Bio
French Canadian passionnate by retrogaming, RPG and 2D Platformers. Tryharder and completionnist. All the games you see in my backlog are the one I played live on Twitch and you'll find a complete review on each of them.
Personal Ratings
1★
5★

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1 Years of Service

Being part of the Backloggd community for 1 year

Liked

Gained 10+ total review likes

Favorite Games

Banjo-Kazooie
Banjo-Kazooie
The Saboteur
The Saboteur
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
Pokémon Omega Ruby
Pokémon Omega Ruby
Final Fantasy V
Final Fantasy V

080

Total Games Played

006

Played in 2024

027

Games Backloggd


Recently Played See More

Phoenix Wright: Ace Attorney
Phoenix Wright: Ace Attorney

Apr 10

Tales of Destiny
Tales of Destiny

Apr 07

Dragon's Lair
Dragon's Lair

Mar 06

Shovel Knight: Treasure Trove
Shovel Knight: Treasure Trove

Feb 04

Sly Cooper and the Thievius Raccoonus
Sly Cooper and the Thievius Raccoonus

Jan 14

Recently Reviewed See More

Took me 25 hours to beat this game and sincerely, those were really really long hours.

The story is pretty simple, but fun. All the lore with the Aether vs the Er'ther and the Swordians is pretty cool. But unfortunately, the good story is hard to appreciate when the gameplay is awful... especially when you know that Final Fantasy 7 was released a month before.

The interest of an action RPG is to have full control of your character... but you ALWAYS have to fight against the AI of Stahn and against the IA of your teammates. Also, there's a lot of Sacred Stone spread accross the map... but to get them, you need to farm a lot to gain some level. You almost need to be level 60 to have them all.

Problem is when your AI is broken, farming is just awful and when you finally have the Draconis to move freely on the map... you already have more than 20 hours of gameplay, of broken AI and long useless dialogs. You just want to finish the game and beat the final boss.

Another major problem is the world map. On the PS1 version, you have a world map... but no mini-map. If you want to see it, you need to open the menu, check the valuables and open the map and it is SO SO ZOOMED OUT and on top of that, there's no pinpoint of your position. Good luck not getting lost.

Also, only towns are marked, not the forest, caverns, etc.

If you really want to play this game, play the PS2 version. I never played it, but I wish I had choose this version.

I don't know what to say... I'm just glad to have played this game on Sega-CD with the checkpoints instead of discovering it on Arcade in 1983. I would have lost so much money on that game.

We all know the game is awfully hard and that without this level of difficulty, the game takes like 11 minutes to complete. But, let's remember it was the way Arcade games were working... the objective was to make us pay. We can hate that as much as we want, but all the games were basically using a similar system.

Let's just remember that Dragon's Lair invented the Quick Time Event and just for that, it deserves much more than a 1 star rate. Of course it could have been easier, but it would have not became such a legend without this difficulty.

Also, with some practice, you can do it in a few hours.

A really good old school video games, but damn it is hard. Not unfair hard, but hard. In fact, I noticed that they decided to put the artefact command on Up + Attack Button... like in the old Castlevania on NES.

Though, it was because NES controller didn't have enough buttons at this time... now controllers have more than enough buttons... I think almost half of my death were because the gloves or the dagger didn't activate correctly because the joystick of my Xbox controller considers a diagonal is, first, right or left instead of up or down.

I think that they should have done the same thing that in Super Castlevania 4.