Duke01
20 reviews liked by Duke01
The Age of Decadence
2015
The Age of Decadence
2015
The Age of Decadence
2015
Hindsight is 20/20, and this truly is the beginning of the end.
Burning Crusade made the giant world of Azeroth much smaller, but still had a lot of that Classic "heart". Wrath made WoW even smaller, and eventually become a weekly raidlog simulator.
Wrath had, in my opinion, peak class design in all of Warcraft's history--and I love the lore and story of Arthas, like many Warcraft fans--but the game itself really began to suffer. When it released, it was a 10/10 in my heart; but as time marched on and end game became the only point to logging in for many, my alts slowly died in the old world, and Azeroth closed off forever from that point on.
Thanks to the retrospectives of Classic's releases, I now realize how much of what I loved in Vanilla was lost each time they "expanded" the game. I appreciate the opportunity to finally play Wrath (I began with Cataclysm in 2011), but I could never go back to this release cadence for MMOs.
If Classic+ disappoints or never releases, I'll at least have Turtle WoW, Era servers, and maybe some others like LOTRO. And if all else fails, sleep well sweet prince.
Burning Crusade made the giant world of Azeroth much smaller, but still had a lot of that Classic "heart". Wrath made WoW even smaller, and eventually become a weekly raidlog simulator.
Wrath had, in my opinion, peak class design in all of Warcraft's history--and I love the lore and story of Arthas, like many Warcraft fans--but the game itself really began to suffer. When it released, it was a 10/10 in my heart; but as time marched on and end game became the only point to logging in for many, my alts slowly died in the old world, and Azeroth closed off forever from that point on.
Thanks to the retrospectives of Classic's releases, I now realize how much of what I loved in Vanilla was lost each time they "expanded" the game. I appreciate the opportunity to finally play Wrath (I began with Cataclysm in 2011), but I could never go back to this release cadence for MMOs.
If Classic+ disappoints or never releases, I'll at least have Turtle WoW, Era servers, and maybe some others like LOTRO. And if all else fails, sleep well sweet prince.
Catherine Classic
2019
Yeah, yeah...I played this game three times. I guess I must like it, right?
Rin may be best girl but I think this is probably the better version of the game. It's very tightly constructed around the original premise and I think a lot moodier overall? I feel like sometimes the Golden version of Atlus games are too into celebrating themselves retrospectively and lose sight of delivering their original thesis; Rin feels a lot like Marie in Persona 4 Golden in that respect.
The Catherine True ending is the best one I think. And it makes the Rin endings later on in Full Body seem less weird, too.
Rin may be best girl but I think this is probably the better version of the game. It's very tightly constructed around the original premise and I think a lot moodier overall? I feel like sometimes the Golden version of Atlus games are too into celebrating themselves retrospectively and lose sight of delivering their original thesis; Rin feels a lot like Marie in Persona 4 Golden in that respect.
The Catherine True ending is the best one I think. And it makes the Rin endings later on in Full Body seem less weird, too.
Max Payne
2001
very definition of a flawed masterpiece. excellent, colorful writing, not too cloyingly clever yet always naturally witty. evokes an unnerving nocturnal atmosphere; even walking into a mostly eventless apartment building can make you feel on edge. feels almost like a proto-fallout: new vegas, with its wild yet smooth emotional turns and its stats-induced replayability. unfortunately, similar to fnv, it's noticeably held together with duct-tape and string; not to an unplayable degree (at least after so many patches and mods), but the jank can be occasionally distracting. and unlike fnv, its ambitions were clearly compromised halfway, its standard stats-based crpg fare infrequently deteriorating into something more beat-em-up-esque, particularly in its back-half. while not terrible if you've heard about the mandatory linear combat sections beforehand and knew to level up your combat skills (even the awful, nearly endless sewer level doesn't drag this game down too much), it'd most likely beat the stuffing out of anyone exclusively focusing on stealth and speech. but don't let those hiccups scare you off; this is a must-play for fans of crpgs of this era, or of any era, or for fans of any genre really.