FullyOttoMatic
BACKER
2019
2008
As much as I really did not like the combat, like at all, the parkour platforming is honestly so much fun and incredibly satisfying to pull off. I can imagine that only will grow in appreciation now that I understand the layout of the levels more. At points the level design can feel very obtuse which is frustrating in the moment, but feels great to finally figure out a path and nail it. The only hamper is the combat as said, the way it's implemented haults all momentum and feels awkward during the points where you're forced into shooting galleries. Its not enough to take away entirely, the platforming is just too good.
2013
2012
Interesting start but I just got more and more frustrated as it went on. I don't like the inclusion of cover mechanics and levels being heavily based around them, but it wasn't that big a deal till the third part where my enjoyment completely tanked. The absurdity and fun of the previous two feels lost in translation and just ended up hating Max and the characters by the end. Extremely disappointing.
One of the most emotionally complex and difficult games I've ever played thus far, I'm actually blown away about how much this hit and resonated. A deeply considered and explored revenge story that deconstructs the concept in a way I've never seen done before and ultimately becomes about forgiveness and the long, hard, and brutal road to get there.
2019
2016
This is straight up the most terrifying game I've ever played. While deceptively simple in its gameplay, it more than makes up for with atmosphere and level design and does so in such a powerful way. Really not a lot I can say without giving anything away, this is one that can only really be understood through experience.