Nice one! I didn't feel like going for any achievement, I feel it would have burdened the experience for me. Not because I don't think they should be in the game, it just feels like that kind of games you're playing just right as long as you do it your way.

I get why people would hold this with the cult status it has. I'm a fan of lovecraftian style stories myself, which kept me interested for the most part, and the environments are pretty impressive. However, the all-over-the-place level design deterred me from enjoying this, making the story confusing and disconnected. I missed most of the initial puzzles and wouldn't got to them had I not looked guides, with a crazy amount of backtracking. These guides let me know there was a puzzle with jumpscares. It was the last one I had left to complete, but no sir. Arm yourself with a whole lot of patience if you want to enjoy this.

Genuinely didn't expect to like this game as much when I was playing it for the first few hours, and was more or less certain that I would either push through it or shelf it. The story is difficult to follow, becuase it's told in a slow way for a very fast-moving game, making it difficult to stop and read. However, the ending felt really worth it, and I overall had fun with it. Visually and musically striking, it's level design is a bit chaotic and hard to read at times, but I recommend giving it a try. It could do without the collectibles, I think.

Un juego que parece hablar la nostalgia como un lenguaje universal. Incluso sin vivir una infancia como la del juego, es difícil imaginarse parte de ella. Su jugabilidad es sencilla y variable, expresada por medio de pequeños y agradables minijuegos. No obstante, a veces el ritmo de la historia es demasiado lento, y no resulta tan fácil empatizar con la historia del presente a falta de algunas piezas que nunca te llegan a dar.

Assemble With Care nos propone una jugabilidad sobre reparar objetos para contarnos una historia sobre reparar relaciones. Una experiencia corta y recomendable.

Pretty on point for a game that's both an adventure and a cat simulator. You can do most things you expect to do, and it's a good short time. Beat it in just under 4 hours and had some stuff left to do. I think it's a good time for this kind of games.

Ah, unfortunately I got softblocked from a part of the game in which there were a couple missions I have left to do :( I know there's a way back in, playing a bit with collisions, and they recently released a patch that might have solved it.

I would have liked the controls to have a better gamefeel to them, cause I didn't really feel much feline agility. But if you're looking for a game you can just lay back and enjoy, with little rush and with a nice soft piano in the background, this might be right up your alley.

It's not exactly I game I love, but I enjoyed it in short doses, and the dev team behind it seem to have put a lot of love in this.

It's quite charming. It might be a bit short for some folks. Me, I played a couple stories before bed and manage to have it for some time as a little comfort activity to end the day. The concept is pretty great, although it invites you imagine more possibilities than the game ends up offering. Still, there's a bit of post-game content that plays with that idea. I would recommend playing it, but I wouldn't recommend long sessions.