one. You get everything good about the last game, without any of the bad the next game adds. Solid recommendation

This game feels like it wants to me DMC but forgets several key features, most importantly, a combo meter, and rewards for keeping said combo. The story is fine but still feels like a cheapish 2000s movie (which has its charm). But the gameplay is just an on-rails fighter without the things that make action games interesting.

A massive improvement on the first game in pretty much everyway imaginable. Not without its problems but Just Cause 2 is a way more enjoyable experience than the clunky mess that its predecessor was.

The story is as simple as can be, Rico is once again thrown into a politically volatile country and has to kill its dictator. This time it is the island of Panau. I much prefer Rico in this game than the first, he doesn't only speak in one liners and has a smidge more personality to him. For some reason the entire voice cast was switched so the three returning characters all have new voice actors which is also the case for every game going forward, not sure if there is any specific reason. The main story itself is only 7 missions long but the game is padded out with required side content which I will go on to talk about in a bit.

The gameplay is an absolute blast. It improves so much on the first game through stuff like the grapple hook actually working, making health an actual concern instead of Rico being a bullet sponge and all around better controls. Don't get me wrong there is still a lot of jank, the flying controls are very hard to get used to and the camera doesn't always help and instead of the driving being more like gliding, I found it to feel really stiff. Best way to describe it is if I was trying to make a turn, the car wouldn't turn till the last moment and I would normally go flying off the road. Dont get me started on trying to use planes. Trying to take off on a plane was so weirdly frustrating as if you even breathe on the joystick the plane goes full tilt into the nearest wall. Sometimes it would just hit off something on the road and go flying backwards. It was like trying to ride a scooter on an ice rink. Despite all that they really nailed down series staples like the grapple mechanic and the gun combat. All in all it feels like a less polished version of Just Cause 3 which is to be expected.

Visually its a massive upgrade, thankfully they decided to ditch the uncanny valley cutscenes for more fitting character designs and cutscenes you would see on Xbox 360 games. Nothing really to note score wise.

My biggest complaint with this game is the chaos feature. Which I believe does become a staple going forward so it will be a bit of a reoccurring issue. Basically the main story is 7 missions long, to combat this in order to unlock the next story mission you have to run around doing missions all be it fun missions for the three biggest gang leaders in Panau. Now these missions were fun, none felt stale or repetitive and most where short enough to not drag on. My problem is with the fact that there are only so many of them. While waiting to unlock the last missions I had no faction missions left to do so I had to just fly around blowing up stuff in order to get enough chaos points to unlock more missions. Which again, was really fun but its something that did put me off a bit.

To put it simply, Just Cause 2 is really really fun. You get to fly around blowing stuff up and actually able to have an enjoyable experience in this game as it fixes what was terrible about the first one. Despite the lack of substance in the main story, I had a blast with this game. Im looking forward to replaying Just Cause 3 next to see if its as good as I remember. Solid recommendation.

Amazing gameplay, feels like everything I'd want from "Fire emblem but with more depth and team building". I think my two gripes with the game is the story is generic, which I don't truly care about because the gameplay is so fun, and that the end of the game is kinda short. I would have really liked another zone to explore after they kinda throw a ton of units at you near the end.

Really impressive remake and all-round great game.

More than anything, it's just boring. That was the problem with the original as well. It's unfortunate we won't get a remake of DS2, because that at least had interesting parts.

Fine game. Definitely the worst Team Ninja game. Feels very much like Sony just asked them to push out a long, AC-type game which they did to their best ability. Worth playing of you like the setting or kinda like the Team Ninja combat but not totally

As much as I loved this game, it has some boggling oversights and design choices that you wouldn't expect, very ambitious/experimental game though and it gets my respect.

Thank you for the meal Hideaki Itsuno's team of 400 (and shoutout to RK for gifting me this game I love you)

Wilhelmina I will see you again someday...

This review contains spoilers

Genuinely this game would be a perfect 5 stars if the "true endgame" didnt exist. Boring running around dependant on how many ferrystones you've saved, unless youd are to go outside a town where every monster feels like a make-a-wish little leaguer taking on the Green Bay Packera. Not to mention getting to this true ending is already confusing enough, but figuring out the stupid rules it has within the time limit is virtually impossible first try (which is all you get because of the ironman save system in this). Tldr it feels heavily bogged down by TRYING to be way more complicated than needed on a 1 save style game.