73 Reviews liked by DestroyerTriple


The fact that the quote "I go wherever the wind takes me. As sure as wars never end, I will always have a place in this world." comes from this game and not like, an actual Metal Gear Solid game, haunts me to this day.

i was never a big fan of mario 64, controlling mario feels great but the level design never kept my engagement. but now, thanks to this mod, i busted out those doors and popped a shell in bowsers bitch-ass turtle rectum and showed him whos the baddest mothafucker in da koopa kingdom

Haven't finished the game, but I'm having a blast.

Also, Aki and Tomoki are peak, but some of us ain't ready for that conversation

If I'm going to talk about this game, I'm going to have to say some things about Ape Escape 2 I might change my mind about at some point. But I think I'm okay with that. I want to give more positive reviews and takes on here too. But that takes a good amount of time and effort sometimes.

Ape Escape 2 was kind of disappointing to me, it felt like a pretty average platformer. The vibes and music weren't great, the way the game felt wasn't to my tastes (the jump and the hover gadget especially arent smooth), they made the Slingshot and RC do stun less, there's less puzzles or creative thinking with the gadgets, the monkeys are really hard to deal with, the level design was made into something really tunnely with the most basic of platforming, which makes stealth less encouraged as well...
It was just really disappointing to me. A lot of the things that made the first game special were just sapped from the second, and I felt like I was going through the motions.

Ape Escape 3 didn't exactly change the general approach in design. It stuck to being kinda similar to Ape Escape 2. But if the games were gonna be like this instead of how Ape Escape 1 was, then 3 really manages to perfect what 2 was trying to do.
The levels have a stronger identity and theme, there's a stronger and more active sense of pacing to the levels and what you're doing with a larger sense of fun, they shave off the gadgets that didn't matter (well except--...RIP the Water Cannon) but add transformations which act as gadgets all of their own and were probably a ton of fun for kids especially, the monkeys are made less strong (especially the missile monkeys), the levels are bigger but don't feel elongated...
It almost feels a bit intangible as to what makes this game better. And I do feel 2 can be more creative at times, and it also has a much much stronger final few levels. But the game is undeniably solid and a ton of fun.

To get into more specifics would be a lot though, especially for that reason. And I already make these kinda long. But there's a lot of thoughts I had about the nuances of the game in general.
Like, part of why Morphs are so fun for example is because it really doesn't feel like the game forces them on you much at all outside their first appearance, but if you want to you can almost be morphed for the majority of a stage (Not my style really). It's very freeing. But the game also puts a lot of teleborg enemies around monkeys which makes you feel pressured to use them, or else go about things a lot more slowly. Additionally catching monkeys with any of the Morph tools is a lot more reliable and quick than your time net, and it eliminates some of that thrill of trying to catch a monkey the old fashioned way, but when monkeys will just dodge your nets a lot...... All in all what I'm getting at is I wondered if I was almost forced into liking the Morphs, because otherwise I'd come up against tension and things that I wouldn't like.
Teleborg enemies can be annoying in general, but also you do get better and better at just getting them on their wind-ups that one shot them. So I feel a bit two-ways about them too.
While Ape Escape 2's gacha machine was a bit of a pain, the Monkey Stories and things were a lot better in that game. The mini-games are also slightly less creative in 3, but they're also a lot more fun (Mesal Gear Solid aside, which is. Wow. So cool).
And one last thing: The boss battles are awesome (maybe not enough health) and you can do Monkey White, Blue, Yellow and Tomoki in under 25 seconds. Princess Ace and Miracle Ninja are crazy good for most things.

It feels like to actually talk about the game in full depth, I'd have to go into a million of these kinds of things. But that's the kind of thing that is a good sign for a game or franchise being interesting.
Ape Escape 2 and 3 in general make me feel like Ape Escape has a lot of missed potential as a franchise, if I'm honest. But I had a lot of fun being able to play these games in general, and I had a lot of fun with this game! It's fulfilled something I've always wanted to do, and I can't replace that. Definitely replaying all of them, but especially 1, in the future.

I don't have much to say on this game other than yeah I had childhood nostalgia for this one. I would play this over and over on the computer, exploring every little itty bit of this stylish and downbeat world. What really sold the replayability was the world was full of interactible doodads. Click a baseball and a bat, and they could start playing a game with each other. Click on a tree, and it might wag its finger for bothering it. It's all so imaginative and I enter a dreamlike mood whenever I reminisce about this game.

Not to mention, the game changes slightly every time you play it so there are different side content that you may unlock per playthrough, also adding to the additional challenge of finding socks and finding every piece of equipment.

Replaying this as an adult, I was able to beat this game within 45 minutes. It's so tailor made for kids but that's what made it perfect. Pajama Sam not only rewards you for your puzzle-solving, but also rewards you for being curious. For being thorough. For being able to slow down and enjoy the nighttime and the simple beauty it brings you.

This game will ALWAYS be a gem from my childhood. So many hours were melted away on it playing on the computer at the YMCA waiting for my mom to finish her Zumba lessons at 1:30pm on a chilly Saturday. It's such a specific vibe, I know, but I think that checks out for such a distinct game like this.

I need someone to Johnathan Blow me through my jorts

Ape Escape without Soichi Terada is like an angel without it's wings

I never know how to write shit about Mario Party cause like you generally know what the fuck you're getting into with these games. Like there's just not all that much to talk about with it. I do think this one has more than enough content to work towards that is more interesting in actual replayability, the star bank and being able to unlock a map, some more minigames and characters is nice, it's mainly why this was like my childhood MP.

I think the games are absolutely who ya play them with and the little moments ya share with them. So like before I played this with two of my besties (Appreciations and Weatherby) and had pretty great times.

Ya got shit like Bowser Jr hitting a like 3080 on the snowboarding minigame like the cheating little shit he is, us all clowning on Bowser Jr constantly, me losing at that one dogshit bumper car bump-o-rama battle minigame cause the controls are so so so ass, buying cheap wine and just laughing about stupid bullshit happening in game.

Mario Party ain't about Mario Party, it's about chilling with people and slamming back some cheap ass wine while the game itself fucks you over in the dumbest ways possible or clearly sets you up to just lose the entire game. Even if I never play this again I will always keep these memories pretty close to my heart as very special cherished times.

My continued vendetta against Bowser Jr grows stronger with each passing day. One day I'll get him back for stealing 5 of my stars that son of a bitch.

i can confirm that you need to dedicate your life to this game to get to the credits
i am typing this from my grave

flight ost is my newfound favorite game song of all time. it is so beautiful it convinced me to dive into the series and i am loving it

It's the Mario game that most understands the character's status as the ultimate video game icon. The structure is simple and has been repeated since 1985, but the decision to transform Mario's "world to world" visits into a trip around the globe (with a tour guide) is brilliant.

While I was playing Super Mario Odyssey I couldn't stop thinking about how it's a game similar to One Piece (it'll make sense, I promise). Firstly because: it's a lot about recognizing that the strong feelings you have while playing come much more through the journey than through any conclusion that may exist (and One Piece may end someday, but Mario never will).

Secondly, because like the Gear 5 transformation, it's a game almost entirely about the malleability of Mario's body, how he reacts to the environment, and vice versa. One of the best feelings you can have playing Super Mario Odyssey is catching one of the many Moons and thinking "was it supposed to be done like that?". It doesn't matter how you arrived at the goal, it matters how you played with the geometry of the levels and Mario's moveset.

It's bizarre to write so many words about the thematic importance of a Mario game, but the fact is that this game is very concise and rounded in what it wants to discuss about the character. It's a celebratory game about recognizing Mario's place in the global media canon, and in doing so it needs to recognize the most primal aspect of the character: he's an actor, a jack of all trades; He's a plumber, a kart driver, a tennis player, a doctor, he's Mario.

In this game, Mario is Bullet Bill, Goomba, Hammer Bro, Yoshi... Mario is whoever he needs to be when the situation demands his messianic presence. At first glance, the mechanics of transforming the game into 2D (several times) may seem out of place, but it is building precisely towards this point of adaptability of the figure of Mario.

Mario saved video games with Super Mario Bros., of course, but Mario is also Jump Man; his first appearance is not even in his own game, it is in the Donkey Kong franchise. How could THE video game icon, who was born in a franchise that is not his own, not take the freedom to visit any place? to transform into whoever he wants?

Super Mario Odyssey is a manifesto about freedom, it's a game full of expression and charisma in every corner, it's there to remind you to always be or do what you want. The game ending on the Moon is especially symbolic, because if for human beings visiting it was a moment of great evolution and celebration, for Mario it is another Monday. But it's another Monday that he can only have thanks to having grown up and matured with humanity. Mario has already had two games exploring planets, but the Moon's ambition is palpable; after 32 years Mario was finally able to see planet Earth from there. It's time to realize how great his achievements are, how many people he reached over during his journey.

"Thank you, Mario. It's been an honor walking a mile on your head".

absurdly better than the first one omg it's good

what the hell was this game

destroying waves of enemy ships with an ocean of laser beams through your dragon, shredding ferocious beasts of terror with your blaster, all the while killer tunes play as you fly through gloomy canyons and a lush jungle that eventually leads to a giant screaming monster chasing you down like prey. how the fuck does this game exist?

Hype train first, functional video game second

Fucking terrible, can’t believe everyone likes this overhyped shit. hardly any content to enjoy by yourself and an embarrassment of a story mode. GARBAGE I TELL YOU. Oh and don’t even get me started on the character roster, fucking MID AS HELL. Not a single character even matters to video game history, none of this matters when you don’t have motherfuckin GWIMBLY! DUH HELLO?!?!? I cannot in good faith waste my hard earned money to cavemen that live under a gigantic Stonehenge-ass rock of a company that is Nintendo

half a star for kazuya