That was incredible but I'm such a coward lol, had to play this in short bursts because I would get so immersed and stressed. Does not help that my name's James too. But yeah, happy to finally know why SH2 is considered one of the best games ever - a real "I get it now" moment. Plus now I can enjoy the OST I loved even before playing this with context. I've already spent hours on further videos and reading like this excellent page: https://www.silenthillmemories.net/sh2/plot_analysis_en.htm

(I know I could've pulled back the curtain and game-ified it by recklessly charging through every new level until dying and reloading saves with enemy + area layouts memorized but I wanted to keep the experience "pure")

Initially I was gonna claim this game is a product of its time with its anonymous, chatless drop-in/drop-out coop style being more novel in 2012, but it seems most first timers still appreciate this in 2024 - kinda surprising. I suppose it was neat reaching the summit with someone I'll never know anything about but am I the weird one for not feeling it was some powerful experience? Blows my mind that some people are moved to tears by this and place it among their favourite games of all time. I truly don't understand that. And I'm not even resorting to the cowardly platitude of it being "just not for me" - I genuinely believe this game is not that special and doesn't merit those kinds of reactions. But hey clearly most disagree, so... I must be the asshole. Pretty audiovisuals tho

why did she do all that tho? there's no need for this. enough about women's rights, it's time to discuss women's wrongs

One of the most okay games I've ever played. Idk what it's missing because on the surface it's a faithful 1990s collectathon remix but something crucial is missing. I can't even point to a specific aspect or call it soulless. The game undeniably has real passion behind it which makes it feel weird to criticize harshly. A Hat in Time which released the same year as this feels 10x better to play

Sakuna: Of Rice and Ruin (10/10 title) was incredibly charming in its presentation but man the combat felt super clunky thanks to some of the strange unchangeable controls: a single tap in the direction of an attack to parry, double tap forward to dash (hardly ever used this, so useless), and - the worst offender - double tap R1 to dodge. Right up to the very end of the game it felt like I was half fighting against the controls. You better come to a full stop before you use a quick attack or you're locked into a dash attack that has absolutely no follow-up capabilities and leaves you wide open.

Also why were the directional inputs so unnecessarily sensitive? My controller doesn't have any stick drift yet countless times I found myself locked into an animation facing the wrong way. Early on I hated how little you could do to knocked down enemies (without doing fancy aerial juggling stuff with the raiment) but the game would be so brainless if you could just stun lock everything lol

I probably tried too hard to optimize my rice farming considering you have unlimited years to farm but I suppose that was part of the fun (plus how you avoid overlevelling). Farm sim games probably aren't particularly for me though if they're like this half of Sakuna - it was neat and surprisingly deep but I don't find it relaxing or "comfy" thanks to my silly optimization anxiety (le gamers will optimize the fun out of their games)

The story was fine but the point was definitely the characters - Sakuna herself had a very endearing maturation from her arrogant, lazy brat start and there was a nice "found family" vibe with the farming gang humans. Each member of that gang could have used a tad more fleshing out though (I'd happily sacrifice combat missions for more side stories). That one side quest reveal of Yui's origin shocked the hell out of me lmao (those who know, know)

Oh yeah I played with the English dub and Laura Post was fantastic as Sakuna! Rest of the cast sounded solid too, although I never bothered to compare them all to the JP dub

Hard to think of a protagonist with a wider range between hateable at the start and loveable at the end than Takumi. Now That's What I Call Character Development 69! Didn't ever hit me quite as deeply as the Steins;Gate anime did but it was good fun [used the Committee of Zero patch]

Kotori 5/10 ~ Amane 5/10 ~ Ageha 6/10 ~ Asa 3/10 ~ Yoru 1/10 (listed in order I read routes in) Retranslation patch was used. During the common and first three heroine routes this was mostly just fine, sometimes even good, and often a little boring or repetitive with the morning glory event in each route. Really didn't care for the last two routes however, especially Yoru's I just hated it. Overall just a very okay SoL VN with pretty stale romance

it's serviceable but I spent half the time thinking I could be playing Nioh 2 instead, just a million times better combat for me. Mocean Melvin as Jack in the English dub was a delight (dat "stfu" in the 3rd DLC). Really I can see why people liked this but I just had a mediocre time with it (combat was mostly annoying by the end so I used the offered "Extra" mode aplenty, played the base game on Action tho)

When I bought this game I didn't realize there would be vey little vertical but tons of lateral progression. Surprisingly though, despite thinking I'd hate not getting any intrinsically stronger between runs (à la Hades or Vampire Survivors) I really enjoyed it. Turns out I should reconsider my stance toward roguelites with no stats that carry over between runs, maybe play Risk of Rain 2/Binding of Isaac soon(TM)

[managed to do Danger 5 runs on 13 characters]

formerly massively popular electronic music youtuber makes a free 2D platformer and... it's actually pretty nice!

Enjoyed this a little more than vampire survivors; the addition of manual aiming (though you can toggle auto aim) and equipment adds some depth and another layer of build choice. Nostalgic Diablo II aesthetic/music for me. Plus classes feel more distinct than in VS (warlock and shield maiden feel a bit underpowered though). Managed agony 5 with every class, waiting until it's out of early access to bang out the rest of the achieves

TimeJinx was decent, zoomers and boomers alike have a chance at the trivia, FixyText more like GlitchyText 75% of what we typed wouldn't go through to the final answer, totally unplayable

Damn, that ending sent a chill down my spine. So happy to see Finding Paradise continues Eva's and Niel's stories, I wasn't ready to let go of these two I love them and their banter (but first, A Bird Story)

The collectathon stuff slightly overstays its welcome but everything else about this game was great - the vaporwave x lovecraftian visual style, the insane immortal cult setting, the unravelling of an actually good murder mystery, the perfectly pleasant seeming characters almost making you forget the horror of their human farming, the banging music. Good shit

Couple minor gripes - fast travelling should've just been free (bet most players end up not using it until the end of their playthroughs like I did) and meditation could've lasted longer, gets annoying to refresh

Although this game was kind of enjoyable nevertheless, the story takes almost no risks and the characters barely change from start to end with the most sterile romance possible. I still can't take the setting of a super religious space-faring civilization with asteroids full of magical science goo in ruins only discoverable by "witches" singing seriously lol. Not to mention the Chinese clans overly concerned about their nebulous honor. There aren't even terrestial planets anymore only gas giants, does all of humanity really live on those asteroids and space stations now? Where do they grow all their food, or is the entire population in the low thousands? Did the gods genuinely exist and all die or what was with all those hallucinations? Are Jun and Eda reincarnations of Helius and Terra?

Also what's the point of changing Ribaku (Japanese dub) to Jun in the English text? Clashed hard every time Eda said it. And onee-chan --> Eddie, really? Don't think our trio is Ed, Edd, n Eddy

Lastly I'm not docking any points for this but FUCK the speedrun and never-fail-even-once achievements when all cutscenes are unskippable and you have to alt-F4 every single time you lose a dice roll or mess up a puzzle before it autosaves, what a clusterfuck of tedium