Honestly, this is where XiV peaked, nothing after this expansion ever quite grabbed my attention like this one did. Stormblood just wasn't as exciting or classic.

The jobs felt like they had more skill expression in heavansward. I like stormblood for the jobs it added, but overall stormblood took away more than it added, and the gameplay felt stale afterwards.

nidhogg is a very relatable villain, made the expansion fun to play through just to get face him. Also the soundtrack was absolutely amazing.

its mid. Its alright to play in local co-op with your kids, but only if you get all the collectibles.... is it worth it if you're a star fox fan? not at all.


Downgrade from sonic all stars racing, I would rather play sonic R than this. me and friends all regretted not picking up mario kart 8 and we really only bought this for the soundtrack. mediocre experience across the board, and just made me miss the older titles and sega characters that were left out.

I can confirm this is the best game of the reboot trilogy after playing it for 600+ hours and its predecessor.

Pros
-Tons of replay value with the dlc characters
-open ended combos
-the best fatalities in the series and it introduced brutalities
-fast paced gameplay with fun meter management
-going through the krypt in first person was a welcome change
-arcade towers is a fun distraction for the character specific endings
-extensive online modes like king of the hill

minor complaints
-online netcode was passable but could've been better
-no tag team mode from mk9
-tutorial should have added character specific combos
-getting koins should be faster.

cons
-rain sindel and baraka all have full movesets in the single player yet they were never playable characters
-50/50 gameplay and combos doing 40% or more damage is oppressive, especially to casuals
-gameplay lacks neutral (both sides have no advantage or disadvantage)
-some of the S tier characters are broken or provide too much value for how braindead easy they are to use
-faction wars are meaningless because everyone just picks the same factions
-variations were executed poorly since 1 variation overshadows the others
-unsatisfying ending due to some characters having way too much plot armor.
-Main vilian is very boring and it takes awhile to warm up to.
-most of the story and offline modes were forgettable

I have no desire to go back to this nowadays, but I would play mkx over mk1 and 11 anyday even with the lack of neutral game. I should mention its playable with keyboard and it is more consistent than controller.

It's all about the journey and hanging out with your pals, rather than the destination.

there's no reason to play this now that armored core 6 has released and is getting updated.

I shouldn't have to play something for 50 hours in order for it to get slightly better. The gameplay is extremely shallow and it has no reason to be on pc since there's no added mechanics to benefit the 200 fps cap.

The gameplay looks nothing like the trailers, navigating the mech feels awful, Boring map design, and the story and dialogue is cringeworthy.

Not sure why this got so many good reviews when it came out it doesn't scratch the armored core itch. Max I could give this is 2 stars, it isn't fun at all.

not a full review but as a fighting game player, I loved playing through this game, it feels like a more action oriented yakuza with more combos and abilities you can pull off in combat. you can do a lot of damage in a short amount of time.

My main problem with is that this game is that comes close but falls short of checking every box I have. A solid foundation that just needed some more fine tuning and development to make it a full fledge game.

the combat is just lacking a few extra mechanics.
the main story could have been longer with more fights from important characters.
the driving sections feel terrible, and they didn't need to.
its a bit confusing to know what your supposed to be doing for side missions.
and post end gameplay is very confusing without looking at a guide and grindy.

if you have a ps4 its definitely worth trying out if you like the slightly over the top somewhat gritty style. Though I didn't have the motivation to 100% it, which is a shame because I really wanted too. I never watched anything about Fist of the north star before but I did enjoy the characters.

it also comes with built in throwback arcade games from sega with I thought was a nice add on but not a reason to get this.

outdated gameplay mechanics makes it feel like an xbox 360 game
upgrades are expensive, and the game doesn't allow backtracking on a lot of levels to get missed gold
guns are situational
very linear
horrible dialogue
your actions seem to have little impact on the world, events play out regardless of what you do.
terrible ending
mini bosses repeat the same attack over and over again
texture popping takes the player out the immersion.
copy and paste protagonist
terrible co-op play

I did actually enjoy the impact of power gauntlet, the melee combat had some depth and strategy to it.
getting all the upgrades made this game a blast to play but it wasn't worth effort to get all the gold for them.
main character feels powerful and no section was too difficult.

it was overall fun but ultimately just another mid action adventure game. I had to lower the rating because of the non functional co-op

Pros
-good artwork
-great character designs
-satisfying to beat a boss with no damage taken
-doesn't overstay its welcome
-extra difficulties add a sense of progression
-ranking system for fights
-violence as promised
-easy achievements
-survival mode

Cons
-charged punch is situational
-Needed more fights at launch
-Dumb zooming in mechanic when your health is low.
-enemy special attacks require too much trial and error.
-doesn't have much personality and the ai voice is jarring.
-tutorial is too basic
-inputs feel delayed.
-regenerating health is too easy
-lacking gameplay mechanics that are a staple to the genre

General thoughts
It seems to me the dev had to drag things out so people don't refund the game in under or at the 2 hour mark. I really dislike the rng blocking the bosses do and I wish there was a way to reliably predict where they will block.

the bosses have too much health and almost every attack has armor or is uninterruptable. I wish the fights were as hard as evil rico but with more ways to interrupt attack chains. also it would be a great idea if we could dodge attacks while charging super punch, to make it more useful.

dlc review: I was expecting to fight more of the aliens/humanoids shown during the outro but instead we got 3 extra human fighters. The fighters have more interesting attacks by using delays and fakes, but they still drag on too much. It's more of the same with some included bug fixes.

Overall this one is passable and a huge slog, only play this if you want more punchout style content.

Guide https://steamcommunity.com/app/1944910/discussions/0/3881596897249430155/
and advanced walkthrough
https://youtu.be/nYqCc5IpZXQ

there's not enough information for the player to be able to tell what angle an attack is coming from. There's too much trial and error and it's very unsatisfying.

really boring with unsatisfying modes. the combat can be mastered within 2 hours because dueling is just soft reading jabs and kicks and regaining stamina by countering. Combat can feel floaty and archers ruin the large scale modes. this suffers from being overly casual and if you want a comp melee slasher the only option you have is mordhau. boring at launch and boring a year after, wish I've gotten a refund.

After 2100 hours, I've concluded it isn't for me. the dragging mechanic and shotty miss detector ruined the fun for me.

This suffers from a lack of fun modes and any good content patches. frontline/invasion is considered a meme and while you can sink hundreds of hours in it. the matches come down to which team is more stacked than the other. Utilizing different strategies and getting long killstreaks doesn't guarantee a win and it sucks. Also there's no reward for the winning team.

Like any generic fighting game, it suffers from a lack of story and a bad tutorial that doesn't teach the player anything that will help them compete against other players.

ranked mode is a joke because it has no rewards, and it's uncompetitive by allowing the tank perk and throwing weapons.

the playerbase is really small due to the nature of the melee slasher or first person melee genre being inherently difficult(no skills transfer over), but that's also because the devs are creatively bankrupt and the lead dev is stubborn when it comes to changes.

its strengths is that the gameplay is superior to chivalry 2,
it has custom servers, and in-depth character customization which can be buggy but nothing drastic.

I would recommend sticking to duel servers and learning comp right away. the combat can be unsatisfying like stamina wars and dodging drags, but if you find the combat fun then you'll get to enjoy the best melee slasher currently.

fair warning the comp scene has been dead for over 3 years and the community is really toxic, but you can report players and the moderation team will look at it through discord.

Spicy take but this game is boring, the appeal was that the older characters that weren't in mkx and popular dlc movie/comic characters like rain, robocop, and spawn were included. Even though this game has neutral play unlike mkx I would rather take the faster paced action of full fledged combos of that game than this snoozefest. in mkx it felt I was actually improving the more I played. Here you can learn all the combos and still lose to players tapping random buttons and abusing the fatal blow mechanic. Its like it was tailored to casuals who got beatdown in the past games. Not a bad game on sale just to play as missing characters but otherwise passable.

these games are definitely better played on pc with the increased framerate. I personally think the originals are just fine and while this does add content it isn't enough to make this the definitive way to play the older games. it also suffers from inherent input delay and lack of quality control unlike the spyro reignited trilogy that makes it harder than it should be.