This review contains spoilers

Fun game and a good time in short bursts. The controls sometimes felt like there was input lag and has gotten me killed. Idk whats wrong with them. Graphics are pretty impressive for a PSP game. Later on there is a difficulty spike. I died a few times against Luna and had to keep doing the 3 minigame bs before actually getting a rematch and it was the most boring and annoying shit ever. A checkpoint would have been nice. Otto was pretty ruthless. I was emulating the final part of the game with a Dualsense so I had more control and still died until I realized you can crouch his wave beams. If you tried doing this on a PSP I am pretty sure you will get misinputs pretty frequently and get you killed. I was able to map L and R as one single button so it helped a lot. All in all, a good time regardless as a fan of the series, but not so much if this is your first rodeo. Play any of the trilogy for a better experience.

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Beats 1 and 2's gameplay easily. I had so much fun with all the possible team combinations and how easily every party member can do anything. I can't say the same with the story. It was very disappointing after what the other 2 games were setting up. The environments in my opinion were also bland compared to the previous entries. Mostly deserts and familiar biomes. They didn't even get the cool ones either it's just green plain area, ice area, water area, etc. Music was alright, less songs that stuck. I guess they were going for an atmospheric feel. Characters are great, there was a lot of good moments and their connections felt real. 8/10

Fun metroidvania. Feels like a mix of Metroid and Contra. Cool music and weapons. Easy to get lost and most of where my game time went. Story is decent and most bosses don't really have a strategy, just shoot and kill them before they kill you. Bad final boss especially on hard lol. Took a couple of tries but eventually managed to beat him. Nowhere to dodge with infinite spawning enemies. You will get hit and you have to hope you pick up health and kill him before you die.

I played through this via the Z/ZX Collection. Fun game with the checkpoints and being able to jump back in whenever you die especially against the bosses. The whole thing with levels being erased only happens with no save-assist I believe and this is an instance where you need to play this with it to enjoy it. Only issue I found is how you have to grind abilities/upgrades by slowly killing enemies in the same spot over and over to grind crystals for stuff like extra tanks and running faster. Pretty lame.

The speed challenges are the best part of the game. They really nailed the sense of speed in those types of races. Another thing I really liked was how tuning your car actually made a difference here and can be the deciding factor in you winning or losing. Unfortunately I cannot say the same thing for everything else. No free roam, no cops, almost no customization. The controls could have been better if they were going to solely focus on legal street racing. Environments and tracks are super repetitive and uninspired.

A little better, but man has Wayforward lost their touch. New Game + is non-existent and boring. I have played through Pirate's Curse, Half-Genie Hero, and this one in that order and I can tell you, the only one that's worth it is Pirate's Curse.

Mid but still fun if you are a P3 fan.

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MID

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I wish I could like this game as much as everyone did but I personally found Big Shell to be a very boring setting. I really liked the story but it really went off the deep end towards the climax and was throwing so many psychology and philosophical concepts back to back that it was kinda overwhelming. The concepts were cool but the issue at least for me was that it was rapidly fired and I didn't have much time to process what the story was trying to tell me lol. I don't know how to feel to be honest. I definitely relate to Raiden not knowing what the hell is going on lmfao. The characters were cool and had a good OST. I would have rated this 4/5 but I feel like I made a mistake in playing this game on Vita. Equipping guns with the touchscreen was a mistake and made some boss fights really annoying (Vamp, RAYs). I definitely shot myself in the foot. Definitely a unique experience and hopefully I have a much better time on MGS3!

Really cool and breathtaking game on the go. It does feel less polished compared to the console games but it's humor and crazyness you come to expect with Uncharted is still here. Such a shame that Sony won't be doing these kind of games anymore.

You've heard it a million times, gameplay is meh, and is carried by its story, characters and soundtrack. The charm from the previous Paper Mario games is still here and there were quite a bit of laughs. I did not bother trying to finish the Pit of 100 trials or collect everything due to it being very repetitive and unrewarding. All you want to do in this game is play through the story and call it. I am sad at the fact that there won't be any games similar to the first three in terms of charm now that I finally played them. Oh well. I will play Origami King at some point and see for myself.

It was ok, The only good thing was more context in what happened with Zack. Gameplay got repetitive quick. That's honestly all I have to say tbh.

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I definitely preferred Sly 1 and it's platformer focused gameplay but I still gave this game a try. The main attraction are the heists, which have you prepping for each one by doing a variety of tasks. Gone is the collect-a-thon gameplay and instead replaced with mission based objectives that vary based on the character you use. (This game did it better than Jak 2 thank god) I would say the quality for some of the heists are usually consistent and make at least a little sense. (Yes I know, looking for sense in a videogame inspired by Saturday morning cartoon shows.) But where I finally had an issue was Bison's 2nd area. This one felt pointless since the heist doesn't even feel important and feels padded on since the whole point is to compete against Bison in his competition. Not only that, you fail anyway and have to fight him. What was the point lmao. It just feels like the game is on break or something until Sly and co. lose the Clockwerk parts where the story gets a little serious again. Tho at this point the missions for the heists do start feeling a little repetitive gameplay wise. Whatever, enough about that.
The story is neat not really anything crazy. The main trio characters are an upgrade over the 1st game since your partners feel like actual partners since you work together. They have more life put into them and cared about them by the end. (Poor Bentley)
The stealth can be improved. It usually is optional unless a mission demands it. (It's a heist, duh) It was fun for the first couple of worlds but became repetitive quick. The only incentive to sneak around and steal money or treasures is for more money. That money can buy abilities and only abilities, nothing else. Half of them are useless and just made me stop trying to stealth by the end since there isn't anything to collect besides the bottles for more abilities. (Yay...)
Uhhhhhhh that's honestly all I have to say. Usually with these "reviews" of mine I just point out some improvements, differences, and stuff I didn't like . The less complaints, the better the game and score. All in all, charming game, good characters, decent enough story but repetitive gameplay loop outside the heists.