Devs1993
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GOTY '23
Participated in the 2023 Game of the Year Event
Favorite Games
004
Total Games Played
000
Played in 2024
000
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A fantastic boomer shooter. Really, really fun.
The graphics are nothing special, but the color scheme and the design of the levels are really great.
The OST is full of synthwave bangers
The weapons are your standard Boomer shooter weapons. But you have your chainsaw leg, the principal attraction of the game.
The story is really good. SAMM is a great companion. And the voice actors knock it out of the park.
Really good game overall
Also, the main character has the coolest name ever: Johnny Turbo
The graphics are nothing special, but the color scheme and the design of the levels are really great.
The OST is full of synthwave bangers
The weapons are your standard Boomer shooter weapons. But you have your chainsaw leg, the principal attraction of the game.
The story is really good. SAMM is a great companion. And the voice actors knock it out of the park.
Really good game overall
Also, the main character has the coolest name ever: Johnny Turbo
(played in Ryujinx)
I love metroid and I love metroidvanias. The feeling of knowing that when you unlock a new power or ability, a new chunk of the map is going to be revealed to you is a powerful one.
Sadly, this game twist that in a bad way.
The game map is divided by zones, and every zone is accessible via teleporters. The thing is that the teleporters are color coded, not universal. That makes the "fast travel" aspect of the teleporters almost non-existent.
Also, when you acquire a new power, the game usually guides you to a new teleporter, locks you in the zone that you go via the teleporter until you use the new acquired power to reveal a new path, usually to a new teleporter.
And until you have all your powers, all the zones are almost locked via the teleporter system, meaning that the backtracking that usually all metroidvanias have to acquire upgrades to your powers and stuff are locked until the endgame when in some other metroidvanias you can explore a lot of one zone and not being locked and forced to explore forward
It's a really weird development decision that I really didn't like
The story is really great, moves the metroid plot forward and also reveals new stuff about Samus past.
The gameplay is really fun and polished, that's to be expected from a metroid game.
Samus is a badass
I love metroid and I love metroidvanias. The feeling of knowing that when you unlock a new power or ability, a new chunk of the map is going to be revealed to you is a powerful one.
Sadly, this game twist that in a bad way.
The game map is divided by zones, and every zone is accessible via teleporters. The thing is that the teleporters are color coded, not universal. That makes the "fast travel" aspect of the teleporters almost non-existent.
Also, when you acquire a new power, the game usually guides you to a new teleporter, locks you in the zone that you go via the teleporter until you use the new acquired power to reveal a new path, usually to a new teleporter.
And until you have all your powers, all the zones are almost locked via the teleporter system, meaning that the backtracking that usually all metroidvanias have to acquire upgrades to your powers and stuff are locked until the endgame when in some other metroidvanias you can explore a lot of one zone and not being locked and forced to explore forward
It's a really weird development decision that I really didn't like
The story is really great, moves the metroid plot forward and also reveals new stuff about Samus past.
The gameplay is really fun and polished, that's to be expected from a metroid game.
Samus is a badass