Not for me. If you like DMC or something maybe but its not my thing and its so linear it might as well be an on-rails shooter

“They’re giving me a lot of ammo, seems like it won’t be an issue”

Ammo then became an issue

Team Ninja always releases bangers, even though this is definitely my least favorite.

Pros:
- An actually really interesting well rounded cast of a metric shit load of characters
- A Ubisoft checklist style of open world that is actually not that boring
- Story that gets good for the middle and end at least
- Satisfying combat that feels good to learn
- Ryoma

Cons:
- Super watered down skill trees compared to Nioh and Wo Long, feels like very little character power growth
- Zero enemy variety makes an already long game feel like an eternity toward the end
- Too long (exacerbated by the previous two cons) if they condensed the game into the first two chapters it would have been better
- Some crazy difficult bosses

SPOILER BELOW













The biggest con is your blade twin easily. Feels like an edgelord kid’s oc being like “oh and my guy has a mechanical arm and can use all the weapons together and can win every fight.” A completely irredeemable hypocritical piece of shit character. Killing them was the easiest choice ever made in a game. Fuck em.










To preface, I really did enjoy my time with game and really want to love it. There’s just so many gripes I have that progressively ruined the game more and more for me.

This games feels like a huge ball of kinda wasted potential. A story full of pretty interesting plot points that all feels loosely connected to the point of not even really recognizing characters that were apparently important. A really cool immersive world that feels like it goes mostly unused, with every location being visited just once and never going deeper than the surface. A detailed quest system where it never feels like you’re doing anything more than running errands. A really fun combat and skill system that kinda feels like you’ve played everything after trying a couple vocations. Shops filled with beautiful armor and strong weapons that you’ll probably never get to use most of because of how the gold you earn is next to nothing outside of quests.

As for other issues with the game, a lot of times it makes things more complicated than they need to be. I don’t want my hand to be held the whole way through, but being able to just miss parts of the game just because you aren’t being a detective can be annoying. Some systems just feel unnecessary, like having to learn teach a pawn Elvish is just a strange roadblock that didn’t need to be there. But to me, the biggest issue with the game is the length. Getting into what’s supposed to be a huge RPG should be able to take a lot of time, exploring, growing, and questing. I finished in just under 30 hours. And I wasn’t just breezing through everything, I did a majority of the side quests available to me and it still was a pretty short game. When I learned how suddenly the game ends and how unfun the endgame is, it killed my motivation to keep finishing the side quests I did still have.

I still truly did enjoy playing this game. I got very immersed in the world and my characters and my pawns and I was planning to do another playthrough but I don’t want to anymore, it would just be pointless busywork, and it breaks my heart. I still would definitely suggest this game but you should know to expect a game that probably isn’t as good as you would hope it is.

You’re as beautiful as the day I lost you

Really sad that Netherrealm was one of the few studios I trusted and now I have to give up on them. Free game levels of monetization, very few boring game modes, and year long waits for DLC characters is not something I’m gonna stand behind. Maybe the next Injustice will be better but this was just a major disappointment.

I can see the appeal and there’s definitely something there but oh my god is it annoying. Like it takes so much time making it back to where you died, and the parrying feels so inconsistent and weird compared to something like Wo Long or Sekiro, probably because it’s hard to read weird non-human enemy attacks. I get the appeal I really do but I could be spending my time playing a game that I am not getting so annoyed with.

Replaying it, I wanna like it so bad but I really just hate so much about it. Unlike other Souls games, replayability is like zero because the huge open world makes it feel like a checklist of chores instead of going through a fun game again, not to mention the dread of knowing you’ll have to play the latter half of the game again. The difficulty is ridiculous and stupid, not fun. Everything is super tanky and one or two shots you and they just end up making bosses regular enemies. Also, they throw an overly inflated amount of enemies for artificial difficulty just like Dark Souls 2, all because the open world design means they have to make over the top difficulty to keep you from entering areas early. Bosses are just straight up artificial difficulty and asshole design, not fun, and the vast majority of them are just reused a shit ton of times with the only variation being that sometimes you’ll have to fight like two or three at once. There are the few good ones, Radahn, Godrick, Morgott, Rennala are great bosses, but so many others are so unnecessarily aggressive and damaging that it’s not even fun. Other Fromsoft games’ bosses like Ludwig, Gael, and Nameless King were huge challenges that still felt fun and like you were learning patterns, not like something like Malenia or Placidusax or Radagon that feels like it’s entirely luck or using the right build. No linear, handcrafted areas makes the game feel empty and unengaging, save for the few ones like Volcano Manor or Farum Azula. Build flexibility and the sheer amount of weapons make me wish I could play the game over and over again to try all the weapons and spells out but playing the game again would be a punishment and 99% of them are completely unviable during normal gameplay. As for multiplayer, it makes me wanna bash my fucking head in with a rock. Coop is as convoluted as any Fromsoft game, but invasions are the worst thing in basically like any game ever. The "community" this game has created is the most toxic, sweaty, evil ass group of people ever created because the whole concept of the game is basically like a huge dick measuring contest for these people. I could count every positive player interaction I've had on one finger. There are no duels or any form of unspoken set of rules like the other games, everyone uses one shot builds or just tries to goad you into a huge group of enemies that will inevitably rush and kill you in seconds while the dumbfuck that got you killed emotes like they actually achieved something. I just fucking hate so much about this game and I hate that I have to hate it.

As for positives, it's undoubtedly the most aesthetically pleasing Fromsoft game and one of the coolest looking games I've played period. The characters are enjoyable, and it seems like someone convinced Miyazaki to be a little bit less of an edgelord and actually give some characters decent endings to their stories instead of just having everyone die at the end. The story of the game as a whole is easier to follow and the lore is better than Dark Souls in a lot of ways thanks to having George R. R. Martin working on it.

In the end, the game is what it is and it did so well that Fromsoft are definitely gonna stay on this path. I already know Shadow of the Erdtree is just gonna be more over the top difficulty and I'm gonna hate that too. Will I still buy it? Yeah, kinda feels like I have to at this point. But will I like it? No, probably not.
:(

This could be really fun if it wasn’t the most barebones mode possible. Maybe in like a year it’ll be worth playing.

Booooring. Nothing to do after like a half hour and now they’re selling sets to use in it. Unfortunate waste of what could have been cool.

This awakened something in the rhythm game player deep in me the likes of which haven’t been seen since I was obsessed with FNF in high school

Enjoyable and sometimes brutal as any single player Splatoon experience is, but I’d be lying if I said I wasn’t disappointed. The entire thing being a roguelike is a cool gimmick at first but no handcrafted levels kinda sucks and all the difficulty comes from enemy spam instead of those grueling but super fun marathon levels that tested aim and platforming as well. Anything with Pearl and Marina is great tho, just make them kiss already.

Seemed fairly alright but immediately dropped it when I got to Drayton’s challenge. I ain’t doin allat.