18 reviews liked by Eggboi


Smooth car handling, nice car selection, awesome music, insanely cool shift mechanic, engaging story, what's not to love about this game? Oh, right, the delisting.

Didn't surprise me but its a solid enough game

I am currently eating a cookie while typing this

Bennett Foddy has a lot of insight and perspectives to share here on all manner of things; art and how our relationship with it has changed in the age of the internet, of streamers, of lets plays and having everything at our finger tips, the benefits and costs of making your art either abrasive or accessible and how this applies to videogames, about finding worth in aesthetics beyond those that we would typically consider beautiful or appealing, about frustration, and loss, and pain, and starting over. This was all just in the first half of the game, I never could get past the game's mid-point that fans refer to as Orange Hell, and even just that half of the game is full of compelling insights and a lot to chew on.

I don't know, though. I've tried playing this game twice now and have ultimately had to give up not out of frustration or upset or whatever, but just out of the eventual sheer and complete boredom that sets in. Foddy's commentary is in many ways the real meat of the game to me, and at the end of my most recent attempt I'd gone over an hour and a half without hearing any commentary from him, any music, or anything, as I'd repeatedly get up to Orange Hell again only to fall back down. It's not that I'm even upset over all this, but it's just such an immensely under-stimulating experience when you get caught in that grind like I did.

A platformer that invents itself from its foundation in a stale genre, reaching back to the essence. An essence that understands that everything at its root is about platforms and moving around them, not about enemies, nor levels, nor obstacles, nor lives, nor deaths, not even jumping or running. A game that doesn’t care how you reach the top, it will treat you the same either if you were lucky or you worked hard, that if you fall it will just suggest you go back up. A mountain made to piss you off, but a static platform above all, the same mountain for all, the journey only yours.

Bennett Foddy kept reinventing movement, searching for the opposite of convenience, to understand and explore that rare bodies are capable bodies too, much more interesting than any standard one. In 2017, Getting Over It was released demonstrating that you could learn to climb with a hammer the same as you learnt to walk, then run, then jump, as we already did more than 40 years ago, and all the merits and failures were yours. If you want to capture the frustration of getting used to a new body, you must avoid any standard. In 2018, just 3 months later, Celeste released and insisted, over a search of the most comfortable body to ever be put under control, that you had it hard, but that if you made it to the top, the merit was yours, you overcame yourself. About every year, hundreds of precision platformers demonstrate that there is no friction going that way, that a small touch on what is already over-explored is the opposite of self-discovery. About every year, it becomes more clear that the Getting Over It journey was truly unique and personal, that trying to replicate it already misses the point. It conquered its own top.

incredible narrative on games as art, difficulty, the digital medium of language and creation, authorship, and finding comfort in trash and frustration.

the anti-Celeste: a game about climbing a mountain with no way to adjust the difficulty, no special abilities, no one around to help you, stripped down to only the game, your hand, and your will.

i understand if the gameplay is not for you, but it's also an incredible speedgame, look it up.

I never fully finished this game yet, but I absolutely love it. The slow progress really makes every small piece you do, make or travel rewarding. I get not everyone likes slow game play, but for me, I really just enjoy walking around as this little guy and reading books. This game made me actually read moby dick, which I would never do otherwise, and honestly it was quite the experience. I don't know, my brain is a bit stupid so even the minor tasks in a game make me want to do them, maybe that's the completionist in me talking.
Artstyle-wise, I really love this game as well. The scruffy lines and muted colors really fit the game. The quietness of the halls really calms me down in a weird way. I really need to replay this game...

In a nutshell; comforting loneliness

played one warhammer age of sigmar game. got my ass handed to me like never before

played one warhammer age of sigmar game. handed his ass to him so fucking bad