85 Reviews liked by Francca


Really makes you wonder about of evil Nintendo can get, this is one of the best fangames that has ever existed.

Great remake of a bad game

Best way to play Samus Returns. Also one of the best fan games I've played in general

Beautiful and faithful remake of Metroid 2 and I appreciate it's in a GBA style, Samus Returns gave me quite the whiplash going from ZM and it just feels empty....I prefer this one over that any day. Much like Metroid 1 NES, I can't really get into Metroid 2 GB so this is the way for me. That being said, this game is beautiful, atmosphere, the creatures, the addition of an enemy viewer and lore collection is very nice too. As far as fan games go, this is one of the legendary ones

One of the Metroid 2 remakes of all time

Gorgeous aesthetic, fascinating world-building, an almost haunting vibe, and some really solid light tactical ship combat, but it's a bit overlong and gets repetitive in the back half. I can't help but feel like Crying Suns would have benefitted from dropping the roguelike structure or reducing its length. If this were three acts instead of six, I'd probably give it 4 stars instead of 3.

This review contains spoilers

Wife killing simulator

best game i have ever played

Mike Bithell's catalog of games has always explored sci-fi and technology in small, intimate worlds that feel massive beyond its barriers. Thomas Was Alone was a platformer about shapes with feelings and lives, Subsurface Circular is an entire urban robot city mystery thriller taking place entirely within a subway car. Taking on an existing property is a totally different animal, and this time Bithell has set their next story in the world of Tron, a complex hierarchal techno world where the software we create exists as part of their own ecosystem and society. Bithell adapts to the source material well, doing a great job not to alienate newcomers to the franchise, but unfortunately fails to create stakes that matter in this short adventure.

You play as Query, a detective sent to investigate an explosion at an important site for data and knowledge. Tron: Identity mainly plays as a visual novel, asking players to read all text and make dialogue choices to parse new information and develop relationships with the other remaining characters/suspects. There are a few unmarked key choices that lead to branching paths in the narrative, but overall, the story and dialogue choices are mostly the same and only matter in those key moments. The story takes place completely within one building, and with a small cast of interesting people, but unfortunately the game doesn't give its cast enough time to shine and you end up not caring about them, and what their fates become due to your decisions. Playing the game through 3 times, much of the important decisions come down to the character lives, dies, or escapes, and that didn't ever feel like enough. The ending, no matter which one you get, feels largely unresolved, and repeat playthroughs don't color the ending in different ways. Overall, Tron: Identity feels like a setup to something else in the franchise rather than a fully independent story.

At certain points in the story, you'll encounter characters who need to recover parts of their memory back. You complete this by playing a minigame of sorts that is most similar to Bithell's previous game The Solitaire Conspiracy. A disc of cards with a number and a suit must be matched by either icon to clear from the board. It's a fun puzzle setup to break up the text and it was used sparingly enough to not become frustrating. The game reteaches all mechanics on repeat playthroughs, which is a minor annoyance, but there is an endless mode if you fall into liking the puzzle elements for more than a few instinces in the main story.

Tron: Identity is an engaging noir thriller set in a generally underused IP. As is the norm for Tron, the music by Bithell's go-to composer Dan Le Sac is excellent and is a general standout for the whole piece. Its writing is great, but doesn't have the actual plot to sustain it, and sometimes feels like its not the best showcase for the world or the developer.

The concept is probably the most interesting part about this game managing a store by day and playing a rogue like dungeon crawler at night attempting to get treasures to sell at your store, its really cool and upgrading your armor and the town itself feels rewarding however the content is lacking, there is literally nothing you can do to forge relationships with people inside the town and too much emphasis is put into the dungeon crawling segments, more expansions to the town more decorations and more memorable NPCs that you can befriend or romance are sorely lacking

a breathtaking, artistically eloquent recreation of my kindergarten experience

never got that far in this game but it's pretty fun

They really made a game that not only beat out the original but also a remake made by Nintendo

I've been keeping this game in my backlog for years now and the year I choose to play it, it gets a Nintendo Switch Remaster! Perfect timing! I had an absolute blast with this game. Story was great, gameplay was super fun and satisfying, great bosses, great puzzles and amazing level designs. I've only played two other Metroid titles before this (Samus Returns and Dread) and this is without doubt the best of the 3 I've played. There's just something so satisfying and fitting about a first person Metroid game, being in Samus' helmet really makes a HUGE difference for these games. I really hope they Remaster 2 & 3 while we wait for Metroid Prime 4... As I'm sure we'll have a lot of time to work with...