This has been much better than I expected, honestly, not just the Bloodborne ripoff many of us assumed it would be. A nice twist on the Pinnochio tale, that borrows rather well from FromSoftware's style. I think it could be a bit more subtle about it's intentions, and it could try to hide its inspiration a bit better, but this has been a very enjoyable play that's left me looking forward a promised sequel.

Play this game for the world, not the story. It demands a lot of you, but gives a lot back. It's incredibly rewarding, being forced to travel from point A to point B with no fast-travel whatsoever, only to be distracted by a rock sliding blocking your path, that you can shoot down with a catapult not too far away; two giant monsters fighting on the distance while you just happened to stumble upon a balista that's aiming in their direction; or the griffin you fought a while ago that fleed, terrorizing a nearby settlement, that you can recognize because his health bar didn't recover.
The world of Dragon's Dogma 2, and how it interacts with you is filled with charisma. Its story and characters, not so much.

Assemble With Care nos propone una jugabilidad sobre reparar objetos para contarnos una historia sobre reparar relaciones. Una experiencia corta y recomendable.

It's quite charming. It might be a bit short for some folks. Me, I played a couple stories before bed and manage to have it for some time as a little comfort activity to end the day. The concept is pretty great, although it invites you imagine more possibilities than the game ends up offering. Still, there's a bit of post-game content that plays with that idea. I would recommend playing it, but I wouldn't recommend long sessions.

2021

Este juego roza lo perfecto. Es una sensación de calma pero a la vez de aventura, y te recompensa con una satisfacción constante de una manera orgánica mientras avanzas sus niveles.

I rarely review games that I had played in the past, but after dumping over 80 hours after the 1.6 update, it feels unfair not to dedicate a few lines to describe how much of a wonder this game actually is. It inspires me in so many ways, relaxes me so much. Even after I get tired of playing it, I miss it.
What a work of art, my dudes. I love you, Abigail, we will find each other again on our next live.

2010

Limbo feels like it started a genre of 'limbo-likes' which borrow from its gameplay. Being the first one, Limbo can afford the luxury of keeping some of its puzzles simple and non-repetitive. However some of them are incredibly obtuse, and you're far more likely to get frustrated before you manage to decipher them.

Nice, beautiful game. I appreciate the minimal use of UI or text to keep the impression of a painting constantly in your screen. I miss some complexity to the puzzles, though. Particularly, I wish I'd seen more large puzzles fitting a whole screen with several pieces that you have to put together for a grandious solution. Without them, the pace is a bit tedious, feeling like it's using the same ideas over and over again.

It only made me wish for a new Dishonored.

Un juego que parece hablar la nostalgia como un lenguaje universal. Incluso sin vivir una infancia como la del juego, es difícil imaginarse parte de ella. Su jugabilidad es sencilla y variable, expresada por medio de pequeños y agradables minijuegos. No obstante, a veces el ritmo de la historia es demasiado lento, y no resulta tan fácil empatizar con la historia del presente a falta de algunas piezas que nunca te llegan a dar.

I get why people would hold this with the cult status it has. I'm a fan of lovecraftian style stories myself, which kept me interested for the most part, and the environments are pretty impressive. However, the all-over-the-place level design deterred me from enjoying this, making the story confusing and disconnected. I missed most of the initial puzzles and wouldn't got to them had I not looked guides, with a crazy amount of backtracking. These guides let me know there was a puzzle with jumpscares. It was the last one I had left to complete, but no sir. Arm yourself with a whole lot of patience if you want to enjoy this.

It's unfair of me to review a game from a genre I never really enjoy. The setting is very original and nice, it's obvious there's a lot of talent and creativity behind this. Ultimately, I don't think it adds anything game changing compared to most other city builders, but I played it for a few hours while sipping on some tea, so there's a good feeling.

Nice one! I didn't feel like going for any achievement, I feel it would have burdened the experience for me. Not because I don't think they should be in the game, it just feels like that kind of games you're playing just right as long as you do it your way.

I love Hyrule, I love the people that live there, I love the sky and the underground. Every idea is a great idea.

Genuinely didn't expect to like this game as much when I was playing it for the first few hours, and was more or less certain that I would either push through it or shelf it. The story is difficult to follow, becuase it's told in a slow way for a very fast-moving game, making it difficult to stop and read. However, the ending felt really worth it, and I overall had fun with it. Visually and musically striking, it's level design is a bit chaotic and hard to read at times, but I recommend giving it a try. It could do without the collectibles, I think.