I'm glad they listened to my complaint from WWII and actually included some stuff from the Africa campaign this time around. Not sure why World War 2 games have a chronic issue where they think the allies was just USA, Russia and sometimes the UK.

Story wise, this one was weird cause there were multiple times I thought the story was going to go one way in a predictable fashion, and then the story would decide to just switch it up and go a completely different direction. Some times it was cool, others it felt a little weird. Also, because of all the flashbacks and everything, by the time you get to the climax of the game you don't feel like much has actually happened story wise, and then the game just ends.

All in all, a very non-offensive entry to the COD pantheon, definitely nowhere near MW or Cold War though.

Ok 343 did actually learn from their mistakes. I like how they got rid of the things from Halo 5 that didn't work while keeping the things that did.

I have to disagree with everyone saying that this feels "just like old Halo" though, because while yes, the campaign does, the game itself feels like something else entirely, especially because of the grappling hook.

I have to say I do like the result of turning Halo into a free roam game though. While it was a little weird at first, it really does fit well for this series and world. I hope they'll keep this format going forward.

Which they obviously are, because my only complaint with this game is that the ending kind of comes out of nowhere. I honestly felt like I had a third of the game left when the credits started to roll, mainly because I did thanks to the free roam aspects. Not that it's bad or anything, but I do have to say they probably could have stood to give the campaign one or two more levels to wrap up the story less abruptly. But I'm sure that's what Halo 7 will be for.

Boy this is a big jump from the previous hot wheels games, going from borderline mini-games on the PC to a full on 3D racer is quite a jump.

Only thing I have to say that's kind of annoying about this game is the ratio of tracks to cars is completely lopsided. Game has like 50 cars and 8 tracks, thankfully they all have multiple routes and everything but they still could have added some more to fill it out.

The weirdest part about this game is not just that it exists, but that it's got a vastly superior handling system compared to any other version. Why? No idea.

It's a reskin of Need for Speed with Nissan cars, I can't think of anything else to say other than that. At least you can say it delivers on exactly what it promises.

Kinda funny how my first reaction to playing this was "wow the graphics look so good!" since I had beaten the first Forza into my head the past year.

Have to say this feels more like an updated version of the first game rather than an entirely new one like the later ones have felt. But you have to commend Turn10 for recognizing they had a winning and not really doing much to jeopardize, although it is at the cost of feeling like they're kind of "playing it safe".

Also I see they got the license for Lamborghini this time, good for them.

Hard to say if I like the story here more than the first Halo Wars. The Banished are a hell of a lot more intriguing a villian than the Covenant were and playing as them in the flood DLC was fun and actually made me connect to them more than I thought it would. Still though, knowing these are the enemies in Halo: Infinite makes me really confused why they were introduced in this game. The overlap of people who play main-series Halo titles and ones that play this seem not that big, and risks connecting their story to a game that most people probably haven't played. Having played this before going into Infinite, it'll be interesting to see how they handle introducing the Banished for all the people that didn't play this game.

I have literally never played an RTS game before this, so I honestly have no frame of reference on how to rate this game but, I had fun, so there's that.

I will say the last couple of levels in the game feel a little lopsided against the player in order to make the game tougher, could have done without that. But other than that, all-around enjoyable experience.

This review contains spoilers

This one is a weird one.

I understand what people say about this feeling more like a COD game than a Halo game. Full stop, ADS and sprinting in a Halo game is just wrong. I felt dirty every time I used the features, especially considering a lot of the guns designs don't really work towards ADS features anyways with a lot of them having to use pop-up sights.

But really I think the main issue with this game at least for me, is how it doesn't entirely feel like a Halo game storywise either. I actually liked Locke and the rest of Osiris, bringing Buck back and actually acknowledging that ODST was a thing that happened was a good move. But I felt like the game was trying really hard to get me to like them, to the point where they almost entirely shift Chief aside as a character. I'll just say it: Master Chief is barely even a character in this game, let alone a side character. He has little to no impact on the plot, almost every major story decision comes from someone else, and pretty much just spends the entire game following Cortana's increasingly vague calls. After I finished the game, I looked back and checked, out of 15 missions you can only play as John for 3 of them. This honestly felt more like another ODST or Reach as like a 'spinoff' of Halo instead of a full blown franchise entry, with chief even acting as the little reminder like "see! I told you guys we're still in the Halo universe!".

In terms of the story itself and having Cortana as the villain, I didn't really have any huge issues with that, but I couldn't help spending the entire time thinking about Sgt. Johnson and his last words to Chief, "never let her go". Can't help but wonder if he'd consider any concessions on rampantly psychotic AI-supremacist versions of her.

For a top down shooter this was a lot more difficult than I expected, which makes sense cause I guess they want you to keep going back to it, and there's not really much else to pull you once you complete all the missions. However, if you're looking to kill a few hours this isn't that bad a game to run through.

Every legacy franchise should honestly have this. Why do I need to go pick up literally 20 different games if I want to play through a series like Call of Duty or Battlefront, when they could just easily port everything into one easy to access collection that can be updated indefinitely? The answer is, of course, money, but I have hopes that a day comes when every franchise going on more than 3 games gets a respectable collection like this. Until then, I guess this will have to do.

at some points this game feels more like Halo 5 than Halo 2, I don't know if that's a criticism or a compliment or just a neutral observation. I feel like I'd have more of a reaction to this if I had played Halo when I was younger versus getting into it recently, but in terms of remakes/remasters this is fine, to the point that most of my complaints were pretty much the same that I had towards the standard edition. Mainly the fact that I feel like the game sacrificed a satisfying climax for a cliffhanger ending. No joke, I had forgotten the exact ending since I had last played through this and expected one more level to load before the game just threw me back into the menu. Not a huge complaint, but again I feel like it shows how the team was already focused on Halo 3 by the time this game was out.

This review contains spoilers

In this installment COD makes you play as one of it's most bloodthirsty, emotionless, unforgiving protagonists in the entire series: a CIA operator.

In all seriousness, while the Bell twist is rather well done, it still feels a little too similar to the "what are the numbers mason???" twist from the first Black Ops. I can see what they were trying to do here, but I don't think it worked entirely. I actually enjoyed the dialogue options and multiple endings, actually made you feel like more of a person in the world instead of a passive observer, and it's pretty amazing for Treyarch to add an actual new mechanic into these games literally 20 years down the line. The Zombies storyline as well feels like it's trying to emulate the past Black Ops games without really getting why they were so popular to begin with. The design of the maps has improved, but the setting and environment isn't differentiated from the campaign enough, it doesn't really FEEL like the Nazi Zombies we know.

This game had a lot riding on it coming after MW19 and while it is a genuinely good game, there's too much holding it back to reach the heights this series has in the past.

This review contains spoilers

Man they really went all out on this one. In terms of gameplay, this is easily the best COD entry in the series thus far, with almost every mechanic feeling more realistic and fine tuned. The game looks stunning and actually gave me "uncanny valley" a couple of times, where I couldn't even tell the game graphics apart from the actual reality.

Storywise, I have to say I'm a little confused. The game first sets itself up as more of a reboot of the MW series, than directly related, yet at the end sets up a bunch of stuff that makes it more of a prequel to COD4 and MW2 than a standalone effort. It's obvious they're trying to keep it different enough to consider it a "retelling" of sorts, but I still think I would rather see the series tackle new enemies in the sequel rather than Zakhaev and Al-Assad again.

I have to say if I was a child in the 80s this would probably be really fun but as an adult in the 20s it's only kinda fun