Despite the title and weird box art, this is really just Bomber Boy (part of the Bomberman series). Becomes blatantly obvious once you start up the game and see that the character you control is just Bomberman. Even more so is that game B is literally just a downsized port of NES Bomberman.

Despite what I said, it has a few differences than the usual Bomberman fair in Game A. For one, you can select from a limited number of power ups you start with to power yourself up to have those upgrades from the start of that stage (the usual bomb ups, fire ups, speed ups, etc). Because of that, you can't find upgrades by just randomly bombing blocks. That also means that the game has a shop so you can rebuy most of the upgrades. One other difference it has from the usual Bomberman games is the game lets you pick which area you want to do first. Rather than starting at a fixed point in the game.

Worth a look if you're a fan of the Bomberman series. Especially since this title easily goes under everyone's radar cause it doesn't look like anything anyone is familiar with. Not to mention its on Game Boy. Which unfortunately makes it even more obscure.

Being someone who's own this when it was 2 years old in the market, its probably one of the funnest little things Nintendo has created for the Game Boy. In its time, there was barely any affordable digital cameras. So this little thing was there to fill in for us Game Boy owners. Has multiple lens options (like mirrored or panorama), stamp and doodle feature, slideshow maker (which is what I used to create movies that were similar to YTPs), hotspots that make transitions to other pictures you took, the game and watch game ball that has you post a face on it, a DJ music mixer, and several more fun extras. This is also the first Nintendo product to feature Pokemon in it in places outside of Japan. Way before those weird promotional videos and the anime. Pokemon Featured are Bulbasaur, Squrtle, Charmander, Pikachu, Meowth and Mew as stamps. And Venusaur, Blastoise, Charizard and Mewtwo as an image on album B.

Overall, it was a fun little device during its time. In the current age, it probably won't see as much use anymore considering digital cameras have gotten better as well as there being apps that function similarity to the doodle and stamp functions. Still a fun little device to look at if you're curious on what 90s kids used as digital cameras.

One of the best fighters for the SNES. Compared to the arcade, its incredibly bogged down graphic wise. But considering they used the same technique they used for DKC, the graphics look pretty good for a 16 bit game. Game relies heavily on combo inputs. But these aren't like Tekken combos and are more specific. So mashing buttons will make you look about as foolish as you'd look trying that in games like Street Fighter or Fatal Fury. This is also the only fighting game that i know of that only gives you a character's ending if you preformed well enough. If you don't, you just get an end screen telling you to do better (least from what I remember as a kid. might have been my cousin playing it on easy). The game ovrall is above average for a SNES fighter. Also I'm a Fulgore main.

Not to sound like a jerk, but i'm positive all the 1 word reviews on this game are from people that only watched the AVGN episode rather than actually play the game. Yeah, the game itself isn't really too good, but its not too bad. The whole premise of the game is to avoid damage as Jekyll and get as far as you can. This game is pretty much a really early example of a pacifist run. You're not allowed to hurt anyone because Jekyll is supposed to be good. But once you become Hyde, you want to murder anything that gets in your way. But if you go all the way to the start as Hyde (Hyde's stages are Jekyll's in reverse), then you die automatically. This game is also pretty ambitious as it has 2 endings. Completing the game like normal will net you the regular ending. But beating the game under a specific condition and defeating the only boss in this game gets you a special ending. Weither or not its worth getting this ending is up to you and how you view this game. The game itself is still not a very good game and can bore the average gamer who isn't dedicated in actually seeing the end of this long pacifist run.

I'd say this game is only in here for memes, but there's other bootlegs listed on this website. Considering I've already wrote a review on this website for the original game, this game loses a few stars for being a lazy spriteswap. So just read my review on Flintstones the Rescue of Dino and Hoppy, but the end score is this one instead for being a lazy chinese bootleg.

Also GRAND DAD

The game that spawned a well known creepypasta. Was also reviewed by AVGN. As far as the game goes. I enjoyed it to a small extent. Gets a tad too repetitive after an hour into the game. You fight the same kaijus who get stronger in each stage, as well as the same microscopic enemies that you have to kill to level up. You wouldnt have a choice to level up anyways since you'll be killing something every so often as well as the bosses. Just don't use a password that lets you go straight to planet x. Since Godzilla and Mothra will start at lv1. And thus the enemy kaijus outside of Gozra and Moguera will be harder to kill. Overall, as a game by itself, its too mediocre and boring. But for a Godzilla fan, it might have some merit. I'm both, so I got something out of it. Given, i'd just wait for the Godzilla Creepypasta game to finish and play that instead (if that even gets finished).

The game that was hacked into 7 Grand Dad. Aside from memes (Joel himself is already tired of it anyways), the game itself is ok. You're thrown into an overworld after beating the first stage. Which is always fun since the game allows you to go wherever you want besides the last stage.

Another licensed movie game. No surprise that its terrible. The ghostbuster you control (doesn't say who it is) dies in one hit.The car stage after the initial platforming stage isn't any good either. Also for some reason, the game over cutscene of Vigo escaping the painting and appearing over New York scared me as a kid. Tldr, this game sucks.

At the time of this game's release, it was a decent wrestling game. It had most of the wrestlers of the time in the roster, custom music, the ability to listen to the wrestlers' themes, custom characters, dozens of match options. Its also the last WWF game to have Owen Hart after his untimely death. But looking at it now, it hasn't aged too well. Especially since the Smackdown games exist on the same console this was released in (Wrestlemania 2000 and No Mercy for the N64 side). One thing I don't like about this game is the number of incoherant inputs the game wants you to pull off just for something as simple as a german suplex. Trying any other input during a grapple will just make your wrestler try to tire your opponent out by stretching out his arms. So most of the time you're awkwardly punching or kicking your opponent. Maybe something good about this game is its the first one with blood and weapons. So you can slap someone with a steel chair until they start bleeding all over their body. But that's abut all the good i can say about this game. Its definitely a relic of the early days of wrestling games, but with the options for each system it was released on, you have better options.

I hated this game as a kid. And I still hate it now. Bad level design, awkward controls, and a dissapointing ending makes this one Marvel game not worth looking into. Its also made by LJN. So that alone should tell you to stay away from this waste of plastic and circuits.

Spent too much time on this than one should. I've been playing since the game's first week and its changed alot since then (and with that, my servant roster). My progress is mostly up to date with my recent completion being the current event. I've lost half of the drive i've had with playing this mobage. Namely because of how long i've been playing this game. In terms of my opinions, the gameplay is both simple but requires some thought if you want to be effective in battles. You can't just charge in with berserkers and expect everything to go your way. Its a pain in the ass to maintain all classes though since some of them have very little servants and are mostly limited and have a single rarity (5 star). You can stick to just 1-3 stars all the way, but things do get harder if you don't upgrade them properly. I've also heard that Olympus is near impossible with those type of servants so you'd best hope you have at least a handful of welfares if you never bothered with the gacha for whatever reason. But if you have some proper 4-5 star servants, then you'll have to do some thinking for later chapters. At the moment in my roster, Ibuki pretty much destroys almost everything that's not resistant to saber because of her insane damage input. As well as my lv100 Helena who has everything maxed. The mobage overall is pretty cool for what it is (well, anime designs of historical and mythical figures), story can be fun to read (if you're in the NA server or have a translator or just can read japanese), but it can be time consuming due to how events work. Also the gacha can give you a bad gambling habit if you get too invested in this game. I've got most of who i wanted though so I'm not too salty about the time i've spent on this game.

A bit improved from the first game. Now has 9 chapters to go through (well, still 8 because the first chapter is cutscene only). There's far less cryptic puzzles and no more sailing from island to island. Now its traveling through time. Which sounds exciting, but the number of time periods you go to isn't too far off to what you would normally think of. You're also no longer locked to a grid and can move in 8 directions. Weither this is an upgrade or a downgrade from the first game depends on your point of view. You're also given 2 weapons this time around. One that's perminately in one attack strength, and the other depending on your heart count. Much like the yo-yo/island star in the first game. One criticism I have with this is by chapter 7, it seems the team was either running low on budget, was running low on time, or got lazy. Because these levels are straightforward with 1-2 dungeons with very little puzzle solving. They also feel like wasted oppertunities because of the time periods they take place in. And although I like this game almost as much as the first one, the rushed nature of the last 3 chapters is a bit of a put off. The last chapter also ends with a boss rush. So that should say how much budget they had left when that's all you have to face in the last moments in the game.

One of the first games I've ever played. Its honestly not as bad as some people say it is, but its not perfect. The game is pretty fun once you get around the grid based movement. The idea of having chapters, an RPG like overworld, and dungeon segments is really pulling alot for an NES title. One other thing one should note is this was done by the same team that brought us Punch Out. There's certain dungeons that will give you a hard time and make you pull your hair with how difficult and kaizo the traps are. Chapter 5 being notorious for kaizo like traps. But considering its supposed to be a booby trapped pirate cave, then its a bit understandable. Honestly, considering i've mastered this game, I forgot how hard chapter 5 is supposed to be until I saw a playthrough from a youtuber I watch. Overall, the game is pretty rough on the edges, but once you get around it, you have a fun little experimental game that Nintendo seems to have forgotten (ok not completely, since they still rereleased it on VC and Switch Online).

A fighting game that's worth looking into if you like SNES fighters. Story mode has you play through the game as one of the four turtles while tournament mode lets you use any character besides the bosses. Has better balancing than the Genesis version, but there's a certain shark that can be extremely broken if used in a specific manner. Despite this knowledge, I'm primarily a Shredder main. My only criticism is damage output can be random despite using a heavy attack or not. So that heavy punch you landed could just deal small damage. Tournament and Story isn't as punishing as the genesis version, as beating Karai in either mode will get you the expected ending on the default difficulty. The game can be hard regardless due to the AI being able to spam moves faster than a human player (Armagon would fire 2 projectiles without any visible input because AI) This game also predates Super Turbo in terms of having super moves. Overall, its a good SNES fighting game when you want more variety on the system. Just be sharp when facing the AI cause they're almost as bad as Mortal Kombat II's.

This game is just broken in general for a fighting game. Bosses are cheap, and I am not beating the game on a higher difficulty because Karai cheats like there's no tomorrow. Apparently whoever made this version of Tournament Fighters have no idea what balancing is.