Quick, unsettling, and thoughtful. Genuinely one of my favorite games I've played this year!

One of my favorite couch co-op experiences in recent memory!

P5R is a refreshing entry for the JRPG genre. The art, music, and characters are all phenomenal. You can tell there was a lot of effort and love put into even the most minor details, and this is a world I loved getting lost in. That being said, my rating would be higher than a 7 if it weren't for one major problem I had with the game.

There came a point about 2/3 of the way through where I honestly just wanted it to be over. Persona 5 Royal is unnecessarily long, and it could easily be shorter if it weren't for the game continuously recapping the plot. This was extremely irritating and it made me feel like the game didn't trust the player to either A remember the story thus far or B utilize the built-in plot summary tool, and instead opted to shove the plot in your face over and over again. it almost feels like P5R would rather be a long-running shonen anime than a game. However, if this is something you can look past or can just be prepared to fast-forward the dialogue during recap parts, then I wholeheartedly believe this game is worth playing. It could even become your favorite.

It's fine, I guess. I found the story to be the weak point in this game which is unfortunate for a walking simulator. I do however enjoy the environment art and sound design. Both help set the nostalgic mood for the flashback quite well.

I 100% it on PS3 and I just went back to replay it on PC with a buddy, and the action-packed goof show still holds up, with its over-seriousness, clunky gameplay, and ridiculous one-liners. You might read these things as bad, but I'll tell you now that they do hold an incredible sense of charm to them. I'm happy I played it again, it was worth it.

A simple yet satisfying experience. Before I 100% this game, it was my go-to when I wanted to just relax and turn off my brain for a bit. Sometimes I'll still go back a play through a run from time to time.

Donut County is an okay game. I feel like there's just only so much you can do with the game's repetitive hole mechanic. I had fun seeing things fall into the hole for the first few levels, but I quickly lost interest and the game began to feel like a chore to progress through. The characters are enjoyably goofy though.

A fresh breath of simple yet quality gameplay. The mechanics are easy to pick up and fun when interacting with the game's incredibly vertical world. Grow Home provides a satisfying perspective of just how far you've progressed because all you have to do is look down.