GalaxyOfSin
Pros:
Fluid Combat and Stable Performance: Experience seamless transitions between moves and enjoy smooth gameplay on both PS5 and PS4, with a consistent 60 fps. Technical enhancements, including improved graphics and reduced loading times, enhance immersion and polish.
Cons:
Opening Momentum: While the game starts with a thrilling cutscene, it struggles to maintain the same level of excitement throughout the experience.
Boss Encounter Disappointment: Boss encounters in 'God of War III Remastered' disappoint overall. Helios and Hermes are missed opportunities, and encounters with Poseidon and Leviathan feel out of place and underwhelming. Additionally, battles against Scorpion and Cerberus, while challenging, often become more annoying than enjoyable.
Difficulty Balancing: Certain sections, particularly in Chaos mode, suffer from unbalanced difficulty spikes, leading to frustration and encouraging gameplay styles focused solely on efficiency.
Simplistic Puzzles: Puzzles lack complexity and fail to offer significant mental challenges, serving as mere breaks in combat.
Repetitive Combat Mechanics: Combat can feel monotonous due to reliance on button-mashing, QTE events, and simple enemy patterns. The inclusion of an upgrade that auto-wins QTE events underscores the need for a more dynamic combat system.
Extended Labyrinth Section: The labyrinth feels overly long and tedious, disrupting pacing and testing players' patience.
Missed Opportunity with Titans: The potential for deeper exploration of Titans as allies or adversaries is overlooked, representing a missed opportunity for narrative and gameplay depth.
Unskippable Cutscenes: The presence of unskippable cutscenes disrupts player pacing and leads to frustration during repeated playthroughs.
Lack of New Game Plus: The absence of a New Game Plus mode and the need to recollect items in a new playthrough may detract from the action experience, though this can be mitigated by utilizing a 100% save file.
Comparison to Other Titles: "God of War III Remastered" falls short compared to other titles in the series, lacking the balanced narrative and gameplay of "God of War II" and the improved mechanics of "Ascension." Additionally, the absence of a strong narrative in "God of War III" is a missed opportunity, making it feel more like a glorified tech demo.
Fluid Combat and Stable Performance: Experience seamless transitions between moves and enjoy smooth gameplay on both PS5 and PS4, with a consistent 60 fps. Technical enhancements, including improved graphics and reduced loading times, enhance immersion and polish.
Cons:
Opening Momentum: While the game starts with a thrilling cutscene, it struggles to maintain the same level of excitement throughout the experience.
Boss Encounter Disappointment: Boss encounters in 'God of War III Remastered' disappoint overall. Helios and Hermes are missed opportunities, and encounters with Poseidon and Leviathan feel out of place and underwhelming. Additionally, battles against Scorpion and Cerberus, while challenging, often become more annoying than enjoyable.
Difficulty Balancing: Certain sections, particularly in Chaos mode, suffer from unbalanced difficulty spikes, leading to frustration and encouraging gameplay styles focused solely on efficiency.
Simplistic Puzzles: Puzzles lack complexity and fail to offer significant mental challenges, serving as mere breaks in combat.
Repetitive Combat Mechanics: Combat can feel monotonous due to reliance on button-mashing, QTE events, and simple enemy patterns. The inclusion of an upgrade that auto-wins QTE events underscores the need for a more dynamic combat system.
Extended Labyrinth Section: The labyrinth feels overly long and tedious, disrupting pacing and testing players' patience.
Missed Opportunity with Titans: The potential for deeper exploration of Titans as allies or adversaries is overlooked, representing a missed opportunity for narrative and gameplay depth.
Unskippable Cutscenes: The presence of unskippable cutscenes disrupts player pacing and leads to frustration during repeated playthroughs.
Lack of New Game Plus: The absence of a New Game Plus mode and the need to recollect items in a new playthrough may detract from the action experience, though this can be mitigated by utilizing a 100% save file.
Comparison to Other Titles: "God of War III Remastered" falls short compared to other titles in the series, lacking the balanced narrative and gameplay of "God of War II" and the improved mechanics of "Ascension." Additionally, the absence of a strong narrative in "God of War III" is a missed opportunity, making it feel more like a glorified tech demo.
2020
StepMania and osu are better, the point to this is the visual charm and characters that can be modded in.
it can be button mashy but all I can add to that sentiment is that the game is better when not taken seriously. game is dying but already has a lot of content.
The base game is not worth mentioning, the mods are where its at.
some may not like the songs don't have lyrics, but that can be modded in too
it can be button mashy but all I can add to that sentiment is that the game is better when not taken seriously. game is dying but already has a lot of content.
The base game is not worth mentioning, the mods are where its at.
some may not like the songs don't have lyrics, but that can be modded in too
think I played through this 5 times and hyperstone heist twice.
Really enjoyable experience, but I remember it being really easy, with the exception of the slash boss fight.
while it's not straight up better than shredders revenge it's faster and more fluid to play and doesn't have dumb movement inertia. Also takes about 50 minutes to complete
I'd recommend Raphael since he has the fastest walk speed
warning
this has a broken scoring system
Really enjoyable experience, but I remember it being really easy, with the exception of the slash boss fight.
while it's not straight up better than shredders revenge it's faster and more fluid to play and doesn't have dumb movement inertia. Also takes about 50 minutes to complete
I'd recommend Raphael since he has the fastest walk speed
warning
this has a broken scoring system
2005
Ratchet gladiator or deadlocked in america
is a tps shooter where ratchet has to fight to the death to earn his freedom in a far away region of the galaxy that wasn't expanded upon.
The sidekicks aren't a real replacement for clank, but I didn't absolutely hate them. Ratchets other allies don't get used much, they are just there. The other heroes that get mentioned in this game are only used for skins and it's disappointing.
the concept is exciting at first but mid way through it falls flat and just becomes another ratchet saves the day thing and it loses its appeal.
the game has a lot replayability if trying to max out all the weapons, but some weapons are better than others and u can go through the whole game only using them.
The villian is kinda forgettable, Vox is just another soulless business man and has nothing over Dr. nefarious who ironically has a cameo at the end.
the commentary can be really annoying. I think this game would be better without the tropes and edgy aesthetic. The maps and soundtrack are passable but nothing special. the draw distance on one of the maps is really bad but that might be a 1 off example.
it has online multiplayer if you don't mind the tps camera angles.
I just feel like this game is overrated after playing through it 3 times, it doesn't hold up as well as the other games like up your arsenal, going commando, and tools of destruction. It's ok for mindless fun if you just want to shoot things and feel cool while doing it, but since almost every ratchet and clank game includes a gladiator section this isn't a must play.
is a tps shooter where ratchet has to fight to the death to earn his freedom in a far away region of the galaxy that wasn't expanded upon.
The sidekicks aren't a real replacement for clank, but I didn't absolutely hate them. Ratchets other allies don't get used much, they are just there. The other heroes that get mentioned in this game are only used for skins and it's disappointing.
the concept is exciting at first but mid way through it falls flat and just becomes another ratchet saves the day thing and it loses its appeal.
the game has a lot replayability if trying to max out all the weapons, but some weapons are better than others and u can go through the whole game only using them.
The villian is kinda forgettable, Vox is just another soulless business man and has nothing over Dr. nefarious who ironically has a cameo at the end.
the commentary can be really annoying. I think this game would be better without the tropes and edgy aesthetic. The maps and soundtrack are passable but nothing special. the draw distance on one of the maps is really bad but that might be a 1 off example.
it has online multiplayer if you don't mind the tps camera angles.
I just feel like this game is overrated after playing through it 3 times, it doesn't hold up as well as the other games like up your arsenal, going commando, and tools of destruction. It's ok for mindless fun if you just want to shoot things and feel cool while doing it, but since almost every ratchet and clank game includes a gladiator section this isn't a must play.
2023
This review was written before the game released
I personally think this killed the 3d hero shooter genre
1. ham-fisted comp scene with no single player content at all
2. overbearing and annoying characters
3. Cheap and spammy attacks that make you question your sanity
4. Very toxic community like every hero based game
5. Miserable solo que experience that no-one should go through
1. ham-fisted comp scene with no single player content at all
2. overbearing and annoying characters
3. Cheap and spammy attacks that make you question your sanity
4. Very toxic community like every hero based game
5. Miserable solo que experience that no-one should go through
2017
2017
2006
2021
really boring with unsatisfying modes. the combat can be mastered within 2 hours because dueling is just soft reading jabs and kicks and regaining stamina by countering. Combat can feel floaty and archers ruin the large scale modes. this suffers from being overly casual and if you want a comp melee slasher the only option you have is mordhau. boring at launch and boring a year after, wish I've gotten a refund.