People favor Sonic 2 heavily over Sonic 1, but I don't see much of a difference. This game deserves almost as much praise.

This game is sick AF, play this shit.

Truly underrated. Basically a pretty good Zelda game.

I first played F-Zero a few years ago on the SNES classic. I didn't expect to spend much time with it, but I was wrong, this game is dope. I am not generally a fan of these "2D" racing games, but this one really does pull it off.

SMB3 was not a fluke. It was not an accident. Super Mario World is living prove that Nintendo could absolutely just do it again whenever they wanted. Super Mario World is only worse than SMB3 because it has too many ghost houses. That's it. It's beautiful and smooth and clever and whimsical and it has one of the best soundtracks of all time.

They did it again, and it BORED them. Nintendo stopped doing this because they'd already won. The only thing left to challenge them was a third dimension, and they'd soon demolish that too.

FF3 is in love with its job system and gimmicks just a touch too much. The game is so eager for the player to alter their party make-up to get around certain challenges that the player realistically ends up with little freedom to explore the systems on their own terms. The end of the game is a ludicrous gauntlet, and no matter how dishonorable you may find it, I strongly encourage you to use save-states. The final boss is a nonsense numbers check which all but requires a party exclusively made up of the two "secret" optional jobs, almost rendering it a "gimmick boss" like so many others in the game. FF3 is gorgeous and sounds incredible, as all of these games do, but rare is the day when I reach for FF3 instead of FF1 or FF5.

The episodic story concept is an interesting spin and it's done very well, though some episodes are better than others. Pacing is brisk and frequent party changes keep things more engaging than a lot of other Dragon Quest games. The characters are memorable, and in what is a very rare case for Dragon Quest, the antagonist is actually interesting.

The original Monkey Island is decently funny, charming, and the puzzles aren't terrible.

Despite being one of the only NES games I owned as a child, this almost never got played. There is a reason for that.

I was actually shocked by how trash Golden Axe is. It's an EXTREMELY simplistic beat-em-up.

The boobeam trap alone is enough to keep Mega Man 2 from a perfect score, it's also a bit disappointing how the robot masters in this one just instantly disintegrate if you touch them with their weakness. Metal Blades are genuinely overpowered in a way that detracts from things. It's the easiest, breeziest Mega Man, and if I'm looking to throw one on just for a few hours of quick messing around, it's gonna be this one. The visuals of the stages and the soundtrack are just so compelling that people are willing to overlook the flaws it has.

Any amount of playtesting would have revealed that the core RPG systems of Final Fantasy 2 would not produce the intended results. In practice, players of the original version of Final Fantasy 2 are faced all but forced to spend at least as much time as they'd spend on the game's main content on grinding, independent of that content.

Actual progression in strength in Final Fantasy 2 comes only in extremely specific circumstances that are totally at odds with normal play. If one hopes to avoid getting one-shot by every enemy they encounter, they're going to have to go significantly out of their way to engineer situations where they can safely and repeatedly end encounters with far less health than when they started them. Considering that everything else about the game requires that the player lose as little health as possible, this becomes an activity that has to be done on its own and directly outside of an inn.

This is not the only one of FF2's counter-intuitive player traps, but it is the lethal one. In subsequent releases, Max HP is raised in a way that is far more amenable to normal play and all stat leveling is mercifully expedited. This bumps FF2 up from a miserable experience to a decent one, but certain issues remain.

The keyword system, like many things in FF2, is innovative but poorly executed. There are a deeply distressing number of times in Final Fantasy 2 where a player might hike to the opposite side of the world map only to find that they hadn't actually learned the keyword that they need to progress, and so they will have to traverse that distance another two times. Dungeons employ maddening dead-end traps which lock players into encounters that do not benefit them, serving only to waste their time, patience, and dungeon crawling resources for having the audacity to choose incorrectly.

The encounters themselves are startlingly frequent and horrifically annoying. Running, at least in the original version, is almost never an option. Battles are slow due to the frequent use of multi-target attacks in a battle system that is poorly optimized for them, and unbalanced by a morbid fascination with party-wide status affliction that persists not only after battle, but through death. Antidotes, Eye Drops, and their like do NOT stack in the player's inventory. Enemy defense stats and resistances lead somewhat frequently to situations where enemies like the Gigas just be damaged at all without blasting through a character's whole MP pool. Did I mention, by the way, that the oft maligned lack of re-targeting from Final Fantasy 1 is still here? And the swarms of up to eight enemies per encounter? And you can only hit the front block of them even if there's only one in that quad, so three of your characters turns will be wasted while the back four enemies are safe? Did I mention that as your spells level up they cost more MP and you LOSE ACCESS to the cheaper ones? And that in the original you will LOSE your magic stat if you use the normal attack command to much? And that all of your spells level separately and so slowly that it only makes sense to try leveling two or three of them?

The story is ambitious, the game is pretty as always and sounds wonderful, but the original release of Final Fantasy 2 has so very much wrong with it that not even the drastically improved rereleases can repair it all. They do however, make a hell of a difference. Nevertheless, even taking the average of all versions of FF2, (and just to be clear, if I were only talking about the original release, it'd be at least a whole star lower) it still lands near the bottom of the pile.

Ninja Gaiden pretty much invented cutscenes, which is pretty neat. Fun when it's not being extremely frustrating.

The leap from Super Mario Bros to Super Mario Bros 3 is divine. Don't even start talking about 2, depending on what you're talking about it was either an expansion pack or a cobbled together filler episode. SMB1 was the foundation of what would be considered the default video game for some twenty years, and only three years in, SMB3 decided to be the peak of it. Nintendo had struck gold in '85 and by '88 they had mined every particle from the vein.

Those three years had already spawned a legion of imitators, and as would continue to do in the future, Mario would humiliate them all just by walking back into the room. SMB3 leaves the first game's pretenders naked and embarrassed. It is the complete realization of the Famicom's potential, and it is as perfect as a Famicom platformer could possibly ever have been. It is a game that is limited exclusively by time and place. By the fabric of the reality it has conquered. It is the best game on the Famicom because it is the best game even theoretically possible on the Famicom.

Mario 2 sure is a thing. It's pretty fun?