The game has a lot of highs and lows, but overall it's an incredibly good game. Definitely doesn't have any of what makes RE iconic, but the story can be genuinely great, specifically Chris and Jake's campaigns, and the gameplay can be really fun as well, with Jake having the best gameplay (and final boss) while Ada and Leon are both a tad bit boring at times. It may not be a Resident Evil game other than name and characters, but it's an enjoyable time.

Flawed in some ways, mostly story related since it isn't as tightly made as 2's and the addition of several new characters bloats the cast. Gameplay wise, the game is great and provides a lot of missions that vary in objective and gameplay style. Sly 2 was more focused on very thief like things such as recon or trading with black market people, but Sly 3 goes harder on providing a lot of unique gameplay segments more reminiscent of Sly 1's abundance of mini games. I think it's a good package overall, and the core 3 are still amazingly written, though I feel they coulda made the Dr. M and Bentley connection stronger.

It's a perfect game to me. Every route is unique and has their own gameplay loops and smart use of the RPG system to keep the experience fresh althroughout. The best routes especially were the ones that went beyond the simple JRPG format and did something unique; Edo Japan, Wild West, Present Day, and Distant Future being the most unique. The others follow more closely with standard JRPG design, but are still unique and fun to play nonetheless, with Near Future having my favourite story, Prehistory having the funniest visual gags, and Imperial China having the best gameplay. The way every story ties into each other is perfect, in my opinion. The set up to that is perfect, it made the stories for each route go from fun adventures to precursors for something bigger and incredibly unique. The music is fucking gorgeous as well, great battle themes, great character themes, stellar boss themes, most especially the final boss ones, and some great pieces to emphasize the emotions of a scene. Game is pretty as hell too and makes use of the HD-2D style to make scenes more unique and dynamic despite what could initially be seen as a limitation from the pixel sprites. This is an experience, getting to go through each route, fighting enemies, listening to amazing music, getting to experience amazing stories, it's all perfect to me and should be gone into as blind as possible. I knew absolutely nothing and walked straight in as a wide eyed child and came out of the experience a traumatized adult. It's perfect.

Awesome game. It's not as hard to get into gameplay-wise as I thought, and even though I was on a time limit, because of a challenge, it still felt fun to explore the areas, remember doors to use new keys on, and solve puzzles. It's the epitome of Resident Evil, though not my fav in the series, and does a lot of things well. I'd definitely like to replay this one soon.

In total, this might be around the 10th time I've replayed this game.
The game is very fun, definitely rough in a few areas or just simplistic, such as the swinging and combat, but is a very solid package.
The art style is unique and makes the game still look great even now, they did an absolutely perfect job at translating Mark Barley's art style into the game.
Combat is simple, not too complex, but it has a few mechanics that I liked. The wall bounce is fun and clearly inspired Spider-Man PS4, but here it's a bit harder to pull off consistently but does really good damage.
The swinging is more simple than Spider-Man 2, Web of Shadows, and even PS4, but it has a solid swing boost mechanic as well as web climbing that add in a bit of depth. Wall running is easy to pull off too and gives you the ability to continue the momentum off the web. An underrated part is the animations, they're smooth and beautiful and make the game feel good even if the swinging is very simple mechanics wise.
Missions are always fun, every story mission has something unique about it that makes it memorable, be it a boss fight or a fun use of the mechanics, or races/timed challenges.
Venom is an absolute beast and this game makes you feel powerful and unstoppable with him. My favourite aspect is that his health constantly drains, meaning you need to eat people in order to stay alive, a great way of incentivizing his gameplay and a good way of weaving story and gameplay together.
For the bad, I think the combat does get rather stale if you're not fighting bosses. Some bosses are too easy, such as Rhino where all you really need to do is jump away from him to avoid every attack and he just can't hit you. The same can be said if a few other bosses, but they will usually have ranged attacks that can hit you if you're not careful enough. The game also doesn't have too much replay value, ignoring the fact I've replayed this too many times, it's only got the story, races, combat runs, and the Johnny Storm races, which aren't necessarily enough to keep you engaged past the main content.
Overall, a solid game, and should definitely be remembered for the really amazing visuals, the cool story, and abundant and at times really fun boss fights. The music too is absolutely stellar, so many memorable tracks and lietmotifs throughout.

This review contains spoilers

Yeah, definitely my favourite Spider-Man game.
There's definitely things I think that some other games do better I won't lie, but there's a strong passion behind this game that makes it clear that the devs wanted to create their ideal Spider-Man game. The respect to the mythos is clear with how much they get right about Peter and his dynamic with being Spider-Man. They set up future plot points well, teasing at fan favourite characters and concepts while not making the game all about fan service and "oh look we're doing THAT in the sequel" or "oh look THIS character is going to pop up".
It balances fan service with genuinely amazing writing for Peter, MJ, Miles, and every other character. Of course, the "fodder" villains of the sinister six don't get as much development, but they're still interesting and fun to encounter.
Side content can be lacking, especially with the over abundance of enemy bases and all the random crimes, but some of the content is very engaging and fun. Taskmaster challenges are fun and easy enough to do but still give a challenge. The stations can be a bit of a pain to do, but individually they all have quirks that make them interesting story or gameplay wise. And some side missions are fun and play into the friendly neighborhood aspect of Spider-Man.
Gameplay is a really great mixture of many elements that came before. Wall bouncing from Ultimate, elements of air combat and the web strike from Web of Shadows, and the dodge system from 2 alongside obviously Arkham inspired details. It's a great mixture and the game is definitely fun to play combat wise, especially when you're fighting the uncommon enemies that punish you for being in the air or outright block the use of some of your gadgets. It keeps combat interesting.
Swinging is certainly simple, but by no means is it as automated as some people say. It needs player input in order for it to be fun and engaging, simply holding R2 does nothing. I do wish that it was easier to mess up to encourage learning mechanics, but as it is now it's certainly not bad and is fun to use. Swinging animations are nice, they all feel good, and the point launch mechanic helps with the low buildings or when there's nothing to swing from. It's not as in-depth mechanically as Web of Shadows or 2, but it most certainly holds up and is engaging and fun.
The game is a strong love letter to Spider-Man, so while it may not exactly be the best at any category, other than story, the passion the team had for this game makes it my favourite, and I enjoy playing it over and over again, whether I'm trying to do side content or just swinging around with no aim or purpose. It's fun and an amazing base to build up from that Miles Morales, a side game, already showed can be improved with just a few minor tweaks and additions.

Still a perfect game. The uncontrollable party members weren't really an issue, if you use the tactics correctly then they work very well and very efficiently.The story hits hard as always, and Aegis is just objectively the best girl ever written for the series. Has problems in gameplay, usually social link related with how easily girls specifically get mad or jealous, and a lot of social links can fall flat or feel tedious, but I can honestly overlook it because the game as a whole is wonderful. Great combat, an amazing story, incredibly well developed characters, incredibly memorable and iconic music, and one of the most beautiful endings in a video game. This game is worth the investment and the 7 playthroughs I've done.

This review contains spoilers

I want to preface this review by saying I think this game is rushed. The story, gameplay, and writing barely suffered from this in my experience, but there are many elements that show signs of being rushed. Glitches engaging from funny to annoying or game breaking, a lack of being able to change the time of day in the post-game, a lack of NG+, and a rushed finale post a specific mission. All signs the game was rushed in some capacity.
Despite this, the game is very clearly a love letter to Spider-Man media, several Spider-Man stories, and most especially Venom and Kraven. Characters are written excellently, the story captures you hard and keeps you engaged even in the lows of the rushed final act, and the gameplay is so vastly improved from the previous games that I honestly would never want to go back to play them ever again just because this game adds in so many tweaks that renders the others virtually invalid. The symbiote powers are incredibly fun to play with, the spider arms give Peter a much needed boost in his gameplay, and Miles' new electric powers are also very fun to screw around with. Traversal is probably the best it's ever been since Web of Shadows and I don't think I've ever had so much fun just mindlessly swinging across Manhattan, Queens, and Brooklyn. The new boroughs sure aren't too horribly distinct from the main island, but they give more space to play around with and that's all I want in the end. As for villains, Kraven is just the best. An absolute menace from beginning to end that steals the show whenever he's on screen. Venom doesn't have enough screentime, but whenever he's there he's also a menace worthy of Tony Todd's amazing voice work. Kraven is perfect, and Venom is nearly perfect, he just needed more time. Regardless, the game's small flaws compound to annoy me enough to give the game a tentative 10/10. Once the bugs and the lack of day time switching and NG+ are addressed, my only complaint will be the rushed final arc. At that point I'll have no problem saying this game is my absolute favourite Spider-Man game.
(This is an edit: I want to amend something I said at the beginning. I think the writing definitely did suffer as a result of rushing, and I now realize that this game definitely deserved more time in the oven. I think I still prefer it to Spidey 1, but I'd say Spidey 1 is still a better game all around, but the gameplay improvements made here are so good that I can't ever see myself returning to the first two. Gameplay can carry a game SEVERELY, that's why I think sometimes it's better to focus on improving gameplay as opposed to other elements, and this is one of those cases where the story may be worse than the first game but the gameplay (and side content) definitely make up for it in spades.)

I think this is about as perfect of a remake as I could have hoped for.
Persona 3 was my introduction to Persona and MegaTen as a whole. This remake had so much live up to for me because of how sincerely special P3 is to me even though I've long since beaten many games that have given me equal or greater inspiration to live and make the most out of my life.
It's simply great. Sure, I can talk about how the horror vibe is basically completely missing from the anime cutscenes, nothing's gonna beat the sheer artistic perfection of those things; there's also the fact that for some reason people really despise the new Mass Destruction or Unavoidable Battle (even though I personally love them, and I was one of those people who felt really off put by the sheer lack of the original P3's vibe once this game was revealed, music included).
But honestly, none of that truly matters. This game improved on the original in basically every aspect: gameplay, voice acting, visuals, accessibility, they truly loved the original game and did their utmost in order to make a remake that could surpass the original. And honestly, yeah, I'd play this over FES and Portable any day of the century. It's truly perfect.
(I also beat the super boss without Orpheus Telos so suck on that).

That Moguri Mod goes hard though.
This is my first Final Fantasy and goddamn what a great game this was. Every character is just so memorable and likable, even the ones who didn't get as much fleshing out as they shoulda (Freya).
Zidane was a great protag and he really just made all his scenes so much better with his charisma, kind-heartedness, and every moment near the end game once you get into around the final 7ish hours of the game. Vivi needs no explanation he's just the best and a good kid.
Steiner is great and an absolute goof, Dagger is immediately interesting, some of her mid-game sorta interactions are a bit meandering, but she really ends up as a great character by the end. Freya didn't get enough closure but still a good character that I can't help but really like cuz she's just cool and a really big humanoid rat. Amarant is one of those characters who're weird and subtle in how they develop, even during the explicit development parts, and I really like him for that.
Eiko is cute and a gremlin and while she initially seems like she'll be an annoying child, she ends up being quite likable by the end. And Quina is just the weirdest thing ever, but they're very funny sometimes so they get a pass.
Tons more major and minor characters I could talk about, but the gist is that they're all great and memorable and I love each and everyone of them cuz they're so goofy and unique. Music is amazing, too. The final boss theme is just so good especially considering this is a PS1 game. Highly recommend.

Right off the bat, I think I prefer FF9's characters more cuz I like the goofier vibe they have.
Regardless of that, this game's more serious tone really allows for some amazing interactions between the game's 3 best characters who are always in the party. The political side of this game is so interesting and I loved watching it unfold, seeing the ways in which the antagonist did their utmost to essentially save the world in their own way even if it involved so much bloodshed. Vaan is definitely not as good of a protag as Zidane and that's mostly cuz Vaan doesn't get as many moments to show off his character, but when he does it's great. Gameplay-wise, this game is an improvement over 9 in basically every way for me because I just LOVE building my own party using classes I can pick and customize, and as long as you're not stupid it's actually pretty easy to have an easy time in the game (minus those freaking Espers that're optional). Music is great, too, but it's obviously more cinematic and less about being a good standalone listening experience like FF9 was. I'd say I enjoyed this one as much as FF9, and it's a story I wanna revisit really badly cuz I wanna pay more attention to what it was showing me.
And yeah, it's a pretty great Star Wars movie

Really good action game, one of the best movie tie-ins made cuz they just made a really damn good product. Lots of gore, a really cool damage system, really fun skills to use, environmental kills, lots of badass animations, the game has everything. Hell, it has like 3 really great rival fights, too, it's genuinely amazing. Story is basically just a way to get you to the cool parts, but it's pretty worth it. So much enemy variety, too, and they all have their own ways of fighting that make it so you have to interact with them in completely different ways, and then they come in pretty big waves with usually 3 or more enemy types to keep the encounters interesting. It's great, highly recommend it to anyone who likes enjoying themselves and doing things that make them happy (aka everyone).

Good fucking LOOOOOOOOOOORD
Like WOW, this game genuinely DID live up to the hype for me. I SEE why this game basically revolutionized JRPGs. Like it's so fun, every moment with it was fun I just kept wanting to play it cuz I wanted more story, I wanted more character interactions, I wanted all of FF7. And FF7 isn't just the you-know-what scene and Midgar and all that. It's SO expansive, there are so many late-game scenes that DEFINED this game, and NONE OF THEM are the you-know-what scene.
The gameplay aged so well. Like even better than 9 and that's just because 9's animations stalled too much. This one is quicker, snappier, and just as complex in the later portions. It was just so fun the entire time and even when I got absolutely screwed in the end and had to redo the entire dungeon (cuz no save point before the final boss) I still ended up having fun. It's so good. It's spectacular, and I just adore this game. A lot of these opinions are strong cuz like really there was so much riding on this especially coming off the back of FF9, my personal fav, and FF12, my fav gameplay-wise and even story-wise at times compared to 7 and 9, but man it delivered. It's so amazing, so worth the time of literally anyone willing to play it. And please buy it on PC and mod it cuz the mod I used, Satsuki Yatoshi, allows you to screw around with character level and builds even though it's primarily to up the graphical fidelity so it looks good in modern hardware. There is a strong use of A.I in it so something things look off, but overall it definitely made the experience more pleasant. I also didn't screw around with anything until post game because I wanted as much of a real experience as possible.
It was great, I highly recommend this. Everyone should play it, I think this is truly a timeless game.